d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007912: [10:46:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007912: [10:46:13] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007912: [10:46:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007912: [10:46:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007912: [10:46:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8028 RDOC 008028: [10:46:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008028: [10:46:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008028: [10:46:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008028: [10:46:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008028: [10:46:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008028: [10:46:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008028: [10:46:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008028: [10:46:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008028: [10:46:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008028: [10:46:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008028: [10:46:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008028: [10:46:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008028: [10:46:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008028: [10:46:13] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008028: [10:46:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007912: [10:46:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8028] RDOC 008028: [10:46:13] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008028: [10:46:13] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000025C8020FD50 RDOC 008028: [10:46:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008028: [10:46:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008028: [10:46:13] core.cpp(1861) - Log - Removing device frame capturer for 0x0000025C8020FD50 RDOC 008028: [10:46:14] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000025C8020FD50 RDOC 008028: [10:46:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008028: [10:46:14] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000025C8020FD50 / 0x000000000009042A RDOC 008028: [10:46:14] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008028: [10:46:14] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007912: [10:46:14] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 008028: [10:46:14] d3d11_device.cpp(1880) - Log - Starting capture RDOC 008028: [10:46:14] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 008028: [10:46:14] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 35628 (1.42 %) RDOC 008028: [10:46:14] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.014741 seconds RDOC 008028: [10:46:14] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 008028: [10:46:14] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 008028: [10:46:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 007912: [10:46:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41939 bytes) (time 1636022774) 2527 byte thumbnail RDOC 007912: [10:46:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 007912: [10:46:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007912: [10:46:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007912: [10:46:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007912: [10:46:15] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007912: [10:46:15] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007912: [10:46:15] d3d11_replay.cpp(4302) - Log - Created device. RDOC 007912: [10:46:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007912: [10:46:15] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007912: [10:46:15] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007912: [10:46:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007912: [10:46:15] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 21.863 ms RDOC 007912: [10:46:15] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007912: [10:46:15] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 007912: [10:46:15] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007912: [10:46:15] d3d11_debug.cpp( 914) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007912: [10:46:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011972: [10:46:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011972: [10:46:15] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011972: [10:46:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011972: [10:46:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011972: [10:46:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1904 RDOC 001904: [10:46:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001904: [10:46:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001904: [10:46:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001904: [10:46:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001904: [10:46:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001904: [10:46:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001904: [10:46:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001904: [10:46:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001904: [10:46:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001904: [10:46:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001904: [10:46:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001904: [10:46:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001904: [10:46:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001904: [10:46:15] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001904: [10:46:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011972: [10:46:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1904] RDOC 001904: [10:46:15] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001904: [10:46:15] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000021266B5DDB0 RDOC 001904: [10:46:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001904: [10:46:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001904: [10:46:15] core.cpp(1861) - Log - Removing device frame capturer for 0x0000021266B5DDB0 RDOC 001904: [10:46:16] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000021266B5DDB0 RDOC 001904: [10:46:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001904: [10:46:16] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000021266B5DDB0 / 0x0000000000050184 RDOC 001904: [10:46:16] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001904: [10:46:16] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001904: [10:46:16] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001904: [10:46:16] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 011972: [10:46:16] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001904: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 57663 (2.26 %) RDOC 001904: [10:46:16] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.013071 seconds RDOC 001904: [10:46:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 001904: [10:46:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001904: [10:46:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011972: [10:46:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (67642 bytes) (time 1636022776) 5476 byte thumbnail RDOC 011972: [10:46:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011972: [10:46:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011972: [10:46:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011972: [10:46:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011972: [10:46:17] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011972: [10:46:17] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011972: [10:46:17] d3d11_replay.cpp(4302) - Log - Created device. RDOC 011972: [10:46:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011972: [10:46:17] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011972: [10:46:17] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011972: [10:46:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011972: [10:46:17] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 26.846 ms RDOC 011972: [10:46:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010732: [10:46:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010732: [10:46:17] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010732: [10:46:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010732: [10:46:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010732: [10:46:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11808 RDOC 011808: [10:46:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011808: [10:46:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011808: [10:46:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011808: [10:46:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011808: [10:46:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011808: [10:46:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011808: [10:46:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011808: [10:46:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011808: [10:46:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011808: [10:46:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011808: [10:46:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011808: [10:46:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011808: [10:46:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011808: [10:46:17] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011808: [10:46:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010732: [10:46:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11808] RDOC 011808: [10:46:17] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011808: [10:46:17] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000027DAD89FC20 RDOC 011808: [10:46:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011808: [10:46:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011808: [10:46:17] core.cpp(1861) - Log - Removing device frame capturer for 0x0000027DAD89FC20 RDOC 011808: [10:46:17] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000027DAD89FC20 RDOC 011808: [10:46:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011808: [10:46:18] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000027DAD89FC20 / 0x0000000000060184 RDOC 011808: [10:46:18] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011808: [10:46:18] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010732: [10:46:18] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011808: [10:46:18] d3d11_device.cpp(1880) - Log - Starting capture RDOC 011808: [10:46:18] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 011808: [10:46:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 831104 bytes to 26903 (3.24 %) RDOC 011808: [10:46:18] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.792603 MB capture section in 0.013204 seconds RDOC 011808: [10:46:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011808: [10:46:18] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 011808: [10:46:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 010732: [10:46:18] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (34992 bytes) (time 1636022778) 3961 byte thumbnail RDOC 010732: [10:46:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame5.rdc RDOC 010732: [10:46:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010732: [10:46:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010732: [10:46:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010732: [10:46:19] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010732: [10:46:19] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010732: [10:46:19] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010732: [10:46:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010732: [10:46:19] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010732: [10:46:19] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010732: [10:46:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010732: [10:46:19] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 10.005 ms RDOC 010732: [10:46:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011988: [10:46:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011988: [10:46:19] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011988: [10:46:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [10:46:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [10:46:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1036 RDOC 001036: [10:46:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001036: [10:46:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001036: [10:46:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001036: [10:46:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001036: [10:46:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001036: [10:46:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001036: [10:46:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001036: [10:46:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001036: [10:46:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001036: [10:46:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001036: [10:46:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001036: [10:46:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001036: [10:46:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001036: [10:46:19] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001036: [10:46:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011988: [10:46:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1036] RDOC 001036: [10:46:19] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001036: [10:46:19] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001DB2434E680 RDOC 001036: [10:46:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001036: [10:46:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001036: [10:46:19] core.cpp(1861) - Log - Removing device frame capturer for 0x000001DB2434E680 RDOC 001036: [10:46:19] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001DB2434E680 RDOC 001036: [10:46:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001036: [10:46:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001DB2434E680 / 0x0000000000040358 RDOC 001036: [10:46:19] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001036: [10:46:19] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011988: [10:46:20] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001036: [10:46:20] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001036: [10:46:20] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 001036: [10:46:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169276608 bytes to 1327593 (0.78 %) RDOC 001036: [10:46:20] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 161.434753 MB capture section in 0.181692 seconds RDOC 001036: [10:46:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001036: [10:46:20] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 001036: [10:46:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011988: [10:46:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1334247 bytes) (time 1636022780) 2526 byte thumbnail RDOC 011988: [10:46:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011988: [10:46:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011988: [10:46:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011988: [10:46:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011988: [10:46:21] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011988: [10:46:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011988: [10:46:21] d3d11_replay.cpp(4302) - Log - Created device. RDOC 011988: [10:46:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011988: [10:46:21] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011988: [10:46:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011988: [10:46:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011988: [10:46:21] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 367.017 ms RDOC 011988: [10:46:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 012072: [10:46:26] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 012072: [10:46:26] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 012072: [10:46:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012072: [10:46:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012072: [10:46:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5680 RDOC 005680: [10:46:26] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005680: [10:46:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005680: [10:46:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005680: [10:46:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005680: [10:46:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005680: [10:46:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005680: [10:46:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005680: [10:46:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005680: [10:46:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005680: [10:46:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005680: [10:46:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005680: [10:46:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005680: [10:46:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005680: [10:46:26] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005680: [10:46:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012072: [10:46:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5680] RDOC 005680: [10:46:26] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005680: [10:46:26] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000021DDFD2DF00 RDOC 005680: [10:46:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005680: [10:46:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005680: [10:46:26] core.cpp(1861) - Log - Removing device frame capturer for 0x0000021DDFD2DF00 RDOC 005680: [10:46:26] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000021DDFD2DF00 RDOC 005680: [10:46:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005680: [10:46:26] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000021DDFD2DF00 / 0x0000000000050358 RDOC 005680: [10:46:26] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005680: [10:46:26] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012072: [10:46:26] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005680: [10:46:26] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005680: [10:46:26] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 005680: [10:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 81437 (3.18 %) RDOC 005680: [10:46:26] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.013623 seconds RDOC 005680: [10:46:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 005680: [10:46:26] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005680: [10:46:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 012072: [10:46:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (96812 bytes) (time 1636022786) 9588 byte thumbnail RDOC 012072: [10:46:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 012072: [10:46:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012072: [10:46:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012072: [10:46:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012072: [10:46:27] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012072: [10:46:27] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012072: [10:46:28] d3d11_replay.cpp(4302) - Log - Created device. RDOC 012072: [10:46:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 012072: [10:46:28] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012072: [10:46:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012072: [10:46:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 012072: [10:46:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 19.718 ms RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] d3d11_debug.cpp( 892) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012072: [10:46:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001348: [10:46:28] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001348: [10:46:28] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001348: [10:46:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001348: [10:46:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001348: [10:46:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11016 RDOC 011016: [10:46:28] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011016: [10:46:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011016: [10:46:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011016: [10:46:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011016: [10:46:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011016: [10:46:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011016: [10:46:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011016: [10:46:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011016: [10:46:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011016: [10:46:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011016: [10:46:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011016: [10:46:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011016: [10:46:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011016: [10:46:28] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011016: [10:46:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001348: [10:46:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11016] RDOC 011016: [10:46:28] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011016: [10:46:28] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000122AB590950 RDOC 011016: [10:46:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011016: [10:46:28] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011016: [10:46:28] core.cpp(1861) - Log - Removing device frame capturer for 0x00000122AB590950 RDOC 011016: [10:46:29] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000122AB590950 RDOC 011016: [10:46:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011016: [10:46:29] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x00000122AB590950 / 0x0000000000060358 RDOC 011016: [10:46:29] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011016: [10:46:29] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011016: [10:46:29] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001348: [10:46:29] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011016: [10:46:29] d3d11_device.cpp(1961) - Log - Finished capture, Frame 4294967295 RDOC 011016: [10:46:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 011016: [10:46:29] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.012586 seconds RDOC 011016: [10:46:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11938 bytes to 11938 (100.00 %) RDOC 011016: [10:46:29] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011016: [10:46:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011016: [10:46:29] core.cpp(1907) - Log - Removing frame capturer for 0x00000122AB590950 / 0x0000000000060358 RDOC 011016: [10:46:29] core.cpp(1916) - Log - Removed last refcount RDOC 011016: [10:46:29] core.cpp(1920) - Log - Removed active window RDOC 011016: [10:46:29] core.cpp(1861) - Log - Removing device frame capturer for 0x00000122AB590950 RDOC 001348: [10:46:29] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (19831 bytes) (time 1636022789) 7037 byte thumbnail RDOC 001348: [10:46:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 001348: [10:46:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001348: [10:46:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001348: [10:46:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001348: [10:46:30] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001348: [10:46:30] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001348: [10:46:30] streamio.h( 145) - Error - Reading off the end of the stream RDOC 001348: [10:46:30] d3d11_replay.cpp(4302) - Log - Created device. RDOC 001348: [10:46:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001348: [10:46:32] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001348: [10:46:32] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001348: [10:46:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001348: [10:46:32] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 0.598 ms RDOC 001348: [10:46:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005156: [10:46:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005156: [10:46:32] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005156: [10:46:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005156: [10:46:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005156: [10:46:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12160 RDOC 012160: [10:46:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 012160: [10:46:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012160: [10:46:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012160: [10:46:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012160: [10:46:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012160: [10:46:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012160: [10:46:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012160: [10:46:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012160: [10:46:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012160: [10:46:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012160: [10:46:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012160: [10:46:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012160: [10:46:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012160: [10:46:32] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012160: [10:46:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012160: [10:46:32] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005156: [10:46:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12160] RDOC 012160: [10:46:32] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001ECFFC9DED0 RDOC 012160: [10:46:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 012160: [10:46:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012160: [10:46:32] core.cpp(1861) - Log - Removing device frame capturer for 0x000001ECFFC9DED0 RDOC 012160: [10:46:32] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001ECFFC9DED0 RDOC 012160: [10:46:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 012160: [10:46:32] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 012160: [10:46:32] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001ECFFC9DED0 / 0x000000000009009A RDOC 012160: [10:46:32] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012160: [10:46:32] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005156: [10:46:32] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012160: [10:46:32] d3d11_device.cpp(1880) - Log - Starting capture RDOC 012160: [10:46:32] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 005156: [10:46:32] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 012160: [10:46:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 30135 (5.30 %) RDOC 012160: [10:46:32] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.011889 seconds RDOC 012160: [10:46:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012160: [10:46:32] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 012160: [10:46:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005156: [10:46:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39884 bytes) (time 1636022792) 5116 byte thumbnail RDOC 005156: [10:46:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005156: [10:46:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005156: [10:46:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005156: [10:46:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005156: [10:46:33] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005156: [10:46:33] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005156: [10:46:34] d3d11_replay.cpp(4302) - Log - Created device. RDOC 005156: [10:46:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005156: [10:46:34] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005156: [10:46:34] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005156: [10:46:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005156: [10:46:34] dxbc_container.cpp(1573) - Warning - Unknown chunk Aon9 RDOC 005156: [10:46:34] dxbc_container.cpp(1862) - Warning - Unknown chunk: Aon9 RDOC 005156: [10:46:34] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.418 ms RDOC 005156: [10:46:34] dxbc_container.cpp(1573) - Warning - Unknown chunk Aon9 RDOC 005156: [10:46:34] dxbc_container.cpp(1862) - Warning - Unknown chunk: Aon9 RDOC 005156: [10:46:34] dxbc_container.cpp(1573) - Warning - Unknown chunk Aon9 RDOC 005156: [10:46:34] dxbc_container.cpp(1862) - Warning - Unknown chunk: Aon9 RDOC 005156: [10:46:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011684: [10:46:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011684: [10:46:34] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011684: [10:46:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011684: [10:46:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011684: [10:46:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9956 RDOC 009956: [10:46:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009956: [10:46:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009956: [10:46:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009956: [10:46:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009956: [10:46:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009956: [10:46:34] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009956: [10:46:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009956: [10:46:34] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009956: [10:46:34] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009956: [10:46:34] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009956: [10:46:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009956: [10:46:34] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009956: [10:46:34] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009956: [10:46:34] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009956: [10:46:34] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011684: [10:46:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9956] RDOC 009956: [10:46:34] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009956: [10:46:34] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001325038DD10 RDOC 009956: [10:46:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009956: [10:46:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009956: [10:46:34] core.cpp(1861) - Log - Removing device frame capturer for 0x000001325038DD10 RDOC 009956: [10:46:34] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001325038DD10 RDOC 009956: [10:46:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009956: [10:46:34] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001325038DD10 / 0x00000000000B0184 RDOC 009956: [10:46:34] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009956: [10:46:34] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011684: [10:46:35] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009956: [10:46:35] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009956: [10:46:35] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 009956: [10:46:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 584430 (0.43 %) RDOC 009956: [10:46:35] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.032333 seconds RDOC 009956: [10:46:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009956: [10:46:35] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 009956: [10:46:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011684: [10:46:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (594179 bytes) (time 1636022795) 5116 byte thumbnail RDOC 011684: [10:46:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 011684: [10:46:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011684: [10:46:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011684: [10:46:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011684: [10:46:36] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011684: [10:46:36] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011684: [10:46:36] d3d11_replay.cpp(4302) - Log - Created device. RDOC 011684: [10:46:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011684: [10:46:36] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011684: [10:46:36] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011684: [10:46:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011684: [10:46:36] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 351.007 ms RDOC 011684: [10:46:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006216: [10:46:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006216: [10:46:37] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006216: [10:46:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006216: [10:46:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006216: [10:46:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1536 RDOC 001536: [10:46:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001536: [10:46:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001536: [10:46:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001536: [10:46:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001536: [10:46:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001536: [10:46:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001536: [10:46:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001536: [10:46:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001536: [10:46:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001536: [10:46:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001536: [10:46:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001536: [10:46:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001536: [10:46:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001536: [10:46:37] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001536: [10:46:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006216: [10:46:37] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1536] RDOC 001536: [10:46:37] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001536: [10:46:37] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001F750E0DC20 RDOC 001536: [10:46:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001536: [10:46:37] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001536: [10:46:37] core.cpp(1861) - Log - Removing device frame capturer for 0x000001F750E0DC20 RDOC 001536: [10:46:37] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001F750E0DC20 RDOC 001536: [10:46:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001536: [10:46:37] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001F750E0DC20 / 0x0000000000090358 RDOC 001536: [10:46:37] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001536: [10:46:37] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006216: [10:46:37] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001536: [10:46:44] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:44] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50000 RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 29947 (5.27 %) RDOC 001536: [10:46:44] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012408 seconds RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:44] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001536: [10:46:44] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001536: [10:46:44] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50001 RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14814 (2.61 %) RDOC 001536: [10:46:44] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011424 seconds RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:44] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 001536: [10:46:44] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:44] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50002 RDOC 001536: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 006216: [10:46:44] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (39696 bytes) (time 1636022804) 5116 byte thumbnail RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14619 (2.57 %) RDOC 001536: [10:46:44] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011976 seconds RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:44] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 001536: [10:46:44] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:44] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50003 RDOC 001536: [10:46:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 006216: [10:46:44] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (24563 bytes) (time 1636022804) 5116 byte thumbnail RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14805 (2.61 %) RDOC 001536: [10:46:44] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011974 seconds RDOC 001536: [10:46:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:44] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 001536: [10:46:44] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:44] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50004 RDOC 001536: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (24368 bytes) (time 1636022804) 5116 byte thumbnail RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14622 (2.57 %) RDOC 001536: [10:46:45] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011830 seconds RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 001536: [10:46:45] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:45] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50005 RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14804 (2.61 %) RDOC 001536: [10:46:45] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011616 seconds RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 001536: [10:46:45] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:45] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50006 RDOC 001536: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (24554 bytes) (time 1636022804) 5116 byte thumbnail RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14815 (2.61 %) RDOC 001536: [10:46:45] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011152 seconds RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 001536: [10:46:45] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:45] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50007 RDOC 001536: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (24371 bytes) (time 1636022805) 5116 byte thumbnail RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14824 (2.61 %) RDOC 001536: [10:46:45] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011245 seconds RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 001536: [10:46:45] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:45] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50008 RDOC 001536: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (24553 bytes) (time 1636022805) 5116 byte thumbnail RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14815 (2.61 %) RDOC 001536: [10:46:45] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.012122 seconds RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001536: [10:46:45] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001536: [10:46:45] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50009 RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 14814 (2.61 %) RDOC 001536: [10:46:45] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.011780 seconds RDOC 001536: [10:46:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001536: [10:46:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 001536: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (24564 bytes) (time 1636022805) 5116 byte thumbnail RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (24573 bytes) (time 1636022805) 5116 byte thumbnail RDOC 001536: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001536: [10:46:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (24564 bytes) (time 1636022805) 5116 byte thumbnail RDOC 006216: [10:46:45] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (24563 bytes) (time 1636022805) 5116 byte thumbnail RDOC 006216: [10:46:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 006216: [10:46:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006216: [10:46:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006216: [10:46:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006216: [10:46:46] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006216: [10:46:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006216: [10:46:46] d3d11_replay.cpp(4302) - Log - Created device. RDOC 006216: [10:46:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006216: [10:46:46] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006216: [10:46:46] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006216: [10:46:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006216: [10:46:46] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.078 ms RDOC 006216: [10:46:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 006452: [10:46:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006452: [10:46:46] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006452: [10:46:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006452: [10:46:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006452: [10:46:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6916 RDOC 006916: [10:46:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006916: [10:46:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006916: [10:46:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006916: [10:46:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006916: [10:46:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006916: [10:46:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006916: [10:46:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006916: [10:46:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006916: [10:46:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006916: [10:46:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006916: [10:46:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006916: [10:46:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006916: [10:46:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006916: [10:46:46] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006916: [10:46:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006452: [10:46:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6916] RDOC 006916: [10:46:46] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006916: [10:46:46] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001CB5F8804F0 RDOC 006916: [10:46:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006916: [10:46:46] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006916: [10:46:46] core.cpp(1861) - Log - Removing device frame capturer for 0x000001CB5F8804F0 RDOC 006916: [10:46:46] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001CB5F8804F0 RDOC 006916: [10:46:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006916: [10:46:46] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001CB5F8804F0 / 0x00000000000A0358 RDOC 006916: [10:46:46] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006916: [10:46:46] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006452: [10:46:46] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006916: [10:46:46] d3d11_device.cpp(1880) - Log - Starting capture RDOC 006916: [10:46:46] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 006916: [10:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1529984 bytes to 35966 (2.35 %) RDOC 006916: [10:46:46] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 1.459106 MB capture section in 0.013287 seconds RDOC 006916: [10:46:46] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4245 bytes to 4245 (100.00 %) RDOC 006916: [10:46:46] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006916: [10:46:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006452: [10:46:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48751 bytes) (time 1636022806) 8326 byte thumbnail RDOC 006452: [10:46:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 006452: [10:46:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006452: [10:46:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006452: [10:46:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006452: [10:46:48] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006452: [10:46:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006452: [10:46:48] d3d11_replay.cpp(4302) - Log - Created device. RDOC 006452: [10:46:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006452: [10:46:48] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006452: [10:46:48] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006452: [10:46:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006452: [10:46:48] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 14.379 ms RDOC 006452: [10:46:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009984: [10:46:48] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009984: [10:46:48] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009984: [10:46:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009984: [10:46:48] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009984: [10:46:48] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1432 RDOC 001432: [10:46:48] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001432: [10:46:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001432: [10:46:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001432: [10:46:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001432: [10:46:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001432: [10:46:48] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001432: [10:46:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001432: [10:46:48] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001432: [10:46:48] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001432: [10:46:48] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001432: [10:46:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001432: [10:46:48] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001432: [10:46:48] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001432: [10:46:48] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001432: [10:46:48] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001432: [10:46:48] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009984: [10:46:48] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1432] RDOC 001432: [10:46:48] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000021389450430 RDOC 001432: [10:46:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001432: [10:46:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001432: [10:46:48] core.cpp(1861) - Log - Removing device frame capturer for 0x0000021389450430 RDOC 001432: [10:46:48] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000021389450430 RDOC 001432: [10:46:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001432: [10:46:49] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000021389450430 / 0x00000000000B0358 RDOC 001432: [10:46:49] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001432: [10:46:49] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001432: [10:46:49] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009984: [10:46:49] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001432: [10:46:49] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 001432: [10:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10793408 bytes to 171212 (1.59 %) RDOC 001432: [10:46:49] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 10.293396 MB capture section in 0.036931 seconds RDOC 001432: [10:46:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 001432: [10:46:49] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 001432: [10:46:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009984: [10:46:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (188021 bytes) (time 1636022809) 10031 byte thumbnail RDOC 009984: [10:46:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009984: [10:46:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009984: [10:46:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009984: [10:46:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009984: [10:46:50] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009984: [10:46:50] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009984: [10:46:50] d3d11_replay.cpp(4302) - Log - Created device. RDOC 009984: [10:46:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009984: [10:46:50] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009984: [10:46:50] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009984: [10:46:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009984: [10:46:50] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 56.995 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 1.154 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.140 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.411 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.123 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.126 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 29.066 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 3.349 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.406 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.095 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.082 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.443 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.096 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.629 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.092 ms RDOC 009984: [10:46:50] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.091 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.405 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.119 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.310 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.121 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.113 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.355 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 948) - Log - Timer Quad Overdraw - 0.111 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.278 ms RDOC 009984: [10:46:51] d3d11_overlay.cpp( 789) - Log - Timer Triangle size - 0.083 ms RDOC 009984: [10:46:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 009352: [10:46:51] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009352: [10:46:51] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009352: [10:46:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009352: [10:46:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009352: [10:46:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10324 RDOC 010324: [10:46:51] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010324: [10:46:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010324: [10:46:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010324: [10:46:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010324: [10:46:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010324: [10:46:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010324: [10:46:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010324: [10:46:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010324: [10:46:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010324: [10:46:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010324: [10:46:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010324: [10:46:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010324: [10:46:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010324: [10:46:51] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010324: [10:46:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010324: [10:46:51] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009352: [10:46:51] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10324] RDOC 010324: [10:46:51] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002A15675DBE0 RDOC 010324: [10:46:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010324: [10:46:51] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010324: [10:46:51] core.cpp(1861) - Log - Removing device frame capturer for 0x000002A15675DBE0 RDOC 010324: [10:46:51] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002A15675DBE0 RDOC 010324: [10:46:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010324: [10:46:51] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002A15675DBE0 / 0x00000000000C0358 RDOC 010324: [10:46:51] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010324: [10:46:51] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009352: [10:46:51] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010324: [10:46:51] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:51] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50 RDOC 010324: [10:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 64679 (1.23 %) RDOC 010324: [10:46:51] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023912 seconds RDOC 010324: [10:46:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:51] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 010324: [10:46:51] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 010324: [10:46:51] d3d11_device.cpp(1961) - Log - Finished capture, Frame 51 RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (74428 bytes) (time 1636022811) 5116 byte thumbnail RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50021 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022561 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 52 RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50027 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023521 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 51) (59770 bytes) (time 1636022812) 5116 byte thumbnail RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 53 RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 52) (59776 bytes) (time 1636022812) 5116 byte thumbnail RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49922 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022548 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 54 RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50178 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.021700 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 53) (59671 bytes) (time 1636022812) 5116 byte thumbnail RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 54) (59927 bytes) (time 1636022812) 5116 byte thumbnail RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 55 RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50039 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023726 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 56 RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 50092 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023317 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 55) (59788 bytes) (time 1636022812) 5116 byte thumbnail RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 57 RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 56) (59841 bytes) (time 1636022812) 5116 byte thumbnail RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49939 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022283 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 58 RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49859 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.022988 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 010324: [10:46:52] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 57) (59688 bytes) (time 1636022812) 5116 byte thumbnail RDOC 010324: [10:46:52] d3d11_device.cpp(1961) - Log - Finished capture, Frame 59 RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 58) (59608 bytes) (time 1636022812) 5116 byte thumbnail RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 49972 (0.95 %) RDOC 010324: [10:46:52] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.023294 seconds RDOC 010324: [10:46:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010324: [10:46:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 010324: [10:46:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 009352: [10:46:52] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 59) (59721 bytes) (time 1636022812) 5116 byte thumbnail RDOC 009352: [10:46:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009352: [10:46:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009352: [10:46:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009352: [10:46:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009352: [10:46:53] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009352: [10:46:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009352: [10:46:53] d3d11_replay.cpp(4302) - Log - Created device. RDOC 009352: [10:46:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009352: [10:46:53] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009352: [10:46:53] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009352: [10:46:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009352: [10:46:53] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 97.886 ms RDOC 009352: [10:46:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011708: [10:46:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011708: [10:46:53] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011708: [10:46:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011708: [10:46:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011708: [10:46:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5296 RDOC 005296: [10:46:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005296: [10:46:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005296: [10:46:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005296: [10:46:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005296: [10:46:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005296: [10:46:53] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005296: [10:46:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005296: [10:46:53] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005296: [10:46:53] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005296: [10:46:53] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005296: [10:46:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005296: [10:46:53] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005296: [10:46:53] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005296: [10:46:53] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005296: [10:46:53] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011708: [10:46:53] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5296] RDOC 005296: [10:46:53] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005296: [10:46:54] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002033A60F800 RDOC 005296: [10:46:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005296: [10:46:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005296: [10:46:54] core.cpp(1861) - Log - Removing device frame capturer for 0x000002033A60F800 RDOC 005296: [10:46:54] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002033A60F800 RDOC 005296: [10:46:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005296: [10:46:54] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002033A60F800 / 0x00000000000D0358 RDOC 005296: [10:46:54] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005296: [10:46:54] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011708: [10:46:54] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005296: [10:46:54] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005296: [10:46:54] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 011708: [10:46:54] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005296: [10:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 40155 (6.53 %) RDOC 005296: [10:46:54] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.012506 seconds RDOC 005296: [10:46:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 005296: [10:46:54] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005296: [10:46:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011708: [10:46:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (54202 bytes) (time 1636022814) 8902 byte thumbnail RDOC 011708: [10:46:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011708: [10:46:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011708: [10:46:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011708: [10:46:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011708: [10:46:55] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011708: [10:46:55] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011708: [10:46:55] d3d11_replay.cpp(4302) - Log - Created device. RDOC 011708: [10:46:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011708: [10:46:55] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011708: [10:46:55] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011708: [10:46:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011708: [10:46:55] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.569 ms RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011708: [10:46:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004044: [10:46:55] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004044: [10:46:55] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004044: [10:46:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004044: [10:46:55] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004044: [10:46:55] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8852 RDOC 008852: [10:46:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008852: [10:46:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008852: [10:46:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008852: [10:46:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008852: [10:46:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008852: [10:46:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008852: [10:46:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008852: [10:46:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008852: [10:46:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008852: [10:46:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008852: [10:46:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008852: [10:46:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008852: [10:46:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008852: [10:46:56] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008852: [10:46:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004044: [10:46:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8852] RDOC 008852: [10:46:56] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008852: [10:46:56] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002655107FFB0 RDOC 008852: [10:46:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008852: [10:46:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008852: [10:46:56] core.cpp(1861) - Log - Removing device frame capturer for 0x000002655107FFB0 RDOC 008852: [10:46:56] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000002655107FFB0 RDOC 008852: [10:46:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008852: [10:46:56] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000002655107FFB0 / 0x00000000000E0358 RDOC 008852: [10:46:56] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008852: [10:46:56] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004044: [10:46:56] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 008852: [10:46:56] d3d11_device.cpp(1880) - Log - Starting capture RDOC 008852: [10:46:56] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 008852: [10:46:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 26784 (4.71 %) RDOC 008852: [10:46:56] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.012937 seconds RDOC 008852: [10:46:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008852: [10:46:56] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 008852: [10:46:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 004044: [10:46:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (36693 bytes) (time 1636022816) 5744 byte thumbnail RDOC 004044: [10:46:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 004044: [10:46:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004044: [10:46:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004044: [10:46:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004044: [10:46:57] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004044: [10:46:57] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004044: [10:46:57] d3d11_replay.cpp(4302) - Log - Created device. RDOC 004044: [10:46:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004044: [10:46:57] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004044: [10:46:57] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004044: [10:46:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004044: [10:46:57] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.242 ms RDOC 004044: [10:46:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005592: [10:46:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005592: [10:46:57] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005592: [10:46:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005592: [10:46:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005592: [10:46:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11812 RDOC 011812: [10:46:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011812: [10:46:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011812: [10:46:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011812: [10:46:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011812: [10:46:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011812: [10:46:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011812: [10:46:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011812: [10:46:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011812: [10:46:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011812: [10:46:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011812: [10:46:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011812: [10:46:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011812: [10:46:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011812: [10:46:58] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011812: [10:46:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005592: [10:46:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11812] RDOC 011812: [10:46:58] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F3C0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011812: [10:46:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011812: [10:46:58] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011812: [10:46:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000141DA28F9A0 RDOC 011812: [10:46:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011812: [10:46:58] core.cpp(1861) - Log - Removing device frame capturer for 0x00000141DA28F3C0 RDOC 011812: [10:46:58] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000141DA28F3C0 RDOC 011812: [10:46:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011812: [10:46:58] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x00000141DA28F3C0 / 0x00000000000F0358 RDOC 011812: [10:46:58] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011812: [10:46:58] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011812: [10:46:58] d3d11_device.cpp( 782) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 011812: [10:46:58] d3d11_device.cpp( 787) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 011812: [10:46:58] d3d11_device.cpp(1880) - Log - Starting capture RDOC 011812: [10:46:58] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 005592: [10:46:58] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011812: [10:46:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 29339 (5.17 %) RDOC 011812: [10:46:58] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.011851 seconds RDOC 011812: [10:46:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011812: [10:46:58] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011812: [10:46:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005592: [10:46:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39088 bytes) (time 1636022818) 5116 byte thumbnail RDOC 005592: [10:46:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 005592: [10:46:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005592: [10:46:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005592: [10:46:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005592: [10:46:59] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005592: [10:46:59] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005592: [10:46:59] d3d11_replay.cpp(4302) - Log - Created device. RDOC 005592: [10:46:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005592: [10:46:59] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005592: [10:46:59] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005592: [10:46:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005592: [10:46:59] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.387 ms RDOC 005592: [10:46:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004904: [10:46:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004904: [10:46:59] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004904: [10:46:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004904: [10:47:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004904: [10:47:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6784 RDOC 006784: [10:47:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006784: [10:47:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006784: [10:47:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006784: [10:47:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006784: [10:47:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006784: [10:47:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006784: [10:47:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006784: [10:47:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006784: [10:47:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006784: [10:47:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006784: [10:47:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006784: [10:47:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006784: [10:47:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006784: [10:47:00] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006784: [10:47:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004904: [10:47:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6784] RDOC 006784: [10:47:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006784: [10:47:00] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C10CB9DCC0 RDOC 006784: [10:47:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006784: [10:47:00] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006784: [10:47:00] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C10CB9DCC0 RDOC 006784: [10:47:00] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001C10CB9DCC0 RDOC 006784: [10:47:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006784: [10:47:00] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001C10CB9DCC0 / 0x0000000000100358 RDOC 006784: [10:47:00] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006784: [10:47:00] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004904: [10:47:00] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 006784: [10:47:00] d3d11_device.cpp(1880) - Log - Starting capture RDOC 006784: [10:47:00] d3d11_device.cpp(1961) - Log - Finished capture, Frame 200 RDOC 006784: [10:47:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 36962 (5.67 %) RDOC 006784: [10:47:00] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.012787 seconds RDOC 006784: [10:47:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006784: [10:47:00] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006784: [10:47:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004904: [10:47:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (50376 bytes) (time 1636022820) 7788 byte thumbnail RDOC 004904: [10:47:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004904: [10:47:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004904: [10:47:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004904: [10:47:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004904: [10:47:01] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004904: [10:47:01] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004904: [10:47:01] d3d11_replay.cpp(4302) - Log - Created device. RDOC 004904: [10:47:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004904: [10:47:01] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004904: [10:47:01] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004904: [10:47:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004904: [10:47:01] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 8.717 ms RDOC 004904: [10:47:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 003688: [10:47:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003688: [10:47:01] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003688: [10:47:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003688: [10:47:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003688: [10:47:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2412 RDOC 002412: [10:47:02] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002412: [10:47:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002412: [10:47:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002412: [10:47:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002412: [10:47:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002412: [10:47:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002412: [10:47:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002412: [10:47:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002412: [10:47:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002412: [10:47:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002412: [10:47:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002412: [10:47:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002412: [10:47:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002412: [10:47:02] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002412: [10:47:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003688: [10:47:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2412] RDOC 002412: [10:47:02] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002412: [10:47:02] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000235B99EF0B0 RDOC 002412: [10:47:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002412: [10:47:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002412: [10:47:02] core.cpp(1861) - Log - Removing device frame capturer for 0x00000235B99EF0B0 RDOC 002412: [10:47:02] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x00000235B99EF0B0 RDOC 002412: [10:47:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002412: [10:47:02] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x00000235B99EF0B0 / 0x0000000000110358 RDOC 002412: [10:47:02] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002412: [10:47:02] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003688: [10:47:02] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 002412: [10:47:02] d3d11_device.cpp(1880) - Log - Starting capture RDOC 002412: [10:47:02] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 002412: [10:47:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 774272 bytes to 91699 (11.84 %) RDOC 002412: [10:47:02] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.738403 MB capture section in 0.015361 seconds RDOC 002412: [10:47:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002412: [10:47:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002412: [10:47:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003688: [10:47:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (98353 bytes) (time 1636022822) 2526 byte thumbnail RDOC 003688: [10:47:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003688: [10:47:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003688: [10:47:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003688: [10:47:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003688: [10:47:03] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003688: [10:47:03] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003688: [10:47:03] d3d11_replay.cpp(4302) - Log - Created device. RDOC 003688: [10:47:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003688: [10:47:03] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003688: [10:47:03] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003688: [10:47:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003688: [10:47:03] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 13.008 ms RDOC 003688: [10:47:06] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003688: [10:47:06] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003688: [10:47:06] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003688: [10:47:06] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 003688: [10:47:06] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003688: [10:47:06] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003688: [10:47:06] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003688: [10:47:06] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1179) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1190) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] d3d11_shaderdebug.cpp(1205) - Warning - NaN or Inf in texlookup RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 003688: [10:47:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004868: [10:47:07] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004868: [10:47:07] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004868: [10:47:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004868: [10:47:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004868: [10:47:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5168 RDOC 005168: [10:47:08] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005168: [10:47:08] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005168: [10:47:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005168: [10:47:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005168: [10:47:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005168: [10:47:08] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005168: [10:47:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005168: [10:47:08] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005168: [10:47:08] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005168: [10:47:08] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005168: [10:47:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005168: [10:47:08] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005168: [10:47:08] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005168: [10:47:08] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005168: [10:47:08] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004868: [10:47:08] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5168] RDOC 005168: [10:47:08] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005168: [10:47:08] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001E62E60F6B0 RDOC 005168: [10:47:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005168: [10:47:08] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005168: [10:47:08] core.cpp(1861) - Log - Removing device frame capturer for 0x000001E62E60F6B0 RDOC 005168: [10:47:08] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001E62E60F6B0 RDOC 005168: [10:47:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005168: [10:47:08] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001E62E60F6B0 / 0x0000000000120358 RDOC 005168: [10:47:08] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005168: [10:47:08] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004868: [10:47:08] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005168: [10:47:08] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005168: [10:47:08] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 005168: [10:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 38918 (1.56 %) RDOC 005168: [10:47:08] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.013278 seconds RDOC 005168: [10:47:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005168: [10:47:08] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 005168: [10:47:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004868: [10:47:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (45572 bytes) (time 1636022828) 2526 byte thumbnail RDOC 004868: [10:47:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004868: [10:47:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004868: [10:47:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004868: [10:47:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004868: [10:47:09] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004868: [10:47:09] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004868: [10:47:09] d3d11_replay.cpp(4302) - Log - Created device. RDOC 004868: [10:47:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004868: [10:47:09] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004868: [10:47:09] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004868: [10:47:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004868: [10:47:09] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 18.530 ms RDOC 004868: [10:47:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010332: [10:47:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010332: [10:47:09] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010332: [10:47:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010332: [10:47:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010332: [10:47:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11244 RDOC 011244: [10:47:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011244: [10:47:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011244: [10:47:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011244: [10:47:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011244: [10:47:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011244: [10:47:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011244: [10:47:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011244: [10:47:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011244: [10:47:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011244: [10:47:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011244: [10:47:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011244: [10:47:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011244: [10:47:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011244: [10:47:10] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011244: [10:47:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010332: [10:47:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11244] RDOC 011244: [10:47:10] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011244: [10:47:10] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000023BF7FBDBE0 RDOC 011244: [10:47:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011244: [10:47:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011244: [10:47:10] core.cpp(1861) - Log - Removing device frame capturer for 0x0000023BF7FBDBE0 RDOC 011244: [10:47:10] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000023BF7FBDBE0 RDOC 011244: [10:47:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011244: [10:47:10] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000023BF7FBDBE0 / 0x0000000000130358 RDOC 011244: [10:47:10] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011244: [10:47:10] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011244: [10:47:10] d3d11_device.cpp(1880) - Log - Starting capture RDOC 011244: [10:47:10] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 010332: [10:47:10] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011244: [10:47:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 29431 (5.18 %) RDOC 011244: [10:47:10] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.012229 seconds RDOC 011244: [10:47:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [10:47:10] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 011244: [10:47:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010332: [10:47:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39180 bytes) (time 1636022830) 5116 byte thumbnail RDOC 010332: [10:47:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 010332: [10:47:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010332: [10:47:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010332: [10:47:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010332: [10:47:11] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010332: [10:47:11] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010332: [10:47:11] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010332: [10:47:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010332: [10:47:11] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010332: [10:47:11] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010332: [10:47:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010332: [10:47:11] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 6.271 ms RDOC 010332: [10:47:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 002708: [10:47:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002708: [10:47:11] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002708: [10:47:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002708: [10:47:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002708: [10:47:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9176 RDOC 009176: [10:47:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009176: [10:47:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [10:47:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [10:47:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009176: [10:47:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009176: [10:47:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009176: [10:47:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009176: [10:47:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009176: [10:47:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009176: [10:47:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009176: [10:47:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009176: [10:47:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009176: [10:47:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009176: [10:47:11] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009176: [10:47:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002708: [10:47:12] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9176] RDOC 009176: [10:47:12] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009176: [10:47:12] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000029B1B43DCE0 RDOC 009176: [10:47:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009176: [10:47:12] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009176: [10:47:12] core.cpp(1861) - Log - Removing device frame capturer for 0x0000029B1B43DCE0 RDOC 009176: [10:47:12] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000029B1B43DCE0 RDOC 009176: [10:47:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009176: [10:47:12] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000029B1B43DCE0 / 0x0000000000140358 RDOC 009176: [10:47:12] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009176: [10:47:12] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002708: [10:47:12] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009176: [10:47:12] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009176: [10:47:12] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 009176: [10:47:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 153082 (3.75 %) RDOC 009176: [10:47:12] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.014571 seconds RDOC 009176: [10:47:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009176: [10:47:12] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009176: [10:47:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002708: [10:47:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (159736 bytes) (time 1636022832) 2526 byte thumbnail RDOC 002708: [10:47:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002708: [10:47:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002708: [10:47:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002708: [10:47:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002708: [10:47:13] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002708: [10:47:13] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002708: [10:47:13] d3d11_replay.cpp(4302) - Log - Created device. RDOC 002708: [10:47:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002708: [10:47:13] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002708: [10:47:13] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002708: [10:47:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002708: [10:47:13] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 31.120 ms RDOC 002708: [10:47:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 001676: [10:47:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001676: [10:47:14] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001676: [10:47:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001676: [10:47:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001676: [10:47:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5860 RDOC 005860: [10:47:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005860: [10:47:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005860: [10:47:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005860: [10:47:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005860: [10:47:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005860: [10:47:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005860: [10:47:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005860: [10:47:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005860: [10:47:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005860: [10:47:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005860: [10:47:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005860: [10:47:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005860: [10:47:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005860: [10:47:15] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005860: [10:47:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001676: [10:47:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5860] RDOC 005860: [10:47:15] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005860: [10:47:15] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000026DDE6E0160 RDOC 005860: [10:47:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005860: [10:47:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005860: [10:47:15] core.cpp(1861) - Log - Removing device frame capturer for 0x0000026DDE6E0160 RDOC 005860: [10:47:15] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000026DDE6E0160 RDOC 005860: [10:47:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005860: [10:47:15] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026DDE6E0160 / 0x0000000000150358 RDOC 005860: [10:47:15] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005860: [10:47:15] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005860: [10:47:15] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005860: [10:47:15] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 001676: [10:47:15] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005860: [10:47:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 29586 (5.18 %) RDOC 005860: [10:47:15] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.544434 MB capture section in 0.014336 seconds RDOC 005860: [10:47:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005860: [10:47:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005860: [10:47:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001676: [10:47:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (39335 bytes) (time 1636022835) 5116 byte thumbnail RDOC 001676: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001676: [10:47:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001676: [10:47:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001676: [10:47:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001676: [10:47:16] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001676: [10:47:16] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001676: [10:47:16] d3d11_replay.cpp(4302) - Log - Created device. RDOC 001676: [10:47:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001676: [10:47:16] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001676: [10:47:16] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001676: [10:47:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001676: [10:47:16] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 7.601 ms RDOC 001676: [10:47:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 001676: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12804 (2.24 %) RDOC 001676: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001676: [10:47:16] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1.153 ms RDOC 001676: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570880 bytes to 12804 (2.24 %) RDOC 001676: [10:47:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000158! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000159! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000159! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000160! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000160! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000161! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000161! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000162! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000162! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000163! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000164! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000165! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000165! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000166! RDOC 001676: [10:47:16] d3d11_replay.cpp(1991) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000167! RDOC 001676: [10:47:16] d3d11_replay.cpp(2509) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000167! RDOC 001676: [10:47:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011492: [10:47:16] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011492: [10:47:16] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011492: [10:47:16] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011492: [10:47:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011492: [10:47:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9988 RDOC 009988: [10:47:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009988: [10:47:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009988: [10:47:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009988: [10:47:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009988: [10:47:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009988: [10:47:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009988: [10:47:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009988: [10:47:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009988: [10:47:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009988: [10:47:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009988: [10:47:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009988: [10:47:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009988: [10:47:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009988: [10:47:17] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009988: [10:47:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011492: [10:47:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9988] RDOC 009988: [10:47:17] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009988: [10:47:17] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001F178F1DCE0 RDOC 009988: [10:47:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009988: [10:47:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009988: [10:47:17] core.cpp(1861) - Log - Removing device frame capturer for 0x000001F178F1DCE0 RDOC 009988: [10:47:17] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001F178F1DCE0 RDOC 009988: [10:47:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009988: [10:47:17] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001F178F1DCE0 / 0x0000000000160358 RDOC 009988: [10:47:17] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009988: [10:47:17] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011492: [10:47:17] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 009988: [10:47:17] d3d11_device.cpp(1880) - Log - Starting capture RDOC 009988: [10:47:17] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 009988: [10:47:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 623424 bytes to 32323 (5.18 %) RDOC 009988: [10:47:17] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.594543 MB capture section in 0.012392 seconds RDOC 009988: [10:47:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4644 bytes to 4644 (100.00 %) RDOC 009988: [10:47:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009988: [10:47:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011492: [10:47:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (44075 bytes) (time 1636022837) 6894 byte thumbnail RDOC 011492: [10:47:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011492: [10:47:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011492: [10:47:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011492: [10:47:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011492: [10:47:18] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011492: [10:47:18] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011492: [10:47:18] d3d11_replay.cpp(4302) - Log - Created device. RDOC 011492: [10:47:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011492: [10:47:18] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011492: [10:47:18] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011492: [10:47:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011492: [10:47:18] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 9.267 ms RDOC 011492: [10:47:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 011988: [10:47:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011988: [10:47:18] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011988: [10:47:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011988: [10:47:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011988: [10:47:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5764 RDOC 005764: [10:47:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005764: [10:47:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005764: [10:47:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005764: [10:47:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005764: [10:47:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005764: [10:47:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005764: [10:47:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005764: [10:47:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005764: [10:47:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005764: [10:47:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005764: [10:47:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005764: [10:47:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005764: [10:47:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005764: [10:47:19] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005764: [10:47:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005764: [10:47:19] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011988: [10:47:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5764] RDOC 005764: [10:47:19] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000026C6251DEC0 RDOC 005764: [10:47:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005764: [10:47:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005764: [10:47:19] core.cpp(1861) - Log - Removing device frame capturer for 0x0000026C6251DEC0 RDOC 005764: [10:47:19] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000026C6251DEC0 RDOC 005764: [10:47:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005764: [10:47:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026C6251DEC0 / 0x0000000000170358 RDOC 005764: [10:47:19] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005764: [10:47:19] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005764: [10:47:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026C6251DEC0 / 0x000000000002038A RDOC 005764: [10:47:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026C6251DEC0 / 0x00000000000200EA RDOC 005764: [10:47:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026C6251DEC0 / 0x0000000000020112 RDOC 005764: [10:47:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026C6251DEC0 / 0x000000000002016C RDOC 005764: [10:47:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026C6251DEC0 / 0x000000000002017C RDOC 005764: [10:47:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000026C6251DEC0 / 0x000000000002018C RDOC 011988: [10:47:19] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 005764: [10:47:19] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005764: [10:47:19] d3d11_device.cpp(1961) - Log - Finished capture, Frame 50 RDOC 005764: [10:47:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 94203 (1.06 %) RDOC 005764: [10:47:19] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.022038 seconds RDOC 005764: [10:47:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 005764: [10:47:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005764: [10:47:19] d3d11_device.cpp(1880) - Log - Starting capture RDOC 005764: [10:47:19] d3d11_device.cpp(1961) - Log - Finished capture, Frame 57 RDOC 005764: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005764: [10:47:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 79006 (0.89 %) RDOC 005764: [10:47:19] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.018812 seconds RDOC 005764: [10:47:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 005764: [10:47:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 005764: [10:47:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame57.rdc RDOC 011988: [10:47:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50) (105217 bytes) (time 1636022839) 6530 byte thumbnail RDOC 011988: [10:47:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011988: [10:47:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011988: [10:47:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011988: [10:47:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011988: [10:47:20] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011988: [10:47:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011988: [10:47:20] d3d11_replay.cpp(4302) - Log - Created device. RDOC 011988: [10:47:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011988: [10:47:20] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011988: [10:47:20] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011988: [10:47:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011988: [10:47:20] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 52.779 ms RDOC 011988: [10:47:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010328: [10:47:20] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010328: [10:47:20] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010328: [10:47:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010328: [10:47:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010328: [10:47:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2396 RDOC 002396: [10:47:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002396: [10:47:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002396: [10:47:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002396: [10:47:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002396: [10:47:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002396: [10:47:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002396: [10:47:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002396: [10:47:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002396: [10:47:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002396: [10:47:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002396: [10:47:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002396: [10:47:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002396: [10:47:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002396: [10:47:21] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002396: [10:47:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010328: [10:47:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2396] RDOC 002396: [10:47:21] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002396: [10:47:21] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000018D0DE20310 RDOC 002396: [10:47:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002396: [10:47:21] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002396: [10:47:21] core.cpp(1861) - Log - Removing device frame capturer for 0x0000018D0DE20310 RDOC 002396: [10:47:21] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000018D0DE20310 RDOC 002396: [10:47:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002396: [10:47:21] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000018D0DE20310 / 0x000000000003038A RDOC 002396: [10:47:21] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002396: [10:47:21] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010328: [10:47:21] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 002396: [10:47:21] d3d11_device.cpp(1880) - Log - Starting capture RDOC 002396: [10:47:21] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 002396: [10:47:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 30116 (5.31 %) RDOC 002396: [10:47:21] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.011477 seconds RDOC 002396: [10:47:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002396: [10:47:21] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002396: [10:47:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010328: [10:47:21] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40381 bytes) (time 1636022841) 5798 byte thumbnail RDOC 010328: [10:47:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010328: [10:47:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010328: [10:47:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010328: [10:47:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010328: [10:47:22] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010328: [10:47:22] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010328: [10:47:22] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010328: [10:47:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010328: [10:47:22] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010328: [10:47:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010328: [10:47:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010328: [10:47:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.799 ms RDOC 010328: [10:47:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 005172: [10:47:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005172: [10:47:22] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005172: [10:47:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005172: [10:47:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005172: [10:47:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1172 RDOC 001172: [10:47:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001172: [10:47:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001172: [10:47:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001172: [10:47:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001172: [10:47:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001172: [10:47:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001172: [10:47:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001172: [10:47:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001172: [10:47:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001172: [10:47:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001172: [10:47:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001172: [10:47:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001172: [10:47:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001172: [10:47:23] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001172: [10:47:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001172: [10:47:23] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005172: [10:47:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1172] RDOC 001172: [10:47:23] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001A51974F8B0 RDOC 001172: [10:47:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001172: [10:47:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001172: [10:47:23] core.cpp(1861) - Log - Removing device frame capturer for 0x000001A51974F8B0 RDOC 001172: [10:47:23] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001A51974F8B0 RDOC 001172: [10:47:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001172: [10:47:23] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001A51974F8B0 / 0x000000000004038A RDOC 001172: [10:47:23] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001172: [10:47:23] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005172: [10:47:23] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 001172: [10:47:23] d3d11_device.cpp(1880) - Log - Starting capture RDOC 001172: [10:47:23] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 001172: [10:47:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 36969 (6.25 %) RDOC 001172: [10:47:23] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.012382 seconds RDOC 001172: [10:47:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 001172: [10:47:23] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 001172: [10:47:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005172: [10:47:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (46179 bytes) (time 1636022843) 4687 byte thumbnail RDOC 005172: [10:47:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005172: [10:47:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005172: [10:47:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005172: [10:47:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005172: [10:47:24] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005172: [10:47:24] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005172: [10:47:24] d3d11_replay.cpp(4302) - Log - Created device. RDOC 005172: [10:47:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005172: [10:47:24] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005172: [10:47:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005172: [10:47:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005172: [10:47:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 5.872 ms RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005172: [10:47:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005156: [10:47:24] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005156: [10:47:24] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005156: [10:47:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005156: [10:47:24] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005156: [10:47:24] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8 RDOC 000008: [10:47:24] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 000008: [10:47:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000008: [10:47:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000008: [10:47:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000008: [10:47:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000008: [10:47:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000008: [10:47:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000008: [10:47:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000008: [10:47:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000008: [10:47:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000008: [10:47:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000008: [10:47:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000008: [10:47:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000008: [10:47:24] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000008: [10:47:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005156: [10:47:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8] RDOC 000008: [10:47:25] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 000008: [10:47:25] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E9925800D0 RDOC 000008: [10:47:25] core.cpp(1861) - Log - Removing device frame capturer for 0x000001E9925800D0 RDOC 000008: [10:47:25] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000008: [10:47:25] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 000008: [10:47:25] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E9925800D0 RDOC 005156: [10:47:25] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000008: [10:47:25] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000008: [10:47:25] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001E9925800D0 / 0x000000000005038A RDOC 000008: [10:47:25] d3d12_device.cpp(2255) - Log - Starting capture RDOC 005156: [10:47:25] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 000008: [10:47:25] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 000008: [10:47:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2081088 bytes to 27287 (1.31 %) RDOC 000008: [10:47:25] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 1.984680 MB capture section in 0.086915 seconds RDOC 000008: [10:47:25] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 000008: [10:47:25] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 000008: [10:47:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 000008: [10:47:25] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000008: [10:47:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 005156: [10:47:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2576173 bytes) (time 1636022845) 4886 byte thumbnail RDOC 005156: [10:47:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 005156: [10:47:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005156: [10:47:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005156: [10:47:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005156: [10:47:26] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005156: [10:47:26] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005156: [10:47:26] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005156: [10:47:26] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 005156: [10:47:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005156: [10:47:26] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005156: [10:47:26] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005156: [10:47:26] d3d12_replay.cpp(4414) - Log - Created device. RDOC 005156: [10:47:26] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005156: [10:47:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005156: [10:47:29] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 005156: [10:47:29] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 2736.145 ms RDOC 005156: [10:47:29] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 005156: [10:47:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011500: [10:47:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011500: [10:47:29] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011500: [10:47:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011500: [10:47:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011500: [10:47:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9956 RDOC 009956: [10:47:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009956: [10:47:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009956: [10:47:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009956: [10:47:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009956: [10:47:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009956: [10:47:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009956: [10:47:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009956: [10:47:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009956: [10:47:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009956: [10:47:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009956: [10:47:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009956: [10:47:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009956: [10:47:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009956: [10:47:30] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009956: [10:47:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011500: [10:47:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9956] RDOC 009956: [10:47:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009956: [10:47:30] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000247DC2ACFB0 RDOC 009956: [10:47:30] core.cpp(1861) - Log - Removing device frame capturer for 0x00000247DC2ACFB0 RDOC 009956: [10:47:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009956: [10:47:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009956: [10:47:30] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000247DC2ACFB0 RDOC 011500: [10:47:30] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009956: [10:47:30] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009956: [10:47:30] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000247DC2ACFB0 / 0x000000000006038A RDOC 009956: [10:47:30] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011500: [10:47:30] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009956: [10:47:30] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 009956: [10:47:30] d3d12_device.cpp(2566) - Log - Capture used DXIL RDOC 009956: [10:47:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2155776 bytes to 70544 (3.27 %) RDOC 009956: [10:47:30] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 2.055908 MB capture section in 0.084762 seconds RDOC 009956: [10:47:30] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009956: [10:47:30] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009956: [10:47:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009956: [10:47:30] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009956: [10:47:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011500: [10:47:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2619519 bytes) (time 1636022850) 4975 byte thumbnail RDOC 011500: [10:47:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011500: [10:47:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011500: [10:47:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011500: [10:47:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011500: [10:47:31] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011500: [10:47:31] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011500: [10:47:31] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011500: [10:47:31] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011500: [10:47:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011500: [10:47:31] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011500: [10:47:31] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011500: [10:47:32] d3d12_replay.cpp(4414) - Log - Created device. RDOC 011500: [10:47:32] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011500: [10:47:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011500: [10:47:32] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 011500: [10:47:32] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011500: [10:47:32] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 219.084 ms RDOC 011500: [10:47:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003816: [10:47:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003816: [10:47:32] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003816: [10:47:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003816: [10:47:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003816: [10:47:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10156 RDOC 010156: [10:47:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010156: [10:47:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010156: [10:47:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010156: [10:47:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010156: [10:47:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010156: [10:47:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010156: [10:47:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010156: [10:47:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010156: [10:47:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010156: [10:47:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010156: [10:47:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010156: [10:47:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010156: [10:47:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010156: [10:47:32] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010156: [10:47:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003816: [10:47:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10156] RDOC 010156: [10:47:32] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010156: [10:47:32] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002A1E7BFD9C0 RDOC 010156: [10:47:32] core.cpp(1861) - Log - Removing device frame capturer for 0x000002A1E7BFD9C0 RDOC 010156: [10:47:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010156: [10:47:33] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010156: [10:47:33] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002A1E7BFD9C0 RDOC 003816: [10:47:33] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010156: [10:47:33] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010156: [10:47:33] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002A1E7BFD9C0 / 0x000000000007038A RDOC 010156: [10:47:33] d3d12_device.cpp(2255) - Log - Starting capture RDOC 003816: [10:47:33] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010156: [10:47:33] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 010156: [10:47:33] d3d12_device.cpp(2566) - Log - Capture used DXIL RDOC 010156: [10:47:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 315136 bytes to 61023 (19.36 %) RDOC 010156: [10:47:33] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.300537 MB capture section in 0.088514 seconds RDOC 010156: [10:47:33] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010156: [10:47:33] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010156: [10:47:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 010156: [10:47:33] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 010156: [10:47:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003816: [10:47:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2613009 bytes) (time 1636022853) 7111 byte thumbnail RDOC 003816: [10:47:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003816: [10:47:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003816: [10:47:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003816: [10:47:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003816: [10:47:34] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003816: [10:47:34] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003816: [10:47:34] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003816: [10:47:34] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003816: [10:47:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003816: [10:47:34] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003816: [10:47:34] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003816: [10:47:34] d3d12_replay.cpp(4414) - Log - Created device. RDOC 003816: [10:47:34] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003816: [10:47:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003816: [10:47:34] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 003816: [10:47:34] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003816: [10:47:34] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 229.465 ms RDOC 003816: [10:47:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011424: [10:47:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011424: [10:47:35] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011424: [10:47:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011424: [10:47:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011424: [10:47:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1416 RDOC 001416: [10:47:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001416: [10:47:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001416: [10:47:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001416: [10:47:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001416: [10:47:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001416: [10:47:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001416: [10:47:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001416: [10:47:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001416: [10:47:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001416: [10:47:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001416: [10:47:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001416: [10:47:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001416: [10:47:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001416: [10:47:35] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001416: [10:47:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011424: [10:47:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1416] RDOC 001416: [10:47:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001416: [10:47:35] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001EDB0D8DB00 RDOC 001416: [10:47:35] core.cpp(1861) - Log - Removing device frame capturer for 0x000001EDB0D8DB00 RDOC 001416: [10:47:35] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001416: [10:47:35] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001416: [10:47:35] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001EDB0D8DB00 RDOC 011424: [10:47:35] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001416: [10:47:35] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001416: [10:47:35] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001EDB0D8DB00 / 0x000000000008038A RDOC 001416: [10:47:35] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011424: [10:47:35] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001416: [10:47:36] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 001416: [10:47:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220109952 bytes to 1610876 (0.73 %) RDOC 001416: [10:47:36] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 209.913208 MB capture section in 0.367334 seconds RDOC 001416: [10:47:36] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001416: [10:47:36] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001416: [10:47:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 001416: [10:47:36] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 001416: [10:47:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011424: [10:47:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (4160764 bytes) (time 1636022856) 4956 byte thumbnail RDOC 011424: [10:47:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011424: [10:47:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011424: [10:47:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011424: [10:47:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011424: [10:47:37] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011424: [10:47:37] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011424: [10:47:37] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011424: [10:47:37] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011424: [10:47:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011424: [10:47:37] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011424: [10:47:37] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011424: [10:47:37] d3d12_replay.cpp(4414) - Log - Created device. RDOC 011424: [10:47:37] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011424: [10:47:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011424: [10:47:37] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011424: [10:47:37] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 011424: [10:47:38] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 727.723 ms RDOC 011424: [10:47:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010960: [10:47:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010960: [10:47:43] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010960: [10:47:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010960: [10:47:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010960: [10:47:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2288 RDOC 002288: [10:47:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002288: [10:47:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002288: [10:47:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002288: [10:47:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002288: [10:47:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002288: [10:47:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002288: [10:47:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002288: [10:47:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002288: [10:47:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002288: [10:47:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002288: [10:47:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002288: [10:47:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002288: [10:47:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002288: [10:47:44] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002288: [10:47:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010960: [10:47:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2288] RDOC 002288: [10:47:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002288: [10:47:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000016C2437CC70 RDOC 002288: [10:47:44] core.cpp(1861) - Log - Removing device frame capturer for 0x0000016C2437CC70 RDOC 002288: [10:47:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002288: [10:47:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002288: [10:47:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000016C2437CC70 RDOC 010960: [10:47:44] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002288: [10:47:44] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002288: [10:47:44] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000016C2437CC70 / 0x000000000009038A RDOC 010960: [10:47:44] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002288: [10:47:44] d3d12_device.cpp(2255) - Log - Starting capture RDOC 002288: [10:47:44] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 002288: [10:47:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2147968 bytes to 63103 (2.94 %) RDOC 002288: [10:47:44] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 2.048462 MB capture section in 0.086153 seconds RDOC 002288: [10:47:44] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002288: [10:47:44] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002288: [10:47:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 002288: [10:47:44] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 002288: [10:47:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010960: [10:47:44] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2617836 bytes) (time 1636022864) 9588 byte thumbnail RDOC 010960: [10:47:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010960: [10:47:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010960: [10:47:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010960: [10:47:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010960: [10:47:45] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010960: [10:47:45] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010960: [10:47:45] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010960: [10:47:45] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010960: [10:47:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010960: [10:47:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010960: [10:47:45] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010960: [10:47:46] d3d12_replay.cpp(4414) - Log - Created device. RDOC 010960: [10:47:46] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010960: [10:47:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010960: [10:47:46] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010960: [10:47:46] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 206.063 ms RDOC 010960: [10:47:46] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010960: [10:47:46] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 010960: [10:47:46] d3d12_debug.cpp(1255) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010960: [10:47:46] d3d12_debug.cpp(1255) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 010960: [10:47:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009372: [10:47:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009372: [10:47:46] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009372: [10:47:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009372: [10:47:46] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009372: [10:47:46] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4848 RDOC 004848: [10:47:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004848: [10:47:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004848: [10:47:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004848: [10:47:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004848: [10:47:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004848: [10:47:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004848: [10:47:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004848: [10:47:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004848: [10:47:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004848: [10:47:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004848: [10:47:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004848: [10:47:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004848: [10:47:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004848: [10:47:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004848: [10:47:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009372: [10:47:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4848] RDOC 004848: [10:47:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004848: [10:47:47] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000013C2DA8D4B0 RDOC 004848: [10:47:47] core.cpp(1861) - Log - Removing device frame capturer for 0x0000013C2DA8D4B0 RDOC 004848: [10:47:47] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004848: [10:47:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004848: [10:47:47] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000013C2DA8D4B0 RDOC 009372: [10:47:47] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004848: [10:47:47] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004848: [10:47:47] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000013C2DA8D4B0 / 0x00000000000A038A RDOC 004848: [10:47:47] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009372: [10:47:47] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004848: [10:47:47] d3d12_device.cpp(2361) - Log - Finished capture, Frame 4294967295 RDOC 004848: [10:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1024 bytes to 602 (58.79 %) RDOC 004848: [10:47:47] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.000977 MB capture section in 0.107760 seconds RDOC 004848: [10:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004848: [10:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004848: [10:47:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11573 bytes to 11573 (100.00 %) RDOC 004848: [10:47:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004848: [10:47:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004848: [10:47:47] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009372: [10:47:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (2558829 bytes) (time 1636022867) 7082 byte thumbnail RDOC 009372: [10:47:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 009372: [10:47:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009372: [10:47:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009372: [10:47:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009372: [10:47:48] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009372: [10:47:48] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009372: [10:47:48] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009372: [10:47:48] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009372: [10:47:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009372: [10:47:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009372: [10:47:48] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009372: [10:47:48] d3d12_replay.cpp(4414) - Log - Created device. RDOC 009372: [10:47:48] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009372: [10:47:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009372: [10:47:49] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009372: [10:47:49] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 190.784 ms RDOC 009372: [10:47:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002232: [10:47:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002232: [10:47:49] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002232: [10:47:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002232: [10:47:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002232: [10:47:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4936 RDOC 004936: [10:47:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004936: [10:47:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004936: [10:47:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004936: [10:47:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004936: [10:47:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004936: [10:47:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004936: [10:47:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004936: [10:47:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004936: [10:47:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004936: [10:47:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004936: [10:47:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004936: [10:47:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004936: [10:47:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004936: [10:47:49] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004936: [10:47:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002232: [10:47:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4936] RDOC 004936: [10:47:49] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004936: [10:47:49] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000029F34D4D050 RDOC 004936: [10:47:49] core.cpp(1861) - Log - Removing device frame capturer for 0x0000029F34D4D050 RDOC 004936: [10:47:49] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004936: [10:47:49] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004936: [10:47:49] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000029F34D4D050 RDOC 002232: [10:47:49] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004936: [10:47:49] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004936: [10:47:49] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000029F34D4D050 / 0x00000000000301D4 RDOC 004936: [10:47:49] d3d12_device.cpp(2255) - Log - Starting capture RDOC 002232: [10:47:49] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004936: [10:47:49] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 004936: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136357568 bytes to 573508 (0.42 %) RDOC 004936: [10:47:50] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 130.040710 MB capture section in 0.114784 seconds RDOC 004936: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004936: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004936: [10:47:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4412 bytes to 4412 (100.00 %) RDOC 004936: [10:47:50] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 004936: [10:47:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002232: [10:47:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3123461 bytes) (time 1636022870) 5969 byte thumbnail RDOC 002232: [10:47:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002232: [10:47:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002232: [10:47:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002232: [10:47:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002232: [10:47:51] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002232: [10:47:51] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002232: [10:47:51] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002232: [10:47:51] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 002232: [10:47:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002232: [10:47:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002232: [10:47:51] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002232: [10:47:51] d3d12_replay.cpp(4414) - Log - Created device. RDOC 002232: [10:47:51] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002232: [10:47:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002232: [10:47:51] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 002232: [10:47:51] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 002232: [10:47:51] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 002232: [10:47:51] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 387.173 ms RDOC 002232: [10:47:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007924: [10:47:51] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007924: [10:47:51] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007924: [10:47:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007924: [10:47:52] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007924: [10:47:52] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8668 RDOC 008668: [10:47:52] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008668: [10:47:52] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008668: [10:47:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008668: [10:47:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008668: [10:47:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008668: [10:47:52] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008668: [10:47:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008668: [10:47:52] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008668: [10:47:52] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008668: [10:47:52] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008668: [10:47:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008668: [10:47:52] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008668: [10:47:52] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008668: [10:47:52] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008668: [10:47:52] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007924: [10:47:52] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8668] RDOC 008668: [10:47:52] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008668: [10:47:52] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002BE85CDE7F0 RDOC 008668: [10:47:52] core.cpp(1861) - Log - Removing device frame capturer for 0x000002BE85CDE7F0 RDOC 008668: [10:47:52] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008668: [10:47:52] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008668: [10:47:52] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002BE85CDE7F0 RDOC 007924: [10:47:52] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008668: [10:47:52] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008668: [10:47:52] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002BE85CDE7F0 / 0x0000000000210358 RDOC 008668: [10:47:52] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 007924: [10:47:52] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008668: [10:47:52] d3d12_device.cpp(2255) - Log - Starting capture RDOC 008668: [10:47:52] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 008668: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36864 bytes to 7681 (20.84 %) RDOC 008668: [10:47:52] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.035156 MB capture section in 0.083167 seconds RDOC 008668: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008668: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008668: [10:47:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008668: [10:47:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 008668: [10:47:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007924: [10:47:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556788 bytes) (time 1636022872) 5116 byte thumbnail RDOC 007924: [10:47:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007924: [10:47:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007924: [10:47:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007924: [10:47:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007924: [10:47:53] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007924: [10:47:53] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007924: [10:47:53] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007924: [10:47:53] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 007924: [10:47:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007924: [10:47:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007924: [10:47:53] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007924: [10:47:54] d3d12_replay.cpp(4414) - Log - Created device. RDOC 007924: [10:47:54] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007924: [10:47:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007924: [10:47:54] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 007924: [10:47:54] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 194.571 ms RDOC 007924: [10:47:54] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007924: [10:47:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001556: [10:47:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001556: [10:47:54] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001556: [10:47:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001556: [10:47:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001556: [10:47:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10640 RDOC 010640: [10:47:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010640: [10:47:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [10:47:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [10:47:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010640: [10:47:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010640: [10:47:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010640: [10:47:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010640: [10:47:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010640: [10:47:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010640: [10:47:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010640: [10:47:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010640: [10:47:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010640: [10:47:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010640: [10:47:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010640: [10:47:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001556: [10:47:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10640] RDOC 010640: [10:47:54] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010640: [10:47:54] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002DFF26AC140 RDOC 010640: [10:47:54] core.cpp(1861) - Log - Removing device frame capturer for 0x000002DFF26AC140 RDOC 010640: [10:47:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010640: [10:47:54] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010640: [10:47:54] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002DFF26AC140 RDOC 001556: [10:47:54] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010640: [10:47:55] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010640: [10:47:55] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002DFF26AC140 / 0x00000000000D038A RDOC 010640: [10:47:55] d3d12_device.cpp(2255) - Log - Starting capture RDOC 001556: [10:47:55] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010640: [10:47:55] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 010640: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134254976 bytes to 563071 (0.42 %) RDOC 010640: [10:47:55] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 128.035522 MB capture section in 0.202722 seconds RDOC 010640: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010640: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010640: [10:47:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010640: [10:47:55] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 010640: [10:47:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001556: [10:47:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3112178 bytes) (time 1636022875) 5116 byte thumbnail RDOC 001556: [10:47:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 001556: [10:47:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001556: [10:47:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001556: [10:47:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001556: [10:47:56] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001556: [10:47:56] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001556: [10:47:56] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001556: [10:47:56] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 001556: [10:47:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001556: [10:47:56] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001556: [10:47:56] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001556: [10:47:56] d3d12_replay.cpp(4414) - Log - Created device. RDOC 001556: [10:47:56] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001556: [10:47:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001556: [10:47:56] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 001556: [10:47:56] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::70 from upload to default for efficient replay RDOC 001556: [10:47:56] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 352.600 ms RDOC 001556: [10:47:57] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001556: [10:47:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011384: [10:47:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011384: [10:47:57] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011384: [10:47:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011384: [10:47:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011384: [10:47:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9356 RDOC 009356: [10:47:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009356: [10:47:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009356: [10:47:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009356: [10:47:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009356: [10:47:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009356: [10:47:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009356: [10:47:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009356: [10:47:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009356: [10:47:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009356: [10:47:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009356: [10:47:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009356: [10:47:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009356: [10:47:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009356: [10:47:57] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009356: [10:47:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011384: [10:47:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9356] RDOC 009356: [10:47:57] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009356: [10:47:57] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000215BDC9DE10 RDOC 009356: [10:47:57] core.cpp(1861) - Log - Removing device frame capturer for 0x00000215BDC9DE10 RDOC 009356: [10:47:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009356: [10:47:57] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009356: [10:47:57] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000215BDC9DE10 RDOC 011384: [10:47:58] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009356: [10:47:58] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009356: [10:47:58] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000215BDC9DE10 / 0x00000000000E038A RDOC 011384: [10:47:58] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 009356: [10:48:22] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009356: [10:48:22] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50000 RDOC 009356: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037120 bytes to 4344040 (4.72 %) RDOC 009356: [10:48:23] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 87.773438 MB capture section in 0.796392 seconds RDOC 009356: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:23] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009356: [10:48:23] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009356: [10:48:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011384: [10:48:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (6893147 bytes) (time 1636022903) 5116 byte thumbnail RDOC 009356: [10:48:23] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50001 RDOC 009356: [10:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92037120 bytes to 4344027 (4.72 %) RDOC 009356: [10:48:24] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 87.773438 MB capture section in 0.709449 seconds RDOC 009356: [10:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:24] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009356: [10:48:24] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009356: [10:48:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011384: [10:48:24] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (6893134 bytes) (time 1636022904) 5116 byte thumbnail RDOC 009356: [10:48:24] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50002 RDOC 009356: [10:48:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349735 (4.70 %) RDOC 009356: [10:48:25] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.707481 seconds RDOC 009356: [10:48:25] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:25] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:25] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 009356: [10:48:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 009356: [10:48:25] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011384: [10:48:25] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (6898842 bytes) (time 1636022905) 5116 byte thumbnail RDOC 009356: [10:48:25] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50003 RDOC 009356: [10:48:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349727 (4.70 %) RDOC 009356: [10:48:25] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.698900 seconds RDOC 009356: [10:48:25] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:26] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 009356: [10:48:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 009356: [10:48:26] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011384: [10:48:26] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (6898834 bytes) (time 1636022906) 5116 byte thumbnail RDOC 009356: [10:48:26] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50004 RDOC 009356: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349698 (4.70 %) RDOC 009356: [10:48:26] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.698126 seconds RDOC 009356: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:26] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 009356: [10:48:26] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009356: [10:48:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011384: [10:48:26] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (6898805 bytes) (time 1636022906) 5116 byte thumbnail RDOC 009356: [10:48:26] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50005 RDOC 009356: [10:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349728 (4.70 %) RDOC 009356: [10:48:27] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.711636 seconds RDOC 009356: [10:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 009356: [10:48:27] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009356: [10:48:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011384: [10:48:27] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (6898835 bytes) (time 1636022907) 5116 byte thumbnail RDOC 009356: [10:48:27] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50006 RDOC 009356: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349942 (4.70 %) RDOC 009356: [10:48:28] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.730793 seconds RDOC 009356: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:28] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:28] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009356: [10:48:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009356: [10:48:28] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011384: [10:48:28] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (6899049 bytes) (time 1636022908) 5116 byte thumbnail RDOC 009356: [10:48:28] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50007 RDOC 009356: [10:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349708 (4.70 %) RDOC 009356: [10:48:29] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.702960 seconds RDOC 009356: [10:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:29] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 009356: [10:48:29] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009356: [10:48:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011384: [10:48:29] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (6898815 bytes) (time 1636022909) 5116 byte thumbnail RDOC 009356: [10:48:29] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50008 RDOC 009356: [10:48:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349723 (4.70 %) RDOC 009356: [10:48:30] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.699100 seconds RDOC 009356: [10:48:30] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:30] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:30] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 009356: [10:48:30] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009356: [10:48:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011384: [10:48:30] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (6898830 bytes) (time 1636022910) 5116 byte thumbnail RDOC 009356: [10:48:30] d3d12_device.cpp(2361) - Log - Finished capture, Frame 50009 RDOC 009356: [10:48:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92574720 bytes to 4349725 (4.70 %) RDOC 009356: [10:48:30] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 88.286133 MB capture section in 0.716485 seconds RDOC 009356: [10:48:30] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 009356: [10:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 009356: [10:48:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [10:48:31] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 009356: [10:48:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011384: [10:48:31] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (6898832 bytes) (time 1636022911) 5116 byte thumbnail RDOC 011384: [10:48:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011384: [10:48:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011384: [10:48:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011384: [10:48:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011384: [10:48:32] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011384: [10:48:32] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011384: [10:48:32] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011384: [10:48:32] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011384: [10:48:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011384: [10:48:32] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011384: [10:48:32] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011384: [10:48:32] d3d12_replay.cpp(4414) - Log - Created device. RDOC 011384: [10:48:32] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011384: [10:48:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011384: [10:48:32] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011384: [10:48:33] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 782.413 ms RDOC 011384: [10:48:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007584: [10:48:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007584: [10:48:33] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007584: [10:48:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007584: [10:48:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007584: [10:48:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1528 RDOC 001528: [10:48:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001528: [10:48:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001528: [10:48:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001528: [10:48:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001528: [10:48:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001528: [10:48:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001528: [10:48:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001528: [10:48:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001528: [10:48:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001528: [10:48:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001528: [10:48:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001528: [10:48:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001528: [10:48:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001528: [10:48:33] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001528: [10:48:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007584: [10:48:33] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1528] RDOC 001528: [10:48:34] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001528: [10:48:34] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001626830F6B0 RDOC 001528: [10:48:34] core.cpp(1861) - Log - Removing device frame capturer for 0x000001626830F6B0 RDOC 001528: [10:48:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001528: [10:48:34] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001528: [10:48:34] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001626830F6B0 RDOC 007584: [10:48:34] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001528: [10:48:34] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001528: [10:48:34] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001626830F6B0 / 0x0000000000240358 RDOC 007584: [10:48:34] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001528: [10:48:42] d3d12_device.cpp(2255) - Log - Starting capture RDOC 001528: [10:48:42] d3d12_device.cpp(2361) - Log - Finished capture, Frame 40 RDOC 001528: [10:48:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35264 bytes to 7279 (20.64 %) RDOC 001528: [10:48:42] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.033630 MB capture section in 0.282240 seconds RDOC 001528: [10:48:42] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001528: [10:48:42] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001528: [10:48:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001528: [10:48:42] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 001528: [10:48:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007584: [10:48:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 40) (2556386 bytes) (time 1636022922) 5116 byte thumbnail RDOC 007584: [10:48:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 007584: [10:48:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007584: [10:48:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007584: [10:48:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007584: [10:48:43] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007584: [10:48:43] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007584: [10:48:43] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007584: [10:48:43] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 007584: [10:48:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007584: [10:48:43] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007584: [10:48:43] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007584: [10:48:44] d3d12_replay.cpp(4414) - Log - Created device. RDOC 007584: [10:48:44] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007584: [10:48:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007584: [10:48:44] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 007584: [10:48:44] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 206.330 ms RDOC 007584: [10:48:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005776: [10:48:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005776: [10:48:44] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005776: [10:48:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005776: [10:48:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005776: [10:48:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11792 RDOC 011792: [10:48:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011792: [10:48:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011792: [10:48:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011792: [10:48:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011792: [10:48:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011792: [10:48:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011792: [10:48:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011792: [10:48:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011792: [10:48:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011792: [10:48:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011792: [10:48:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011792: [10:48:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011792: [10:48:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011792: [10:48:44] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011792: [10:48:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005776: [10:48:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11792] RDOC 011792: [10:48:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011792: [10:48:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001EDCBE6F150 RDOC 011792: [10:48:44] core.cpp(1861) - Log - Removing device frame capturer for 0x000001EDCBE6F150 RDOC 011792: [10:48:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011792: [10:48:44] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011792: [10:48:44] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001EDCBE6F150 RDOC 005776: [10:48:44] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011792: [10:48:45] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011792: [10:48:45] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001EDCBE6F150 / 0x0000000000250358 RDOC 011792: [10:48:45] d3d12_device.cpp(2255) - Log - Starting capture RDOC 005776: [10:48:45] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011792: [10:48:45] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 011792: [10:48:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145984 bytes to 15237 (10.44 %) RDOC 011792: [10:48:45] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.139221 MB capture section in 0.117631 seconds RDOC 011792: [10:48:45] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011792: [10:48:45] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011792: [10:48:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011792: [10:48:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 011792: [10:48:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005776: [10:48:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564759 bytes) (time 1636022925) 5531 byte thumbnail RDOC 005776: [10:48:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005776: [10:48:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005776: [10:48:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005776: [10:48:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005776: [10:48:46] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005776: [10:48:46] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005776: [10:48:46] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005776: [10:48:46] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 005776: [10:48:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005776: [10:48:46] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005776: [10:48:46] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005776: [10:48:46] d3d12_replay.cpp(4414) - Log - Created device. RDOC 005776: [10:48:46] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005776: [10:48:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005776: [10:48:46] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 005776: [10:48:46] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 223.952 ms RDOC 005776: [10:48:46] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005776: [10:48:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 001680: [10:48:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001680: [10:48:46] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001680: [10:48:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001680: [10:48:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001680: [10:48:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10568 RDOC 010568: [10:48:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010568: [10:48:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [10:48:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [10:48:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010568: [10:48:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010568: [10:48:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010568: [10:48:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010568: [10:48:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010568: [10:48:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010568: [10:48:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010568: [10:48:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010568: [10:48:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010568: [10:48:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010568: [10:48:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010568: [10:48:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001680: [10:48:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10568] RDOC 010568: [10:48:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010568: [10:48:47] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002A0D178D3D0 RDOC 010568: [10:48:47] core.cpp(1861) - Log - Removing device frame capturer for 0x000002A0D178D3D0 RDOC 010568: [10:48:47] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010568: [10:48:47] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010568: [10:48:47] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002A0D178D3D0 RDOC 001680: [10:48:47] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010568: [10:48:47] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010568: [10:48:47] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002A0D178D3D0 / 0x0000000000260358 RDOC 010568: [10:48:47] d3d12_device.cpp(2255) - Log - Starting capture RDOC 001680: [10:48:47] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010568: [10:48:47] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 010568: [10:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 834496 bytes to 19978 (2.39 %) RDOC 010568: [10:48:47] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.795837 MB capture section in 0.088075 seconds RDOC 010568: [10:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010568: [10:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010568: [10:48:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 010568: [10:48:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010568: [10:48:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001680: [10:48:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2571841 bytes) (time 1636022927) 8036 byte thumbnail RDOC 001680: [10:48:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001680: [10:48:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001680: [10:48:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001680: [10:48:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001680: [10:48:48] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 001680: [10:48:48] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 001680: [10:48:48] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 001680: [10:48:48] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 001680: [10:48:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001680: [10:48:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 001680: [10:48:48] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001680: [10:48:49] d3d12_replay.cpp(4414) - Log - Created device. RDOC 001680: [10:48:49] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001680: [10:48:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001680: [10:48:49] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 001680: [10:48:49] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 206.104 ms RDOC 001680: [10:48:49] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 001680: [10:48:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010848: [10:48:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010848: [10:48:49] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010848: [10:48:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010848: [10:48:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010848: [10:48:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5324 RDOC 005324: [10:48:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005324: [10:48:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005324: [10:48:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005324: [10:48:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005324: [10:48:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005324: [10:48:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005324: [10:48:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005324: [10:48:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005324: [10:48:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005324: [10:48:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005324: [10:48:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005324: [10:48:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005324: [10:48:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005324: [10:48:49] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005324: [10:48:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010848: [10:48:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5324] RDOC 005324: [10:48:49] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005324: [10:48:49] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000020AD895DF20 RDOC 005324: [10:48:49] core.cpp(1861) - Log - Removing device frame capturer for 0x0000020AD895DF20 RDOC 005324: [10:48:49] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005324: [10:48:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005324: [10:48:50] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000020AD895DF20 RDOC 010848: [10:48:50] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005324: [10:48:50] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005324: [10:48:50] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000020AD895DF20 / 0x0000000000270358 RDOC 010848: [10:48:50] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005324: [10:48:50] d3d12_device.cpp(2255) - Log - Starting capture RDOC 005324: [10:48:50] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 005324: [10:48:50] d3d12_device.cpp(2566) - Log - Capture used DXIL RDOC 005324: [10:48:50] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10355584 bytes to 203093 (1.96 %) RDOC 005324: [10:48:50] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 9.875854 MB capture section in 0.149169 seconds RDOC 005324: [10:48:50] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005324: [10:48:50] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005324: [10:48:50] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6564 bytes to 6564 (100.00 %) RDOC 005324: [10:48:50] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 005324: [10:48:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010848: [10:48:50] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2759260 bytes) (time 1636022930) 10031 byte thumbnail RDOC 010848: [10:48:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010848: [10:48:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010848: [10:48:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010848: [10:48:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010848: [10:48:51] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010848: [10:48:51] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010848: [10:48:51] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010848: [10:48:51] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010848: [10:48:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010848: [10:48:51] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010848: [10:48:51] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010848: [10:48:51] d3d12_replay.cpp(4414) - Log - Created device. RDOC 010848: [10:48:51] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010848: [10:48:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010848: [10:48:51] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 010848: [10:48:51] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010848: [10:48:51] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 245.853 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 14.731 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.479 ms RDOC 010848: [10:48:52] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 10.495 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.326 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 58.047 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 16.690 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.257 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.146 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.480 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.726 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.575 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.045 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.015 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.921 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.856 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.592 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.122 ms RDOC 010848: [10:48:52] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.123 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 9.449 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.819 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.547 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.170 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 8.830 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.401 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.092 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.481 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.766 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 10.908 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.364 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.914 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.093 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 56.503 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 16.749 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.397 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.100 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.308 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.181 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 4.971 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.166 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.979 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.888 ms RDOC 010848: [10:48:53] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.821 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.416 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.267 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.300 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.155 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.207 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.053 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.575 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.675 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.288 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.937 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.409 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.149 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 4.813 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.931 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.783 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 18.250 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.882 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 9.898 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.086 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 50.449 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 17.200 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.759 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.079 ms RDOC 010848: [10:48:54] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.094 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 11.963 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.385 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 6.174 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.074 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.052 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.872 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 13.131 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.715 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.322 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.318 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.352 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.198 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.712 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.994 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.201 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 2.103 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 12.551 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1985) - Log - Timer Quad Overdraw - 5.520 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 5.282 ms RDOC 010848: [10:48:55] d3d12_overlay.cpp(1771) - Log - Timer Triangle size - 1.878 ms RDOC 010848: [10:48:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 002512: [10:48:55] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002512: [10:48:55] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002512: [10:48:55] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002512: [10:48:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002512: [10:48:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11872 RDOC 011872: [10:48:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011872: [10:48:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011872: [10:48:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011872: [10:48:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011872: [10:48:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011872: [10:48:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011872: [10:48:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011872: [10:48:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011872: [10:48:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011872: [10:48:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011872: [10:48:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011872: [10:48:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011872: [10:48:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011872: [10:48:56] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011872: [10:48:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002512: [10:48:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11872] RDOC 011872: [10:48:56] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011872: [10:48:56] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001897FC8D3F0 RDOC 011872: [10:48:56] core.cpp(1861) - Log - Removing device frame capturer for 0x000001897FC8D3F0 RDOC 011872: [10:48:56] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011872: [10:48:56] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011872: [10:48:56] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001897FC8D3F0 RDOC 002512: [10:48:56] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011872: [10:48:56] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011872: [10:48:56] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001897FC8D3F0 / 0x0000000000280358 RDOC 002512: [10:48:56] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011872: [10:48:56] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011872: [10:48:56] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 011872: [10:48:56] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136712448 bytes to 622700 (0.46 %) RDOC 011872: [10:48:56] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 130.379150 MB capture section in 0.144277 seconds RDOC 011872: [10:48:56] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011872: [10:48:56] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011872: [10:48:56] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011872: [10:48:56] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011872: [10:48:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 002512: [10:48:56] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3172767 bytes) (time 1636022936) 6076 byte thumbnail RDOC 002512: [10:48:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 002512: [10:48:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002512: [10:48:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002512: [10:48:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002512: [10:48:57] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 002512: [10:48:57] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 002512: [10:48:58] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 002512: [10:48:58] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 002512: [10:48:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002512: [10:48:58] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 002512: [10:48:58] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002512: [10:48:58] d3d12_replay.cpp(4414) - Log - Created device. RDOC 002512: [10:48:58] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002512: [10:48:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002512: [10:48:58] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 002512: [10:48:58] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 002512: [10:48:58] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 002512: [10:48:58] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 425.846 ms RDOC 002512: [10:48:58] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002512: [10:48:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009384: [10:48:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009384: [10:48:58] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009384: [10:48:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009384: [10:48:59] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009384: [10:48:59] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11352 RDOC 011352: [10:48:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011352: [10:48:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011352: [10:48:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011352: [10:48:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011352: [10:48:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011352: [10:48:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011352: [10:48:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011352: [10:48:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011352: [10:48:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011352: [10:48:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011352: [10:48:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011352: [10:48:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011352: [10:48:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011352: [10:48:59] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011352: [10:48:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009384: [10:48:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11352] RDOC 011352: [10:48:59] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011352: [10:48:59] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002901B9DEE00 RDOC 011352: [10:48:59] core.cpp(1861) - Log - Removing device frame capturer for 0x000002901B9DEE00 RDOC 011352: [10:48:59] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011352: [10:48:59] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011352: [10:48:59] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002901B9DEE00 RDOC 009384: [10:48:59] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011352: [10:48:59] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011352: [10:48:59] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002901B9DEE00 / 0x0000000000290358 RDOC 011352: [10:48:59] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009384: [10:48:59] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011352: [10:48:59] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 011352: [10:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 154816 bytes to 19590 (12.65 %) RDOC 011352: [10:48:59] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.147644 MB capture section in 0.082032 seconds RDOC 011352: [10:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011352: [10:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011352: [10:48:59] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011352: [10:48:59] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011352: [10:48:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 009384: [10:48:59] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2572995 bytes) (time 1636022939) 8902 byte thumbnail RDOC 009384: [10:49:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 009384: [10:49:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009384: [10:49:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009384: [10:49:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009384: [10:49:00] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009384: [10:49:00] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009384: [10:49:00] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009384: [10:49:00] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009384: [10:49:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009384: [10:49:00] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009384: [10:49:00] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009384: [10:49:00] d3d12_replay.cpp(4414) - Log - Created device. RDOC 009384: [10:49:00] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009384: [10:49:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009384: [10:49:01] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009384: [10:49:01] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 204.720 ms RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009384: [10:49:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011936: [10:49:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011936: [10:49:01] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011936: [10:49:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011936: [10:49:01] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011936: [10:49:01] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8840 RDOC 008840: [10:49:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008840: [10:49:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008840: [10:49:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008840: [10:49:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008840: [10:49:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008840: [10:49:01] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008840: [10:49:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008840: [10:49:01] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008840: [10:49:01] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008840: [10:49:01] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008840: [10:49:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008840: [10:49:01] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008840: [10:49:01] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008840: [10:49:01] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008840: [10:49:01] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011936: [10:49:01] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8840] RDOC 008840: [10:49:02] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008840: [10:49:02] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001F2D86DDDE0 RDOC 008840: [10:49:02] core.cpp(1861) - Log - Removing device frame capturer for 0x000001F2D86DDDE0 RDOC 008840: [10:49:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008840: [10:49:02] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008840: [10:49:02] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001F2D86DDDE0 RDOC 011936: [10:49:02] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008840: [10:49:02] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008840: [10:49:02] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001F2D86DDDE0 / 0x00000000002A0358 RDOC 008840: [10:49:02] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011936: [10:49:02] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 008840: [10:49:02] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 008840: [10:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 7808 (18.89 %) RDOC 008840: [10:49:02] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.039429 MB capture section in 0.090403 seconds RDOC 008840: [10:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 008840: [10:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 008840: [10:49:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008840: [10:49:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 008840: [10:49:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011936: [10:49:02] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556915 bytes) (time 1636022942) 5116 byte thumbnail RDOC 011936: [10:49:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011936: [10:49:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011936: [10:49:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011936: [10:49:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011936: [10:49:03] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011936: [10:49:03] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011936: [10:49:03] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011936: [10:49:03] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011936: [10:49:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011936: [10:49:03] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011936: [10:49:03] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011936: [10:49:03] d3d12_replay.cpp(4414) - Log - Created device. RDOC 011936: [10:49:03] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011936: [10:49:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011936: [10:49:03] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011936: [10:49:03] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 198.632 ms RDOC 011936: [10:49:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009992: [10:49:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009992: [10:49:04] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009992: [10:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009992: [10:49:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009992: [10:49:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11632 RDOC 011632: [10:49:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011632: [10:49:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [10:49:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [10:49:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011632: [10:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011632: [10:49:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011632: [10:49:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011632: [10:49:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011632: [10:49:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011632: [10:49:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011632: [10:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011632: [10:49:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011632: [10:49:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011632: [10:49:04] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011632: [10:49:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009992: [10:49:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11632] RDOC 011632: [10:49:04] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011632: [10:49:04] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001AA0ECCE470 RDOC 011632: [10:49:04] core.cpp(1861) - Log - Removing device frame capturer for 0x000001AA0ECCE470 RDOC 011632: [10:49:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011632: [10:49:04] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011632: [10:49:04] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001AA0ECCE470 RDOC 009992: [10:49:04] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011632: [10:49:04] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011632: [10:49:04] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001AA0ECCE470 / 0x00000000002B0358 RDOC 011632: [10:49:04] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009992: [10:49:04] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011632: [10:49:04] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 011632: [10:49:04] d3d12_device.cpp(2566) - Log - Capture used DXIL RDOC 011632: [10:49:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 239552 bytes to 97120 (40.54 %) RDOC 011632: [10:49:04] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.228455 MB capture section in 0.083338 seconds RDOC 011632: [10:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011632: [10:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011632: [10:49:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011632: [10:49:05] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011632: [10:49:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009992: [10:49:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2643132 bytes) (time 1636022945) 2526 byte thumbnail RDOC 009992: [10:49:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009992: [10:49:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009992: [10:49:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009992: [10:49:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009992: [10:49:06] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009992: [10:49:06] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009992: [10:49:06] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009992: [10:49:06] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009992: [10:49:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009992: [10:49:06] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009992: [10:49:06] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009992: [10:49:06] d3d12_replay.cpp(4414) - Log - Created device. RDOC 009992: [10:49:06] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009992: [10:49:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009992: [10:49:06] d3d12_replay.cpp( 143) - Log - Replaying with DXIL enabled RDOC 009992: [10:49:06] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009992: [10:49:06] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 248.939 ms RDOC 009992: [10:49:06] d3d12_shader_feedback.cpp(1226) - Error - Didn't get valid feedback identifier. Expected beebf33d got 00000000 RDOC 009992: [10:49:06] d3d12_shader_feedback.cpp(1226) - Error - Didn't get valid feedback identifier. Expected beebf33d got 00000000 RDOC 009992: [10:49:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 008536: [10:49:06] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 008536: [10:49:06] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008536: [10:49:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008536: [10:49:06] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008536: [10:49:06] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1588 RDOC 001588: [10:49:06] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001588: [10:49:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001588: [10:49:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001588: [10:49:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001588: [10:49:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001588: [10:49:06] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001588: [10:49:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001588: [10:49:06] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001588: [10:49:06] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001588: [10:49:06] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001588: [10:49:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001588: [10:49:06] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001588: [10:49:06] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001588: [10:49:06] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001588: [10:49:06] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008536: [10:49:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1588] RDOC 001588: [10:49:07] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001588: [10:49:07] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000023025C8CCC0 RDOC 001588: [10:49:07] core.cpp(1861) - Log - Removing device frame capturer for 0x0000023025C8CCC0 RDOC 001588: [10:49:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001588: [10:49:07] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001588: [10:49:07] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000023025C8CCC0 RDOC 008536: [10:49:07] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001588: [10:49:07] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001588: [10:49:07] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000023025C8CCC0 / 0x00000000002C0358 RDOC 001588: [10:49:07] d3d12_device.cpp(2255) - Log - Starting capture RDOC 008536: [10:49:07] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001588: [10:49:07] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 001588: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4880192 bytes to 50772 (1.04 %) RDOC 001588: [10:49:07] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 4.654114 MB capture section in 0.089972 seconds RDOC 001588: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001588: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001588: [10:49:07] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001588: [10:49:07] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 001588: [10:49:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008536: [10:49:07] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2596788 bytes) (time 1636022947) 2530 byte thumbnail RDOC 008536: [10:49:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 008536: [10:49:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008536: [10:49:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008536: [10:49:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008536: [10:49:08] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 008536: [10:49:08] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 008536: [10:49:08] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 008536: [10:49:08] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 008536: [10:49:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008536: [10:49:08] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 008536: [10:49:08] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008536: [10:49:08] d3d12_replay.cpp(4414) - Log - Created device. RDOC 008536: [10:49:08] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 008536: [10:49:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008536: [10:49:09] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 008536: [10:49:09] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 207.331 ms RDOC 008536: [10:49:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006704: [10:49:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006704: [10:49:09] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006704: [10:49:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006704: [10:49:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006704: [10:49:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4160 RDOC 004160: [10:49:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004160: [10:49:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004160: [10:49:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004160: [10:49:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004160: [10:49:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004160: [10:49:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004160: [10:49:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004160: [10:49:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004160: [10:49:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004160: [10:49:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004160: [10:49:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004160: [10:49:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004160: [10:49:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004160: [10:49:09] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004160: [10:49:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006704: [10:49:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4160] RDOC 004160: [10:49:09] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004160: [10:49:09] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000020ADB35D020 RDOC 004160: [10:49:09] core.cpp(1861) - Log - Removing device frame capturer for 0x0000020ADB35D020 RDOC 004160: [10:49:09] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004160: [10:49:09] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004160: [10:49:09] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000020ADB35D020 RDOC 006704: [10:49:09] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004160: [10:49:09] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004160: [10:49:09] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000020ADB35D020 / 0x00000000002D0358 RDOC 004160: [10:49:09] d3d12_device.cpp(2255) - Log - Starting capture RDOC 006704: [10:49:10] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004160: [10:49:10] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 004160: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 344896 bytes to 12264 (3.56 %) RDOC 004160: [10:49:10] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.328918 MB capture section in 0.086876 seconds RDOC 004160: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004160: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004160: [10:49:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4423 bytes to 4423 (100.00 %) RDOC 004160: [10:49:10] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 004160: [10:49:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006704: [10:49:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564281 bytes) (time 1636022950) 8022 byte thumbnail RDOC 006704: [10:49:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006704: [10:49:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006704: [10:49:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006704: [10:49:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006704: [10:49:11] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006704: [10:49:11] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006704: [10:49:11] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006704: [10:49:11] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006704: [10:49:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006704: [10:49:11] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006704: [10:49:11] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006704: [10:49:11] d3d12_replay.cpp(4414) - Log - Created device. RDOC 006704: [10:49:11] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006704: [10:49:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006704: [10:49:11] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006704: [10:49:11] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 189.221 ms RDOC 006704: [10:49:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004624: [10:49:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004624: [10:49:11] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004624: [10:49:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004624: [10:49:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004624: [10:49:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5596 RDOC 005596: [10:49:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005596: [10:49:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005596: [10:49:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005596: [10:49:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005596: [10:49:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005596: [10:49:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005596: [10:49:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005596: [10:49:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005596: [10:49:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005596: [10:49:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005596: [10:49:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005596: [10:49:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005596: [10:49:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005596: [10:49:11] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005596: [10:49:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004624: [10:49:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5596] RDOC 005596: [10:49:12] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005596: [10:49:12] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028E6B8ADC50 RDOC 005596: [10:49:12] core.cpp(1861) - Log - Removing device frame capturer for 0x0000028E6B8ADC50 RDOC 005596: [10:49:12] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005596: [10:49:12] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005596: [10:49:12] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000028E6B8ADC50 RDOC 004624: [10:49:12] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005596: [10:49:12] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005596: [10:49:12] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000028E6B8ADC50 / 0x00000000002E0358 RDOC 004624: [10:49:12] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005596: [10:49:16] d3d12_device.cpp(2255) - Log - Starting capture RDOC 005596: [10:49:16] d3d12_device.cpp(2361) - Log - Finished capture, Frame 200 RDOC 005596: [10:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5851328 bytes to 51397 (0.88 %) RDOC 005596: [10:49:16] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 5.580261 MB capture section in 0.118070 seconds RDOC 005596: [10:49:16] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005596: [10:49:17] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005596: [10:49:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005596: [10:49:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 005596: [10:49:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 004624: [10:49:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (2604169 bytes) (time 1636022957) 7788 byte thumbnail RDOC 004624: [10:49:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 004624: [10:49:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004624: [10:49:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004624: [10:49:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004624: [10:49:18] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004624: [10:49:18] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004624: [10:49:18] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004624: [10:49:18] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004624: [10:49:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004624: [10:49:18] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004624: [10:49:18] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004624: [10:49:18] d3d12_replay.cpp(4414) - Log - Created device. RDOC 004624: [10:49:18] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004624: [10:49:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004624: [10:49:18] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004624: [10:49:18] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::76 from upload to default for efficient replay RDOC 004624: [10:49:18] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 242.050 ms RDOC 004624: [10:49:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011536: [10:49:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011536: [10:49:18] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011536: [10:49:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011536: [10:49:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011536: [10:49:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3984 RDOC 003984: [10:49:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 003984: [10:49:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003984: [10:49:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003984: [10:49:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003984: [10:49:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003984: [10:49:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003984: [10:49:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003984: [10:49:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003984: [10:49:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003984: [10:49:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003984: [10:49:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003984: [10:49:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003984: [10:49:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003984: [10:49:18] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003984: [10:49:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011536: [10:49:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3984] RDOC 003984: [10:49:19] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003984: [10:49:19] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002C0EEB6D720 RDOC 003984: [10:49:19] core.cpp(1861) - Log - Removing device frame capturer for 0x000002C0EEB6D720 RDOC 003984: [10:49:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003984: [10:49:19] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003984: [10:49:19] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002C0EEB6D720 RDOC 011536: [10:49:19] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003984: [10:49:19] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003984: [10:49:19] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002C0EEB6D720 / 0x00000000002F0358 RDOC 003984: [10:49:19] d3d12_device.cpp(2255) - Log - Starting capture RDOC 011536: [10:49:19] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003984: [10:49:19] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 003984: [10:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 139686016 bytes to 618801 (0.44 %) RDOC 003984: [10:49:19] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 133.214966 MB capture section in 0.116631 seconds RDOC 003984: [10:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003984: [10:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003984: [10:49:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003984: [10:49:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 003984: [10:49:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011536: [10:49:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3164816 bytes) (time 1636022959) 2529 byte thumbnail RDOC 011536: [10:49:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011536: [10:49:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011536: [10:49:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011536: [10:49:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011536: [10:49:20] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011536: [10:49:20] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011536: [10:49:20] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011536: [10:49:20] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011536: [10:49:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011536: [10:49:20] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011536: [10:49:20] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011536: [10:49:20] d3d12_replay.cpp(4414) - Log - Created device. RDOC 011536: [10:49:20] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011536: [10:49:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011536: [10:49:21] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011536: [10:49:21] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::37 from upload to default for efficient replay RDOC 011536: [10:49:21] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::62 from upload to default for efficient replay RDOC 011536: [10:49:21] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::78 from upload to default for efficient replay RDOC 011536: [10:49:21] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 399.393 ms RDOC 011536: [10:49:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 005188: [10:49:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005188: [10:49:30] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005188: [10:49:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005188: [10:49:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005188: [10:49:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4072 RDOC 004072: [10:49:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004072: [10:49:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004072: [10:49:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004072: [10:49:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004072: [10:49:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004072: [10:49:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004072: [10:49:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004072: [10:49:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004072: [10:49:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004072: [10:49:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004072: [10:49:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004072: [10:49:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004072: [10:49:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004072: [10:49:30] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004072: [10:49:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005188: [10:49:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4072] RDOC 004072: [10:49:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004072: [10:49:30] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002050F6AF1D0 RDOC 004072: [10:49:30] core.cpp(1861) - Log - Removing device frame capturer for 0x000002050F6AF1D0 RDOC 004072: [10:49:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004072: [10:49:30] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004072: [10:49:30] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000002050F6AF1D0 RDOC 005188: [10:49:30] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004072: [10:49:31] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004072: [10:49:31] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000002050F6AF1D0 / 0x000000000010038A RDOC 004072: [10:49:31] d3d12_device.cpp(2255) - Log - Starting capture RDOC 005188: [10:49:31] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 004072: [10:49:31] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 004072: [10:49:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626368 bytes to 133846 (21.37 %) RDOC 004072: [10:49:31] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.597351 MB capture section in 0.124905 seconds RDOC 004072: [10:49:31] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 004072: [10:49:31] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 004072: [10:49:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4288 bytes to 4288 (100.00 %) RDOC 004072: [10:49:31] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004072: [10:49:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005188: [10:49:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2682448 bytes) (time 1636022971) 4742 byte thumbnail RDOC 005188: [10:49:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005188: [10:49:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005188: [10:49:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005188: [10:49:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005188: [10:49:32] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 005188: [10:49:32] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 005188: [10:49:32] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 005188: [10:49:32] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 005188: [10:49:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005188: [10:49:32] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 005188: [10:49:32] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005188: [10:49:32] d3d12_replay.cpp(4414) - Log - Created device. RDOC 005188: [10:49:32] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005188: [10:49:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005188: [10:49:33] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 005188: [10:49:33] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 313.378 ms RDOC 005188: [10:49:36] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:36] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:36] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:36] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:36] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:36] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:36] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:36] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:36] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:39] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:39] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:39] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:39] dxbc_debug.cpp(3568) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005188: [10:49:39] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:39] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:39] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:39] dxbc_debug.cpp(3583) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] dxbc_debug.cpp(3358) - Error - Assertion failed: 'data' RDOC 005188: [10:49:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 006080: [10:49:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006080: [10:49:40] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006080: [10:49:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006080: [10:49:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006080: [10:49:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11036 RDOC 011036: [10:49:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011036: [10:49:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011036: [10:49:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011036: [10:49:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011036: [10:49:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011036: [10:49:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011036: [10:49:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011036: [10:49:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011036: [10:49:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011036: [10:49:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011036: [10:49:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011036: [10:49:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011036: [10:49:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011036: [10:49:41] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011036: [10:49:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006080: [10:49:41] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11036] RDOC 011036: [10:49:41] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011036: [10:49:41] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001C4C574D4C0 RDOC 011036: [10:49:41] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C4C574D4C0 RDOC 011036: [10:49:41] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011036: [10:49:41] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011036: [10:49:41] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001C4C574D4C0 RDOC 006080: [10:49:41] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011036: [10:49:41] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011036: [10:49:41] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001C4C574D4C0 / 0x000000000011038A RDOC 011036: [10:49:41] d3d12_device.cpp(2255) - Log - Starting capture RDOC 006080: [10:49:41] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011036: [10:49:41] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 011036: [10:49:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1979456 bytes to 19392 (0.98 %) RDOC 011036: [10:49:41] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 1.887756 MB capture section in 0.085137 seconds RDOC 011036: [10:49:41] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011036: [10:49:41] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011036: [10:49:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12063 bytes to 12063 (100.00 %) RDOC 011036: [10:49:41] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 011036: [10:49:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006080: [10:49:41] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2578308 bytes) (time 1636022981) 7281 byte thumbnail RDOC 006080: [10:49:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006080: [10:49:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006080: [10:49:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006080: [10:49:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006080: [10:49:42] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 006080: [10:49:42] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 006080: [10:49:42] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 006080: [10:49:42] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 006080: [10:49:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006080: [10:49:42] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 006080: [10:49:42] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006080: [10:49:42] d3d12_replay.cpp(4414) - Log - Created device. RDOC 006080: [10:49:42] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006080: [10:49:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006080: [10:49:43] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 006080: [10:49:43] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 206.532 ms RDOC 006080: [10:49:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003812: [10:49:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003812: [10:49:43] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003812: [10:49:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003812: [10:49:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003812: [10:49:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3348 RDOC 003348: [10:49:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 003348: [10:49:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003348: [10:49:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003348: [10:49:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003348: [10:49:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003348: [10:49:43] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003348: [10:49:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003348: [10:49:43] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003348: [10:49:43] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003348: [10:49:43] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003348: [10:49:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003348: [10:49:43] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003348: [10:49:43] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003348: [10:49:43] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003348: [10:49:43] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003812: [10:49:43] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3348] RDOC 003348: [10:49:43] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003348: [10:49:43] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001DAD8D8E660 RDOC 003348: [10:49:43] core.cpp(1861) - Log - Removing device frame capturer for 0x000001DAD8D8E660 RDOC 003348: [10:49:43] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003348: [10:49:43] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003348: [10:49:43] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001DAD8D8E660 RDOC 003812: [10:49:43] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003348: [10:49:44] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003348: [10:49:44] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001DAD8D8E660 / 0x000000000012038A RDOC 003812: [10:49:44] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 003348: [10:49:44] d3d12_device.cpp(2255) - Log - Starting capture RDOC 003348: [10:49:44] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 003348: [10:49:44] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36800 bytes to 7575 (20.58 %) RDOC 003348: [10:49:44] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.035095 MB capture section in 0.084666 seconds RDOC 003348: [10:49:44] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 003348: [10:49:44] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 003348: [10:49:44] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003348: [10:49:44] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 003348: [10:49:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 003812: [10:49:44] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556682 bytes) (time 1636022984) 5116 byte thumbnail RDOC 003812: [10:49:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 003812: [10:49:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003812: [10:49:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003812: [10:49:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003812: [10:49:45] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003812: [10:49:45] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003812: [10:49:45] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003812: [10:49:45] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003812: [10:49:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003812: [10:49:45] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003812: [10:49:45] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003812: [10:49:45] d3d12_replay.cpp(4414) - Log - Created device. RDOC 003812: [10:49:45] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003812: [10:49:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003812: [10:49:45] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003812: [10:49:45] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 200.447 ms RDOC 003812: [10:49:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 004460: [10:49:45] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004460: [10:49:45] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004460: [10:49:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004460: [10:49:45] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004460: [10:49:45] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11940 RDOC 011940: [10:49:46] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011940: [10:49:46] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011940: [10:49:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011940: [10:49:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011940: [10:49:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011940: [10:49:46] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011940: [10:49:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011940: [10:49:46] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011940: [10:49:46] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011940: [10:49:46] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011940: [10:49:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011940: [10:49:46] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011940: [10:49:46] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011940: [10:49:46] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011940: [10:49:46] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004460: [10:49:46] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11940] RDOC 011940: [10:49:46] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011940: [10:49:46] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000011D1C98D520 RDOC 011940: [10:49:46] core.cpp(1861) - Log - Removing device frame capturer for 0x0000011D1C98D520 RDOC 011940: [10:49:46] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011940: [10:49:46] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011940: [10:49:46] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000011D1C98D520 RDOC 004460: [10:49:46] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011940: [10:49:46] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011940: [10:49:46] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000011D1C98D520 / 0x000000000013038A RDOC 011940: [10:49:47] d3d12_device.cpp(2255) - Log - Starting capture RDOC 004460: [10:49:47] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 011940: [10:49:47] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 011940: [10:49:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3136704 bytes to 111395 (3.55 %) RDOC 011940: [10:49:47] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 2.991394 MB capture section in 0.088260 seconds RDOC 011940: [10:49:47] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 011940: [10:49:47] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 011940: [10:49:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011940: [10:49:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011940: [10:49:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004460: [10:49:47] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2657410 bytes) (time 1636022987) 2529 byte thumbnail RDOC 004460: [10:49:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004460: [10:49:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004460: [10:49:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004460: [10:49:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004460: [10:49:48] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004460: [10:49:48] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 004460: [10:49:48] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 004460: [10:49:48] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 004460: [10:49:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004460: [10:49:48] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004460: [10:49:48] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004460: [10:49:48] d3d12_replay.cpp(4414) - Log - Created device. RDOC 004460: [10:49:48] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004460: [10:49:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004460: [10:49:48] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 004460: [10:49:48] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 323.317 ms RDOC 004460: [10:49:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970 d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 010488: [10:49:48] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010488: [10:49:48] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010488: [10:49:48] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010488: [10:49:49] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010488: [10:49:49] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6544 RDOC 006544: [10:49:49] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006544: [10:49:49] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006544: [10:49:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006544: [10:49:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006544: [10:49:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006544: [10:49:49] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006544: [10:49:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006544: [10:49:49] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006544: [10:49:49] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006544: [10:49:49] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006544: [10:49:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006544: [10:49:49] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006544: [10:49:49] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006544: [10:49:49] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006544: [10:49:49] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006544: [10:49:49] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010488: [10:49:49] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6544] RDOC 006544: [10:49:49] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000026EE8F1FE00 RDOC 006544: [10:49:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006544: [10:49:49] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006544: [10:49:49] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000026EE8F2F710 RDOC 006544: [10:49:49] core.cpp(1861) - Log - Removing device frame capturer for 0x0000026EE8F2F710 RDOC 006544: [10:49:49] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006544: [10:49:49] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006544: [10:49:49] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x0000026EE8F2F710 RDOC 010488: [10:49:49] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006544: [10:49:49] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006544: [10:49:49] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x0000026EE8F2F710 / 0x000000000014038A RDOC 006544: [10:49:49] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006544: [10:49:49] core.cpp(1861) - Log - Removing device frame capturer for 0x0000026EE8F1FE00 RDOC 006544: [10:49:49] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000026EE8F1FE00 RDOC 006544: [10:49:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006544: [10:49:49] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006544: [10:49:49] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010488: [10:49:49] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006544: [10:49:49] d3d12_device.cpp(2255) - Log - Starting capture RDOC 006544: [10:49:49] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 006544: [10:49:49] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 190272 bytes to 10684 (5.62 %) RDOC 006544: [10:49:49] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.181458 MB capture section in 0.085474 seconds RDOC 006544: [10:49:49] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006544: [10:49:49] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006544: [10:49:49] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 006544: [10:49:49] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 006544: [10:49:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010488: [10:49:49] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2558818 bytes) (time 1636022989) 4639 byte thumbnail RDOC 010488: [10:49:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010488: [10:49:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010488: [10:49:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010488: [10:49:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010488: [10:49:50] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010488: [10:49:50] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010488: [10:49:50] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010488: [10:49:50] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010488: [10:49:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010488: [10:49:50] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010488: [10:49:50] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010488: [10:49:50] d3d12_replay.cpp(4414) - Log - Created device. RDOC 010488: [10:49:50] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010488: [10:49:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010488: [10:49:51] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010488: [10:49:51] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 190.620 ms RDOC 010488: [10:49:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 010212: [10:49:51] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010212: [10:49:51] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010212: [10:49:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010212: [10:49:51] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010212: [10:49:51] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5024 RDOC 005024: [10:49:51] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005024: [10:49:51] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005024: [10:49:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005024: [10:49:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005024: [10:49:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005024: [10:49:51] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005024: [10:49:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005024: [10:49:51] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005024: [10:49:51] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005024: [10:49:51] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005024: [10:49:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005024: [10:49:51] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005024: [10:49:51] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005024: [10:49:51] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005024: [10:49:51] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010212: [10:49:51] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5024] RDOC 005024: [10:49:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005024: [10:49:51] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001A41403E470 RDOC 005024: [10:49:51] core.cpp(1861) - Log - Removing device frame capturer for 0x000001A41403E470 RDOC 005024: [10:49:51] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005024: [10:49:51] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005024: [10:49:51] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001A41403E470 RDOC 010212: [10:49:51] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005024: [10:49:51] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005024: [10:49:52] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001A41403E470 / 0x000000000015038A RDOC 010212: [10:49:52] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 005024: [10:49:52] d3d12_device.cpp(2255) - Log - Starting capture RDOC 005024: [10:49:52] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 005024: [10:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 7830 (18.94 %) RDOC 005024: [10:49:52] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.039429 MB capture section in 0.116215 seconds RDOC 005024: [10:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 005024: [10:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 005024: [10:49:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005024: [10:49:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005024: [10:49:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010212: [10:49:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2556937 bytes) (time 1636022992) 5116 byte thumbnail RDOC 010212: [10:49:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010212: [10:49:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010212: [10:49:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010212: [10:49:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010212: [10:49:53] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 010212: [10:49:53] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 010212: [10:49:53] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 010212: [10:49:53] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 010212: [10:49:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010212: [10:49:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 010212: [10:49:53] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010212: [10:49:53] d3d12_replay.cpp(4414) - Log - Created device. RDOC 010212: [10:49:53] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010212: [10:49:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010212: [10:49:53] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 010212: [10:49:53] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 202.423 ms RDOC 010212: [10:49:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 010212: [10:49:53] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 3480 (8.42 %) RDOC 010212: [10:49:53] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010212: [10:49:53] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010212: [10:49:53] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010212: [10:49:53] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 0.292 ms RDOC 010212: [10:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 41344 bytes to 3480 (8.42 %) RDOC 010212: [10:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010212: [10:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010212: [10:49:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010212: [10:49:54] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000184) RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000185) RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000186) RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000187) RDOC 010212: [10:49:54] d3d12_replay.cpp(2989) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000188) RDOC 010212: [10:49:54] d3d12_replay.cpp(3331) - Error - Getting texture data for buffer ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000189) RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000190) RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000191! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000191! RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000192! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000192! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000193) RDOC 010212: [10:49:54] d3d12_replay.cpp(2989) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000194) RDOC 010212: [10:49:54] d3d12_replay.cpp(2989) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000206! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000206! RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000203! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000203! RDOC 010212: [10:49:54] resource_manager.h(1942) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000206) RDOC 010212: [10:49:54] d3d12_replay.cpp(2980) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 010212: [10:49:54] d3d12_replay.cpp(3324) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 010212: [10:49:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 009760: [10:49:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009760: [10:49:54] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009760: [10:49:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009760: [10:49:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009760: [10:49:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10600 RDOC 010600: [10:49:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010600: [10:49:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010600: [10:49:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010600: [10:49:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010600: [10:49:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010600: [10:49:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010600: [10:49:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010600: [10:49:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010600: [10:49:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010600: [10:49:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010600: [10:49:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010600: [10:49:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010600: [10:49:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010600: [10:49:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010600: [10:49:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009760: [10:49:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10600] RDOC 010600: [10:49:54] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010600: [10:49:54] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000251B0BBD4C0 RDOC 010600: [10:49:54] core.cpp(1861) - Log - Removing device frame capturer for 0x00000251B0BBD4C0 RDOC 010600: [10:49:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010600: [10:49:55] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010600: [10:49:55] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000251B0BBD4C0 RDOC 009760: [10:49:55] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010600: [10:49:55] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010600: [10:49:55] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000251B0BBD4C0 / 0x000000000016038A RDOC 010600: [10:49:55] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000251B0BBD4C0 / 0x00000000000B016C RDOC 010600: [10:49:55] d3d12_device.cpp(2255) - Log - Starting capture RDOC 009760: [10:49:55] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 010600: [10:49:55] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 010600: [10:49:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 36352 bytes to 7543 (20.75 %) RDOC 010600: [10:49:55] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.034668 MB capture section in 0.084691 seconds RDOC 010600: [10:49:55] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 010600: [10:49:55] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 010600: [10:49:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010600: [10:49:55] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 010600: [10:49:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009760: [10:49:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557915 bytes) (time 1636022995) 6530 byte thumbnail RDOC 009760: [10:49:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 009760: [10:49:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009760: [10:49:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009760: [10:49:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009760: [10:49:56] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 009760: [10:49:56] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 009760: [10:49:56] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 009760: [10:49:56] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009760: [10:49:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009760: [10:49:56] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 009760: [10:49:56] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009760: [10:49:56] d3d12_replay.cpp(4414) - Log - Created device. RDOC 009760: [10:49:56] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009760: [10:49:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009760: [10:49:56] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009760: [10:49:56] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 194.703 ms RDOC 009760: [10:49:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 011288: [10:49:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011288: [10:49:56] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011288: [10:49:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011288: [10:49:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011288: [10:49:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2696 RDOC 002696: [10:49:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002696: [10:49:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002696: [10:49:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002696: [10:49:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002696: [10:49:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002696: [10:49:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002696: [10:49:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002696: [10:49:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002696: [10:49:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002696: [10:49:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002696: [10:49:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002696: [10:49:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002696: [10:49:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002696: [10:49:57] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002696: [10:49:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011288: [10:49:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2696] RDOC 002696: [10:49:57] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002696: [10:49:57] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000284DB1FE390 RDOC 002696: [10:49:57] core.cpp(1861) - Log - Removing device frame capturer for 0x00000284DB1FE390 RDOC 002696: [10:49:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002696: [10:49:57] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002696: [10:49:57] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000284DB1FE390 RDOC 011288: [10:49:57] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002696: [10:49:57] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002696: [10:49:57] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000284DB1FE390 / 0x000000000017038A RDOC 011288: [10:49:57] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002696: [10:49:57] d3d12_device.cpp(2255) - Log - Starting capture RDOC 002696: [10:49:57] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 002696: [10:49:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 35648 bytes to 7072 (19.84 %) RDOC 002696: [10:49:57] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.033997 MB capture section in 0.085151 seconds RDOC 002696: [10:49:57] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002696: [10:49:57] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002696: [10:49:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 002696: [10:49:57] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002696: [10:49:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011288: [10:49:57] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2557316 bytes) (time 1636022997) 6419 byte thumbnail RDOC 011288: [10:49:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011288: [10:49:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011288: [10:49:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011288: [10:49:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011288: [10:49:58] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 011288: [10:49:58] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 011288: [10:49:58] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 011288: [10:49:58] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 011288: [10:49:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011288: [10:49:58] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 011288: [10:49:58] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011288: [10:49:59] d3d12_replay.cpp(4414) - Log - Created device. RDOC 011288: [10:49:59] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011288: [10:49:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011288: [10:49:59] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 011288: [10:49:59] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 210.346 ms RDOC 011288: [10:49:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 003212: [10:49:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003212: [10:49:59] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003212: [10:49:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003212: [10:49:59] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003212: [10:49:59] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2396 RDOC 002396: [10:49:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002396: [10:49:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002396: [10:49:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002396: [10:49:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002396: [10:49:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002396: [10:49:59] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002396: [10:49:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002396: [10:49:59] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002396: [10:49:59] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002396: [10:49:59] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002396: [10:49:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002396: [10:49:59] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002396: [10:49:59] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002396: [10:49:59] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002396: [10:49:59] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003212: [10:49:59] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2396] RDOC 002396: [10:49:59] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002396: [10:49:59] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E464AADD50 RDOC 002396: [10:49:59] core.cpp(1861) - Log - Removing device frame capturer for 0x000001E464AADD50 RDOC 002396: [10:49:59] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002396: [10:49:59] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 002396: [10:49:59] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001E464AADD50 RDOC 003212: [10:49:59] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002396: [10:50:00] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002396: [10:50:00] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001E464AADD50 / 0x000000000018038A RDOC 002396: [10:50:00] d3d12_device.cpp(2255) - Log - Starting capture RDOC 003212: [10:50:00] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 002396: [10:50:00] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 002396: [10:50:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 59200 bytes to 15967 (26.97 %) RDOC 002396: [10:50:00] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 0.056458 MB capture section in 0.107965 seconds RDOC 002396: [10:50:00] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 002396: [10:50:00] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 002396: [10:50:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002396: [10:50:00] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002396: [10:50:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003212: [10:50:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2564535 bytes) (time 1636023000) 4687 byte thumbnail RDOC 003212: [10:50:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003212: [10:50:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003212: [10:50:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003212: [10:50:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003212: [10:50:01] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 003212: [10:50:01] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 003212: [10:50:01] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 003212: [10:50:01] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 003212: [10:50:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003212: [10:50:01] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 003212: [10:50:01] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003212: [10:50:01] d3d12_replay.cpp(4414) - Log - Created device. RDOC 003212: [10:50:01] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 003212: [10:50:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003212: [10:50:01] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 003212: [10:50:01] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 232.308 ms RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003212: [10:50:01] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 003212: [10:50:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 012068: [10:50:01] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 012068: [10:50:01] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 012068: [10:50:01] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012068: [10:50:02] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012068: [10:50:02] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6044 RDOC 006044: [10:50:02] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006044: [10:50:02] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006044: [10:50:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006044: [10:50:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006044: [10:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006044: [10:50:02] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006044: [10:50:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006044: [10:50:02] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006044: [10:50:02] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006044: [10:50:02] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006044: [10:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006044: [10:50:02] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006044: [10:50:02] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006044: [10:50:02] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006044: [10:50:02] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012068: [10:50:02] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6044] RDOC 006044: [10:50:02] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006044: [10:50:02] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000238FAE4CFF0 RDOC 006044: [10:50:02] core.cpp(1861) - Log - Removing device frame capturer for 0x00000238FAE4CFF0 RDOC 006044: [10:50:02] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006044: [10:50:02] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006044: [10:50:02] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x00000238FAE4CFF0 RDOC 012068: [10:50:02] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006044: [10:50:02] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006044: [10:50:02] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x00000238FAE4CFF0 / 0x000000000019038A RDOC 012068: [10:50:02] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 006044: [10:50:02] d3d12_device.cpp(2255) - Log - Starting capture RDOC 006044: [10:50:02] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 006044: [10:50:02] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30217472 bytes to 139814 (0.46 %) RDOC 006044: [10:50:02] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 28.817627 MB capture section in 0.155789 seconds RDOC 006044: [10:50:02] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 006044: [10:50:02] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 006044: [10:50:02] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 006044: [10:50:02] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 006044: [10:50:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 012068: [10:50:03] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (2687787 bytes) (time 1636023002) 4618 byte thumbnail RDOC 012068: [10:50:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 012068: [10:50:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012068: [10:50:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012068: [10:50:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012068: [10:50:04] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 012068: [10:50:04] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 012068: [10:50:04] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 012068: [10:50:04] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 012068: [10:50:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012068: [10:50:04] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 012068: [10:50:04] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012068: [10:50:04] d3d12_replay.cpp(4414) - Log - Created device. RDOC 012068: [10:50:04] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 012068: [10:50:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 012068: [10:50:04] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 012068: [10:50:04] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 273.450 ms RDOC 012068: [10:50:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 007260: [10:50:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007260: [10:50:04] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007260: [10:50:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007260: [10:50:04] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007260: [10:50:04] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6888 RDOC 006888: [10:50:04] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006888: [10:50:04] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006888: [10:50:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006888: [10:50:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006888: [10:50:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006888: [10:50:04] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006888: [10:50:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006888: [10:50:04] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006888: [10:50:04] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006888: [10:50:04] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006888: [10:50:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006888: [10:50:04] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006888: [10:50:04] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006888: [10:50:04] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006888: [10:50:04] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006888: [10:50:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007260: [10:50:04] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6888] RDOC 006888: [10:50:05] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006888: [10:50:05] gl_driver.cpp(1163) - Log - Created new sharegroup 00000207274F8F40 RDOC 006888: [10:50:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006888: [10:50:05] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006888: [10:50:05] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 006888: [10:50:05] gl_driver.cpp(1062) - Log - Deleting shader group 00000207274F8F40 RDOC 006888: [10:50:05] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006888: [10:50:05] gl_driver.cpp(1163) - Log - Created new sharegroup 00000207274F9340 RDOC 006888: [10:50:05] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006888: [10:50:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006888: [10:50:05] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 006888: [10:50:05] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 006888: [10:50:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006888: [10:50:05] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001A038A RDOC 007260: [10:50:05] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007260: [10:50:05] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006888: [10:50:05] gl_driver.cpp(2133) - Log - Starting capture RDOC 006888: [10:50:05] gl_driver.cpp(2204) - Log - Finished capture, Frame 10 RDOC 006888: [10:50:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55808 bytes to 5446 (9.76 %) RDOC 006888: [10:50:05] gl_driver.cpp(2352) - Log - Captured GL frame with 0.053223 MB capture section in 0.091876 seconds RDOC 006888: [10:50:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006888: [10:50:05] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 006888: [10:50:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 007260: [10:50:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 10) (15196 bytes) (time 1636023005) 5116 byte thumbnail RDOC 007260: [10:50:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 007260: [10:50:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007260: [10:50:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007260: [10:50:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007260: [10:50:06] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 007260: [10:50:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007260: [10:50:06] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 007260: [10:50:06] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007260: [10:50:06] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007260: [10:50:06] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007260: [10:50:06] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007260: [10:50:06] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007260: [10:50:06] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007260: [10:50:06] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 007260: [10:50:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007260: [10:50:06] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007260: [10:50:08] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 007260: [10:50:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007260: [10:50:08] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007260: [10:50:08] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007260: [10:50:08] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007260: [10:50:08] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007260: [10:50:08] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 133.249 ms RDOC 007260: [10:50:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 009888: [10:50:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009888: [10:50:09] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009888: [10:50:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009888: [10:50:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009888: [10:50:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4208 RDOC 004208: [10:50:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004208: [10:50:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004208: [10:50:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004208: [10:50:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004208: [10:50:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004208: [10:50:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004208: [10:50:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004208: [10:50:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004208: [10:50:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004208: [10:50:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004208: [10:50:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004208: [10:50:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004208: [10:50:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004208: [10:50:09] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004208: [10:50:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004208: [10:50:09] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009888: [10:50:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4208] RDOC 004208: [10:50:09] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004208: [10:50:09] gl_driver.cpp(1163) - Log - Created new sharegroup 000001EAFC889410 RDOC 004208: [10:50:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004208: [10:50:09] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 004208: [10:50:09] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 004208: [10:50:09] gl_driver.cpp(1062) - Log - Deleting shader group 000001EAFC889410 RDOC 004208: [10:50:09] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004208: [10:50:09] gl_driver.cpp(1163) - Log - Created new sharegroup 000001EAFC889E50 RDOC 004208: [10:50:09] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004208: [10:50:09] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004208: [10:50:09] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 004208: [10:50:09] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 004208: [10:50:09] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009888: [10:50:12] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004208: [10:50:12] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000027018C RDOC 009888: [10:50:12] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004208: [10:50:13] gl_driver.cpp(2133) - Log - Starting capture RDOC 004208: [10:50:13] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 004208: [10:50:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10620012 (21.09 %) RDOC 004208: [10:50:13] gl_driver.cpp(2352) - Log - Captured GL frame with 48.026306 MB capture section in 0.490124 seconds RDOC 004208: [10:50:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004208: [10:50:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 004208: [10:50:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009888: [10:50:13] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (10629762 bytes) (time 1636023013) 5116 byte thumbnail RDOC 009888: [10:50:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009888: [10:50:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009888: [10:50:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009888: [10:50:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009888: [10:50:14] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 009888: [10:50:14] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009888: [10:50:14] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 009888: [10:50:14] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009888: [10:50:14] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009888: [10:50:14] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009888: [10:50:14] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009888: [10:50:14] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009888: [10:50:14] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 009888: [10:50:14] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 009888: [10:50:14] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009888: [10:50:14] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009888: [10:50:14] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 009888: [10:50:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009888: [10:50:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009888: [10:50:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009888: [10:50:19] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009888: [10:50:19] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009888: [10:50:20] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 5199.638 ms RDOC 009888: [10:50:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 009888: [10:50:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3143883 (6.24 %) RDOC 009888: [10:50:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009888: [10:50:21] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 712.210 ms RDOC 009888: [10:50:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3143883 (6.24 %) RDOC 009888: [10:50:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009888: [10:50:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 011004: [10:50:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011004: [10:50:30] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011004: [10:50:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011004: [10:50:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011004: [10:50:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9508 RDOC 009508: [10:50:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009508: [10:50:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009508: [10:50:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009508: [10:50:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009508: [10:50:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009508: [10:50:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009508: [10:50:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009508: [10:50:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009508: [10:50:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009508: [10:50:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009508: [10:50:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009508: [10:50:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009508: [10:50:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009508: [10:50:31] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009508: [10:50:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011004: [10:50:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9508] RDOC 009508: [10:50:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009508: [10:50:31] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009508: [10:50:31] gl_driver.cpp(1163) - Log - Created new sharegroup 000002C05621F220 RDOC 009508: [10:50:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009508: [10:50:31] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009508: [10:50:31] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009508: [10:50:31] gl_driver.cpp(1062) - Log - Deleting shader group 000002C05621F220 RDOC 009508: [10:50:31] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009508: [10:50:31] gl_driver.cpp(1163) - Log - Created new sharegroup 000002C05621E9E0 RDOC 009508: [10:50:31] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009508: [10:50:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009508: [10:50:31] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 009508: [10:50:31] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 009508: [10:50:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009508: [10:50:31] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F0358 RDOC 011004: [10:50:31] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011004: [10:50:31] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009508: [10:50:31] gl_driver.cpp(2133) - Log - Starting capture RDOC 009508: [10:50:31] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009508: [10:50:31] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17992 (0.92 %) RDOC 009508: [10:50:31] gl_driver.cpp(2352) - Log - Captured GL frame with 1.861023 MB capture section in 0.038247 seconds RDOC 009508: [10:50:31] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 009508: [10:50:31] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 009508: [10:50:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011004: [10:50:31] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27972 bytes) (time 1636023031) 5476 byte thumbnail RDOC 011004: [10:50:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011004: [10:50:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011004: [10:50:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011004: [10:50:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011004: [10:50:32] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011004: [10:50:32] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011004: [10:50:32] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 011004: [10:50:32] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011004: [10:50:32] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011004: [10:50:32] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011004: [10:50:32] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011004: [10:50:32] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011004: [10:50:32] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011004: [10:50:32] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 011004: [10:50:32] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011004: [10:50:32] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011004: [10:50:33] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011004: [10:50:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011004: [10:50:33] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 183.615 ms RDOC 011004: [10:50:33] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011004: [10:50:33] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 011004: [10:50:33] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011004: [10:50:33] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011004: [10:50:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 011856: [10:50:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011856: [10:50:33] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011856: [10:50:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011856: [10:50:33] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011856: [10:50:33] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5436 RDOC 005436: [10:50:33] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005436: [10:50:33] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005436: [10:50:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005436: [10:50:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005436: [10:50:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005436: [10:50:33] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005436: [10:50:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005436: [10:50:33] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005436: [10:50:33] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005436: [10:50:33] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005436: [10:50:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005436: [10:50:33] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005436: [10:50:33] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005436: [10:50:33] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005436: [10:50:33] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011856: [10:50:34] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5436] RDOC 005436: [10:50:34] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005436: [10:50:34] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005436: [10:50:34] gl_driver.cpp(1163) - Log - Created new sharegroup 0000018B07A86410 RDOC 005436: [10:50:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005436: [10:50:34] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005436: [10:50:34] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 005436: [10:50:34] gl_driver.cpp(1062) - Log - Deleting shader group 0000018B07A86410 RDOC 005436: [10:50:34] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005436: [10:50:34] gl_driver.cpp(1163) - Log - Created new sharegroup 0000018B07A869D0 RDOC 005436: [10:50:34] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005436: [10:50:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005436: [10:50:34] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005436: [10:50:34] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 005436: [10:50:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005436: [10:50:34] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000410358 RDOC 011856: [10:50:34] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011856: [10:50:34] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005436: [10:50:34] gl_driver.cpp(2133) - Log - Starting capture RDOC 005436: [10:50:34] resource_manager.h(1124) - Log - Preparing resource ResourceId::68 after it has been postponed. RDOC 005436: [10:50:34] resource_manager.h(1124) - Log - Preparing resource ResourceId::71 after it has been postponed. RDOC 005436: [10:50:34] resource_manager.h(1124) - Log - Preparing resource ResourceId::70 after it has been postponed. RDOC 005436: [10:50:34] resource_manager.h(1124) - Log - Preparing resource ResourceId::69 after it has been postponed. RDOC 005436: [10:50:34] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 005436: [10:50:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69120 bytes to 10639 (15.39 %) RDOC 005436: [10:50:34] gl_driver.cpp(2352) - Log - Captured GL frame with 0.065918 MB capture section in 0.183410 seconds RDOC 005436: [10:50:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4000 bytes to 4000 (100.00 %) RDOC 005436: [10:50:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 005436: [10:50:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011856: [10:50:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27232 bytes) (time 1636023034) 12378 byte thumbnail RDOC 011856: [10:50:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011856: [10:50:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011856: [10:50:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011856: [10:50:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011856: [10:50:35] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011856: [10:50:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011856: [10:50:35] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 011856: [10:50:35] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011856: [10:50:35] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011856: [10:50:35] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011856: [10:50:35] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011856: [10:50:35] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011856: [10:50:35] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011856: [10:50:35] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 011856: [10:50:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011856: [10:50:35] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011856: [10:50:35] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011856: [10:50:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011856: [10:50:36] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 263.081 ms RDOC 011856: [10:50:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011856: [10:50:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 005052: [10:50:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005052: [10:50:37] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005052: [10:50:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005052: [10:50:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005052: [10:50:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6216 RDOC 006216: [10:50:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006216: [10:50:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006216: [10:50:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006216: [10:50:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006216: [10:50:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006216: [10:50:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006216: [10:50:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006216: [10:50:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006216: [10:50:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006216: [10:50:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006216: [10:50:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006216: [10:50:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006216: [10:50:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006216: [10:50:37] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006216: [10:50:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006216: [10:50:37] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005052: [10:50:37] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6216] RDOC 006216: [10:50:38] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006216: [10:50:38] gl_driver.cpp(1163) - Log - Created new sharegroup 00000231BF8972F0 RDOC 006216: [10:50:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006216: [10:50:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006216: [10:50:38] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 006216: [10:50:38] gl_driver.cpp(1062) - Log - Deleting shader group 00000231BF8972F0 RDOC 006216: [10:50:38] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006216: [10:50:38] gl_driver.cpp(1163) - Log - Created new sharegroup 00000231BF8969F0 RDOC 006216: [10:50:38] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006216: [10:50:38] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 006216: [10:50:38] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 006216: [10:50:38] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 006216: [10:50:38] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006216: [10:50:38] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000021017C RDOC 005052: [10:50:38] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005052: [10:50:38] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006216: [10:50:38] gl_driver.cpp(2133) - Log - Starting capture RDOC 006216: [10:50:38] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 006216: [10:50:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1983424 bytes to 39253 (1.98 %) RDOC 006216: [10:50:38] gl_driver.cpp(2352) - Log - Captured GL frame with 1.891541 MB capture section in 0.037087 seconds RDOC 006216: [10:50:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006216: [10:50:38] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 006216: [10:50:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 005052: [10:50:38] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (48871 bytes) (time 1636023038) 4975 byte thumbnail RDOC 005052: [10:50:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 005052: [10:50:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005052: [10:50:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005052: [10:50:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005052: [10:50:39] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005052: [10:50:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005052: [10:50:39] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 005052: [10:50:39] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005052: [10:50:39] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005052: [10:50:39] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005052: [10:50:39] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005052: [10:50:39] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005052: [10:50:39] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 005052: [10:50:39] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 005052: [10:50:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005052: [10:50:39] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005052: [10:50:39] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 005052: [10:50:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005052: [10:50:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005052: [10:50:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005052: [10:50:39] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005052: [10:50:39] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005052: [10:50:39] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 157.246 ms RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].b RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[0].a RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[1].a RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[2].a RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[0].c[3].a RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[1].c[0].a RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[1].c[1].a RDOC 005052: [10:50:40] gl_replay.cpp(2149) - Warning - Can't find program resource index for G[1].c[2].a RDOC 005052: [10:50:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 007312: [10:50:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007312: [10:50:40] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007312: [10:50:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007312: [10:50:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007312: [10:50:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4780 RDOC 004780: [10:50:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004780: [10:50:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004780: [10:50:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004780: [10:50:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004780: [10:50:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004780: [10:50:40] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004780: [10:50:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004780: [10:50:40] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004780: [10:50:40] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004780: [10:50:40] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004780: [10:50:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004780: [10:50:40] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004780: [10:50:40] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004780: [10:50:40] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004780: [10:50:40] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007312: [10:50:40] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4780] RDOC 004780: [10:50:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004780: [10:50:40] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004780: [10:50:40] gl_driver.cpp(1163) - Log - Created new sharegroup 0000026469A47670 RDOC 004780: [10:50:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004780: [10:50:40] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 004780: [10:50:40] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 004780: [10:50:40] gl_driver.cpp(1062) - Log - Deleting shader group 0000026469A47670 RDOC 004780: [10:50:40] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004780: [10:50:40] gl_driver.cpp(1163) - Log - Created new sharegroup 000002646A29D4F0 RDOC 004780: [10:50:40] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004780: [10:50:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004780: [10:50:40] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 004780: [10:50:40] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 004780: [10:50:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004780: [10:50:40] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000023017C RDOC 007312: [10:50:40] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007312: [10:50:40] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004780: [10:50:40] gl_driver.cpp(2133) - Log - Starting capture RDOC 004780: [10:50:40] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 004780: [10:50:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3334 (11.20 %) RDOC 004780: [10:50:40] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028381 MB capture section in 0.028603 seconds RDOC 004780: [10:50:40] rdcfile.cpp(1200) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4888 bytes to 4888 (100.00 %) RDOC 004780: [10:50:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004780: [10:50:40] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004780: [10:50:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007312: [10:50:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (18041 bytes) (time 1636023040) 5116 byte thumbnail RDOC 007312: [10:50:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007312: [10:50:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007312: [10:50:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007312: [10:50:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007312: [10:50:41] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 007312: [10:50:42] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007312: [10:50:42] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 007312: [10:50:42] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007312: [10:50:42] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007312: [10:50:42] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007312: [10:50:42] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007312: [10:50:42] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007312: [10:50:42] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007312: [10:50:42] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 007312: [10:50:42] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007312: [10:50:42] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007312: [10:50:42] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 007312: [10:50:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007312: [10:50:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007312: [10:50:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007312: [10:50:42] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007312: [10:50:42] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007312: [10:50:42] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 105.377 ms RDOC 007312: [10:50:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007312: [10:50:42] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 007312: [10:50:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntdll.pdb RDOC 007312: [10:50:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernel32.pdb RDOC 007312: [10:50:51] win32_callstack.cpp(1003) - Log - Loaded Symbols for kernelbase.pdb RDOC 007312: [10:50:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for user32.pdb RDOC 007312: [10:50:54] win32_callstack.cpp(1003) - Log - Loaded Symbols for win32u.pdb RDOC 007312: [10:50:56] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32.pdb RDOC 007312: [10:50:57] win32_callstack.cpp(1003) - Log - Loaded Symbols for gdi32full.pdb RDOC 007312: [10:50:59] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcp_win.pdb RDOC 007312: [10:51:01] win32_callstack.cpp(1003) - Log - Loaded Symbols for ucrtbase.pdb RDOC 007312: [10:51:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for shell32.pdb RDOC 007312: [10:51:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 007312: [10:51:08] win32_callstack.cpp(1003) - Log - Loaded Symbols for msimg32.pdb RDOC 007312: [10:51:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for shcore.pdb RDOC 007312: [10:51:11] win32_callstack.cpp(1003) - Log - Loaded Symbols for msvcrt.pdb RDOC 007312: [10:51:13] win32_callstack.cpp(1003) - Log - Loaded Symbols for rpcrt4.pdb RDOC 007312: [10:51:32] win32_callstack.cpp(1003) - Log - Loaded Symbols for combase.pdb RDOC 007312: [10:51:32] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 007312: [10:51:42] win32_callstack.cpp(1003) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 007312: [10:51:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for sechost.pdb RDOC 007312: [10:51:44] win32_callstack.cpp(1003) - Log - Loaded Symbols for advapi32.pdb RDOC 007312: [10:51:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for profapi.pdb RDOC 007312: [10:51:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for powrprof.pdb RDOC 007312: [10:51:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for UMPDC.pdb RDOC 007312: [10:51:49] win32_callstack.cpp(1003) - Log - Loaded Symbols for shlwapi.pdb RDOC 007312: [10:51:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 007312: [10:51:52] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptsp.pdb RDOC 007312: [10:51:59] win32_callstack.cpp(1003) - Log - Loaded Symbols for ole32.pdb RDOC 007312: [10:52:00] win32_callstack.cpp(1003) - Log - Loaded Symbols for oleaut32.pdb RDOC 007312: [10:52:02] win32_callstack.cpp(1003) - Log - Loaded Symbols for imm32.pdb RDOC 007312: [10:52:02] win32_callstack.cpp(1003) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 007312: [10:52:03] win32_callstack.cpp(1003) - Log - Loaded Symbols for ws2_32.pdb RDOC 007312: [10:52:04] win32_callstack.cpp(1003) - Log - Loaded Symbols for setupapi.pdb RDOC 007312: [10:52:06] win32_callstack.cpp(1003) - Log - Loaded Symbols for bcrypt.pdb RDOC 007312: [10:52:07] win32_callstack.cpp(1003) - Log - Loaded Symbols for comdlg32.pdb RDOC 007312: [10:52:09] win32_callstack.cpp(1003) - Log - Loaded Symbols for comctl32v582.pdb RDOC 007312: [10:52:12] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\A01\_work\12\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 007312: [10:52:13] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\A01\_work\12\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 007312: [10:52:15] win32_callstack.cpp(1003) - Log - Loaded Symbols for d:\A01\_work\12\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 007312: [10:52:15] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 007312: [10:52:16] win32_callstack.cpp(1003) - Log - Loaded Symbols for symsrv.pdb RDOC 007312: [10:52:18] win32_callstack.cpp(1003) - Log - Loaded Symbols for mswsock.pdb RDOC 007312: [10:52:20] win32_callstack.cpp(1003) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 007312: [10:52:21] win32_callstack.cpp(1003) - Log - Loaded Symbols for opengl32.pdb RDOC 007312: [10:52:23] win32_callstack.cpp(1003) - Log - Loaded Symbols for glu32.pdb RDOC 007312: [10:52:24] win32_callstack.cpp(1003) - Log - Loaded Symbols for DXCore.pdb RDOC 007312: [10:52:29] win32_callstack.cpp(1003) - Log - Loaded Symbols for UxTheme.pdb RDOC 007312: [10:52:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for msctf.pdb RDOC 007312: [10:52:31] win32_callstack.cpp(1003) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 007312: [10:52:36] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 007312: [10:52:37] win32_callstack.cpp(1003) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 007312: [10:52:38] win32_callstack.cpp(1003) - Log - Loaded Symbols for ntmarta.pdb RDOC 007312: [10:52:46] win32_callstack.cpp(1003) - Log - Loaded Symbols for WinTypes.pdb RDOC 007312: [10:52:47] win32_callstack.cpp(1003) - Log - Loaded Symbols for iertutil.pdb RDOC 007312: [10:52:47] win32_callstack.cpp( 976) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 007312: [10:52:48] win32_callstack.cpp(1003) - Log - Loaded Symbols for wtsapi32.pdb RDOC 007312: [10:52:49] win32_callstack.cpp(1003) - Log - Loaded Symbols for version.pdb RDOC 007312: [10:52:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for msasn1.pdb RDOC 007312: [10:52:50] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptnet.pdb RDOC 007312: [10:52:51] win32_callstack.cpp(1003) - Log - Loaded Symbols for crypt32.pdb RDOC 007312: [10:52:53] win32_callstack.cpp(1003) - Log - Loaded Symbols for drvstore.pdb RDOC 007312: [10:52:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for devobj.pdb RDOC 007312: [10:52:55] win32_callstack.cpp(1003) - Log - Loaded Symbols for WLDP.pdb RDOC 007312: [10:52:56] win32_callstack.cpp(1003) - Log - Loaded Symbols for wintrust.pdb RDOC 007312: [10:52:58] win32_callstack.cpp(1003) - Log - Loaded Symbols for cryptbase.pdb RDOC 007312: [10:52:58] win32_callstack.cpp(1003) - Log - Loaded Symbols for dwmapi.pdb RDOC 007312: [10:52:59] win32_callstack.cpp(1003) - Log - Loaded Symbols for winsta.pdb RDOC 007312: [10:52:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970 gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 011696: [10:52:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011696: [10:52:59] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011696: [10:52:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011696: [10:53:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011696: [10:53:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5752 RDOC 005752: [10:53:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005752: [10:53:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005752: [10:53:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005752: [10:53:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005752: [10:53:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005752: [10:53:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005752: [10:53:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005752: [10:53:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005752: [10:53:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005752: [10:53:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005752: [10:53:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005752: [10:53:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005752: [10:53:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005752: [10:53:00] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005752: [10:53:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011696: [10:53:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5752] RDOC 005752: [10:53:00] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005752: [10:53:00] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001E4F2CBDF80 RDOC 005752: [10:53:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005752: [10:53:00] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005752: [10:53:00] core.cpp(1861) - Log - Removing device frame capturer for 0x000001E4F2CBDF80 RDOC 005752: [10:53:00] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001E4F2CBDF80 RDOC 005752: [10:53:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005752: [10:53:00] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005752: [10:53:00] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005752: [10:53:00] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005752: [10:53:00] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005752: [10:53:00] gl_driver.cpp(1163) - Log - Created new sharegroup 000001E4FB762D60 RDOC 005752: [10:53:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005752: [10:53:00] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005752: [10:53:00] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 005752: [10:53:00] gl_driver.cpp(1062) - Log - Deleting shader group 000001E4FB762D60 RDOC 005752: [10:53:00] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005752: [10:53:00] gl_driver.cpp(1163) - Log - Created new sharegroup 000001E4FB3E1BD0 RDOC 005752: [10:53:00] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005752: [10:53:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005752: [10:53:00] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005752: [10:53:00] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 005752: [10:53:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005752: [10:53:00] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0112 RDOC 011696: [10:53:00] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011696: [10:53:00] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011696: [10:53:00] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005752: [10:53:00] gl_driver.cpp(2133) - Log - Starting capture RDOC 005752: [10:53:01] gl_driver.cpp(2204) - Log - Finished capture, Frame 4 RDOC 005752: [10:53:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 65740 (0.52 %) RDOC 005752: [10:53:01] gl_driver.cpp(2352) - Log - Captured GL frame with 12.032593 MB capture section in 0.079009 seconds RDOC 005752: [10:53:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 005752: [10:53:01] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 005752: [10:53:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011696: [10:53:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4) (88427 bytes) (time 1636023181) 18309 byte thumbnail RDOC 011696: [10:53:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011696: [10:53:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011696: [10:53:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011696: [10:53:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011696: [10:53:02] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011696: [10:53:02] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011696: [10:53:02] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 011696: [10:53:02] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011696: [10:53:02] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011696: [10:53:02] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011696: [10:53:02] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011696: [10:53:02] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011696: [10:53:02] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011696: [10:53:02] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 011696: [10:53:02] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011696: [10:53:02] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011696: [10:53:02] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011696: [10:53:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011696: [10:53:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011696: [10:53:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011696: [10:53:02] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011696: [10:53:02] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011696: [10:53:02] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 166.400 ms RDOC 011696: [10:53:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 006416: [10:53:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006416: [10:53:03] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006416: [10:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006416: [10:53:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006416: [10:53:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10536 RDOC 010536: [10:53:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010536: [10:53:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [10:53:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [10:53:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010536: [10:53:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010536: [10:53:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010536: [10:53:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010536: [10:53:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010536: [10:53:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010536: [10:53:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010536: [10:53:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010536: [10:53:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010536: [10:53:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010536: [10:53:03] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010536: [10:53:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006416: [10:53:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10536] RDOC 010536: [10:53:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010536: [10:53:03] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010536: [10:53:03] gl_driver.cpp(1163) - Log - Created new sharegroup 000002653A45BD20 RDOC 010536: [10:53:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010536: [10:53:03] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 010536: [10:53:03] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010536: [10:53:03] gl_driver.cpp(1062) - Log - Deleting shader group 000002653A45BD20 RDOC 010536: [10:53:03] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010536: [10:53:03] gl_driver.cpp(1163) - Log - Created new sharegroup 000002653A45B960 RDOC 010536: [10:53:03] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010536: [10:53:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010536: [10:53:03] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 010536: [10:53:03] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 010536: [10:53:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006416: [10:53:03] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010536: [10:53:03] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000034018C RDOC 006416: [10:53:03] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010536: [10:53:03] gl_driver.cpp(2133) - Log - Starting capture RDOC 010536: [10:53:03] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 010536: [10:53:04] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010536: [10:53:04] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010536: [10:53:04] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 721212 (0.46 %) RDOC 010536: [10:53:04] gl_driver.cpp(2352) - Log - Captured GL frame with 150.532654 MB capture section in 0.573236 seconds RDOC 010536: [10:53:04] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010536: [10:53:04] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010536: [10:53:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006416: [10:53:04] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (727867 bytes) (time 1636023184) 2526 byte thumbnail RDOC 006416: [10:53:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006416: [10:53:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006416: [10:53:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006416: [10:53:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006416: [10:53:05] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 006416: [10:53:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006416: [10:53:05] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 006416: [10:53:05] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006416: [10:53:05] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006416: [10:53:05] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006416: [10:53:05] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006416: [10:53:05] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006416: [10:53:05] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006416: [10:53:05] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 006416: [10:53:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006416: [10:53:05] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006416: [10:53:05] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006416: [10:53:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006416: [10:53:05] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006416: [10:53:05] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006416: [10:53:07] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 1563.101 ms RDOC 006416: [10:53:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 003412: [10:53:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003412: [10:53:11] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003412: [10:53:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003412: [10:53:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003412: [10:53:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9948 RDOC 009948: [10:53:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009948: [10:53:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009948: [10:53:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009948: [10:53:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009948: [10:53:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009948: [10:53:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009948: [10:53:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009948: [10:53:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009948: [10:53:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009948: [10:53:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009948: [10:53:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009948: [10:53:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009948: [10:53:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009948: [10:53:11] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009948: [10:53:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003412: [10:53:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9948] RDOC 009948: [10:53:11] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009948: [10:53:11] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009948: [10:53:11] gl_driver.cpp(1163) - Log - Created new sharegroup 00000159C6C57DE0 RDOC 009948: [10:53:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009948: [10:53:11] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009948: [10:53:11] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009948: [10:53:11] gl_driver.cpp(1062) - Log - Deleting shader group 00000159C6C57DE0 RDOC 009948: [10:53:11] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009948: [10:53:11] gl_driver.cpp(1163) - Log - Created new sharegroup 00000159C6C581A0 RDOC 009948: [10:53:11] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009948: [10:53:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 009948: [10:53:11] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 009948: [10:53:11] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 009948: [10:53:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009948: [10:53:11] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000090186 RDOC 003412: [10:53:11] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003412: [10:53:12] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009948: [10:53:12] gl_driver.cpp(2133) - Log - Starting capture RDOC 009948: [10:53:12] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009948: [10:53:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 52922 (2.14 %) RDOC 009948: [10:53:12] gl_driver.cpp(2352) - Log - Captured GL frame with 2.353210 MB capture section in 0.128821 seconds RDOC 009948: [10:53:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 009948: [10:53:12] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009948: [10:53:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003412: [10:53:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (68147 bytes) (time 1636023192) 9593 byte thumbnail RDOC 003412: [10:53:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003412: [10:53:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003412: [10:53:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003412: [10:53:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003412: [10:53:13] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 003412: [10:53:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003412: [10:53:13] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 003412: [10:53:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003412: [10:53:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003412: [10:53:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003412: [10:53:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003412: [10:53:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003412: [10:53:13] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 003412: [10:53:13] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 003412: [10:53:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003412: [10:53:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003412: [10:53:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 003412: [10:53:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003412: [10:53:13] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 205.763 ms RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 003412: [10:53:14] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 003412: [10:53:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 008612: [10:53:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 008612: [10:53:14] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008612: [10:53:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [10:53:14] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [10:53:14] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11596 RDOC 011596: [10:53:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011596: [10:53:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011596: [10:53:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011596: [10:53:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011596: [10:53:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011596: [10:53:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011596: [10:53:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011596: [10:53:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011596: [10:53:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011596: [10:53:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011596: [10:53:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011596: [10:53:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011596: [10:53:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011596: [10:53:14] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011596: [10:53:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011596: [10:53:14] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008612: [10:53:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11596] RDOC 011596: [10:53:15] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011596: [10:53:15] gl_driver.cpp(1163) - Log - Created new sharegroup 000001FD88A882B0 RDOC 011596: [10:53:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011596: [10:53:15] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011596: [10:53:15] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 011596: [10:53:15] gl_driver.cpp(1062) - Log - Deleting shader group 000001FD88A882B0 RDOC 011596: [10:53:15] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011596: [10:53:15] gl_driver.cpp(1163) - Log - Created new sharegroup 000001FD88A88070 RDOC 011596: [10:53:15] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011596: [10:53:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011596: [10:53:15] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011596: [10:53:15] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 011596: [10:53:15] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011596: [10:53:15] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B0186 RDOC 008612: [10:53:15] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011596: [10:53:15] gl_driver.cpp(2133) - Log - Starting capture RDOC 008612: [10:53:15] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011596: [10:53:15] gl_driver.cpp(2204) - Log - Finished capture, Frame 4294967295 RDOC 011596: [10:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1227 (5.01 %) RDOC 011596: [10:53:15] gl_driver.cpp(2352) - Log - Captured GL frame with 0.023376 MB capture section in 0.074257 seconds RDOC 011596: [10:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011596: [10:53:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011596: [10:53:15] gl_driver.cpp(2133) - Log - Starting capture RDOC 011596: [10:53:15] gl_driver.cpp(2204) - Log - Finished capture, Frame 4294967295 RDOC 011596: [10:53:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011596: [10:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1226 (5.00 %) RDOC 011596: [10:53:15] gl_driver.cpp(2352) - Log - Captured GL frame with 0.023376 MB capture section in 0.017283 seconds RDOC 011596: [10:53:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12049 bytes to 12049 (100.00 %) RDOC 011596: [10:53:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 011596: [10:53:15] gl_driver.cpp(2133) - Log - Starting capture RDOC 011596: [10:53:15] gl_driver.cpp(2204) - Log - Finished capture, Frame 4294967295 RDOC 011596: [10:53:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture_2.rdc RDOC 008612: [10:53:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (7539 bytes) (time 1636023195) 2527 byte thumbnail RDOC 008612: [10:53:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 008612: [10:53:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008612: [10:53:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008612: [10:53:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008612: [10:53:16] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 008612: [10:53:16] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008612: [10:53:16] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 008612: [10:53:16] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 008612: [10:53:16] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 008612: [10:53:16] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 008612: [10:53:16] gl_common.cpp( 99) - Log - Function pointers available: RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008612: [10:53:16] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008612: [10:53:16] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 008612: [10:53:16] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 008612: [10:53:16] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008612: [10:53:16] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 008612: [10:53:16] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 008612: [10:53:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008612: [10:53:16] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 4.143 ms RDOC 008612: [10:53:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 007828: [10:53:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007828: [10:53:17] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007828: [10:53:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007828: [10:53:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007828: [10:53:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2076 RDOC 002076: [10:53:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002076: [10:53:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002076: [10:53:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002076: [10:53:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002076: [10:53:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002076: [10:53:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002076: [10:53:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002076: [10:53:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002076: [10:53:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002076: [10:53:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002076: [10:53:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002076: [10:53:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002076: [10:53:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002076: [10:53:17] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002076: [10:53:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007828: [10:53:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2076] RDOC 002076: [10:53:17] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002076: [10:53:17] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002076: [10:53:17] gl_driver.cpp(1163) - Log - Created new sharegroup 000002761847BCF0 RDOC 002076: [10:53:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002076: [10:53:17] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 002076: [10:53:17] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 002076: [10:53:17] gl_driver.cpp(1062) - Log - Deleting shader group 000002761847BCF0 RDOC 002076: [10:53:17] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002076: [10:53:17] gl_driver.cpp(1163) - Log - Created new sharegroup 000002761847C430 RDOC 002076: [10:53:17] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002076: [10:53:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002076: [10:53:17] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 002076: [10:53:17] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 002076: [10:53:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002076: [10:53:17] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D0186 RDOC 007828: [10:53:17] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007828: [10:53:17] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002076: [10:53:17] gl_driver.cpp(2133) - Log - Starting capture RDOC 002076: [10:53:17] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 002076: [10:53:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3054 (10.63 %) RDOC 002076: [10:53:17] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027405 MB capture section in 0.038356 seconds RDOC 002076: [10:53:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 002076: [10:53:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 002076: [10:53:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007828: [10:53:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12769 bytes) (time 1636023197) 5223 byte thumbnail RDOC 007828: [10:53:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007828: [10:53:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007828: [10:53:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007828: [10:53:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007828: [10:53:18] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 007828: [10:53:19] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007828: [10:53:19] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 007828: [10:53:19] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007828: [10:53:19] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007828: [10:53:19] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007828: [10:53:19] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007828: [10:53:19] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007828: [10:53:19] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007828: [10:53:19] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 007828: [10:53:19] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007828: [10:53:19] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007828: [10:53:19] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 007828: [10:53:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007828: [10:53:19] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 124.704 ms RDOC 007828: [10:53:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 001112: [10:53:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001112: [10:53:19] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001112: [10:53:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001112: [10:53:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001112: [10:53:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5276 RDOC 005276: [10:53:20] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005276: [10:53:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005276: [10:53:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005276: [10:53:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005276: [10:53:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005276: [10:53:20] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005276: [10:53:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005276: [10:53:20] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005276: [10:53:20] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005276: [10:53:20] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005276: [10:53:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005276: [10:53:20] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005276: [10:53:20] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005276: [10:53:20] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005276: [10:53:20] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001112: [10:53:20] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5276] RDOC 005276: [10:53:20] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005276: [10:53:20] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005276: [10:53:20] gl_driver.cpp(1163) - Log - Created new sharegroup 000002AFE09AA4F0 RDOC 005276: [10:53:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005276: [10:53:20] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005276: [10:53:20] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 005276: [10:53:20] gl_driver.cpp(1062) - Log - Deleting shader group 000002AFE09AA4F0 RDOC 005276: [10:53:20] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005276: [10:53:20] gl_driver.cpp(1163) - Log - Created new sharegroup 000002AFE09AA4B0 RDOC 005276: [10:53:20] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005276: [10:53:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005276: [10:53:20] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005276: [10:53:20] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 005276: [10:53:20] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005276: [10:53:26] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003700D4 RDOC 001112: [10:53:26] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001112: [10:53:26] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005276: [10:53:26] gl_driver.cpp(2133) - Log - Starting capture RDOC 005276: [10:53:26] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 005276: [10:53:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398848 bytes to 9230612 (0.41 %) RDOC 005276: [10:53:27] gl_driver.cpp(2352) - Log - Captured GL frame with 2128.027771 MB capture section in 0.504933 seconds RDOC 005276: [10:53:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005276: [10:53:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005276: [10:53:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001112: [10:53:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (9240362 bytes) (time 1636023207) 5116 byte thumbnail RDOC 001112: [10:53:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001112: [10:53:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001112: [10:53:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001112: [10:53:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001112: [10:53:28] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 001112: [10:53:28] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001112: [10:53:28] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 001112: [10:53:28] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001112: [10:53:28] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001112: [10:53:28] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001112: [10:53:28] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001112: [10:53:28] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001112: [10:53:28] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 001112: [10:53:28] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 001112: [10:53:28] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001112: [10:53:28] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001112: [10:53:28] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 001112: [10:53:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001112: [10:53:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001112: [10:53:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001112: [10:53:33] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001112: [10:53:33] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001112: [10:53:33] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 4261.320 ms RDOC 001112: [10:53:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 006904: [10:53:38] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006904: [10:53:38] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006904: [10:53:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006904: [10:53:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006904: [10:53:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8180 RDOC 008180: [10:53:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008180: [10:53:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008180: [10:53:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008180: [10:53:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008180: [10:53:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008180: [10:53:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008180: [10:53:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008180: [10:53:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008180: [10:53:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008180: [10:53:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008180: [10:53:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008180: [10:53:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008180: [10:53:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008180: [10:53:39] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008180: [10:53:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008180: [10:53:39] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006904: [10:53:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8180] RDOC 008180: [10:53:39] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008180: [10:53:39] gl_driver.cpp(1163) - Log - Created new sharegroup 000001581150B280 RDOC 008180: [10:53:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008180: [10:53:39] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 008180: [10:53:39] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 008180: [10:53:39] gl_driver.cpp(1062) - Log - Deleting shader group 000001581150B280 RDOC 008180: [10:53:39] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008180: [10:53:39] gl_driver.cpp(1163) - Log - Created new sharegroup 000001581150B180 RDOC 008180: [10:53:39] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008180: [10:53:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008180: [10:53:39] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 008180: [10:53:39] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 008180: [10:53:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008180: [10:53:39] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000570358 RDOC 006904: [10:53:39] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006904: [10:53:39] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008180: [10:53:52] gl_driver.cpp(2133) - Log - Starting capture RDOC 008180: [10:53:52] gl_driver.cpp(2204) - Log - Finished capture, Frame 50000 RDOC 008180: [10:53:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28480 bytes to 3258 (11.44 %) RDOC 008180: [10:53:52] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027161 MB capture section in 0.015233 seconds RDOC 008180: [10:53:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008180: [10:53:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 008180: [10:53:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 006904: [10:53:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (13008 bytes) (time 1636023232) 5116 byte thumbnail RDOC 006904: [10:53:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 006904: [10:53:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006904: [10:53:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006904: [10:53:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006904: [10:53:53] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 006904: [10:53:53] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006904: [10:53:53] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 006904: [10:53:53] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006904: [10:53:53] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006904: [10:53:53] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006904: [10:53:53] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006904: [10:53:53] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006904: [10:53:53] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006904: [10:53:53] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 006904: [10:53:53] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006904: [10:53:53] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006904: [10:53:53] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006904: [10:53:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006904: [10:53:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006904: [10:53:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006904: [10:53:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006904: [10:53:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006904: [10:53:53] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 114.519 ms RDOC 006904: [10:53:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 007256: [10:53:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007256: [10:53:54] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007256: [10:53:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007256: [10:53:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007256: [10:53:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3912 RDOC 003912: [10:53:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 003912: [10:53:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003912: [10:53:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003912: [10:53:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003912: [10:53:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003912: [10:53:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003912: [10:53:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003912: [10:53:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003912: [10:53:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003912: [10:53:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003912: [10:53:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003912: [10:53:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003912: [10:53:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003912: [10:53:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003912: [10:53:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007256: [10:53:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3912] RDOC 003912: [10:53:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003912: [10:53:54] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003912: [10:53:54] gl_driver.cpp(1163) - Log - Created new sharegroup 0000023D1FDC8850 RDOC 003912: [10:53:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003912: [10:53:54] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 003912: [10:53:54] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 003912: [10:53:54] gl_driver.cpp(1062) - Log - Deleting shader group 0000023D1FDC8850 RDOC 003912: [10:53:54] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003912: [10:53:54] gl_driver.cpp(1163) - Log - Created new sharegroup 0000023D1FDC8850 RDOC 003912: [10:53:54] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003912: [10:53:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003912: [10:53:54] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 003912: [10:53:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 003912: [10:53:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003912: [10:53:54] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000130186 RDOC 007256: [10:53:54] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007256: [10:53:54] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003912: [10:53:54] gl_driver.cpp(2133) - Log - Starting capture RDOC 003912: [10:53:54] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 003912: [10:53:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29696 bytes to 3555 (11.97 %) RDOC 003912: [10:53:54] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028320 MB capture section in 0.027484 seconds RDOC 003912: [10:53:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003912: [10:53:54] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 003912: [10:53:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007256: [10:53:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13305 bytes) (time 1636023234) 5116 byte thumbnail RDOC 007256: [10:53:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 007256: [10:53:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007256: [10:53:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007256: [10:53:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007256: [10:53:55] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 007256: [10:53:56] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007256: [10:53:56] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 007256: [10:53:56] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007256: [10:53:56] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007256: [10:53:56] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007256: [10:53:56] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007256: [10:53:56] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007256: [10:53:56] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007256: [10:53:56] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 007256: [10:53:56] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007256: [10:53:56] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007256: [10:53:56] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 007256: [10:53:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007256: [10:53:56] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007256: [10:53:56] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007256: [10:53:56] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007256: [10:53:56] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007256: [10:53:56] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 119.982 ms RDOC 007256: [10:53:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68
RDOC 009788: [10:53:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009788: [10:53:56] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009788: [10:53:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009788: [10:53:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009788: [10:53:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 9772 RDOC 009772: [10:53:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 009772: [10:53:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009772: [10:53:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009772: [10:53:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009772: [10:53:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009772: [10:53:57] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 009772: [10:53:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009772: [10:53:57] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 009772: [10:53:57] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 009772: [10:53:57] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 009772: [10:53:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009772: [10:53:57] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 009772: [10:53:57] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 009772: [10:53:57] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 009772: [10:53:57] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009772: [10:53:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009788: [10:53:57] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [9772] RDOC 009772: [10:53:57] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009772: [10:53:57] gl_driver.cpp(1163) - Log - Created new sharegroup 0000027814AD9B50 RDOC 009772: [10:53:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009772: [10:53:57] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009772: [10:53:57] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 009772: [10:53:57] gl_driver.cpp(1062) - Log - Deleting shader group 0000027814AD9B50 RDOC 009772: [10:53:57] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009772: [10:53:57] gl_driver.cpp(1163) - Log - Created new sharegroup 0000027814AD9010 RDOC 009772: [10:53:57] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009772: [10:53:57] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009772: [10:53:57] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009772: [10:53:57] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 009772: [10:53:57] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009772: [10:53:57] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005B0358 RDOC 009788: [10:53:57] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009788: [10:53:57] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 009772: [10:53:57] gl_driver.cpp(2133) - Log - Starting capture RDOC 009772: [10:53:57] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 009772: [10:53:57] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 998784 bytes to 21334 (2.14 %) RDOC 009772: [10:53:57] gl_driver.cpp(2352) - Log - Captured GL frame with 0.952515 MB capture section in 0.067867 seconds RDOC 009772: [10:53:57] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 009772: [10:53:57] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009772: [10:53:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009788: [10:53:57] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37599 bytes) (time 1636023237) 11171 byte thumbnail RDOC 009788: [10:53:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009788: [10:53:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009788: [10:53:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009788: [10:53:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009788: [10:53:58] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009788: [10:53:58] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009788: [10:53:58] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 009788: [10:53:58] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009788: [10:53:58] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009788: [10:53:58] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009788: [10:53:58] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009788: [10:53:58] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009788: [10:53:58] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 009788: [10:53:58] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 009788: [10:53:58] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009788: [10:53:58] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009788: [10:53:59] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 009788: [10:53:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009788: [10:53:59] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 367.585 ms RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (156 312). Will be clamped (312) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (156 624). Will be clamped (624) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (312 624). Will be clamped (624) RDOC 009788: [10:53:59] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (468 624). Will be clamped (624) RDOC 009788: [10:53:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 005848: [10:53:59] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005848: [10:53:59] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005848: [10:53:59] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005848: [10:54:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005848: [10:54:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2160 RDOC 002160: [10:54:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002160: [10:54:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002160: [10:54:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002160: [10:54:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002160: [10:54:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002160: [10:54:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002160: [10:54:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002160: [10:54:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002160: [10:54:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002160: [10:54:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002160: [10:54:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002160: [10:54:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002160: [10:54:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002160: [10:54:00] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002160: [10:54:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002160: [10:54:00] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005848: [10:54:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2160] RDOC 002160: [10:54:00] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002160: [10:54:00] gl_driver.cpp(1163) - Log - Created new sharegroup 00000271ACD1A800 RDOC 002160: [10:54:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002160: [10:54:00] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 002160: [10:54:00] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 002160: [10:54:00] gl_driver.cpp(1062) - Log - Deleting shader group 00000271ACD1A800 RDOC 002160: [10:54:00] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002160: [10:54:00] gl_driver.cpp(1163) - Log - Created new sharegroup 00000271ACD1A740 RDOC 002160: [10:54:00] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002160: [10:54:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002160: [10:54:00] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 002160: [10:54:00] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 002160: [10:54:00] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002160: [10:54:00] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFEE01093F - possibly stale. Using new DC 000000006A010949 to ensure context is rebound properly RDOC 002160: [10:54:00] gl_driver.cpp(1151) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 002160: [10:54:00] gl_driver.cpp(1169) - Log - Reusing old sharegroup 00000271ACD1A740 RDOC 002160: [10:54:00] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002160: [10:54:00] gl_driver.cpp(1151) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 002160: [10:54:00] gl_driver.cpp(1169) - Log - Reusing old sharegroup 00000271ACD1A740 RDOC 002160: [10:54:00] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 002160: [10:54:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002160: [10:54:00] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 002160: [10:54:00] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002160: [10:54:00] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005848: [10:54:00] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002160: [10:54:00] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005D0358 RDOC 005848: [10:54:00] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002160: [10:54:00] gl_driver.cpp(2133) - Log - Starting capture RDOC 002160: [10:54:05] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 002160: [10:54:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8786752 bytes to 391130 (4.45 %) RDOC 002160: [10:54:05] gl_driver.cpp(2352) - Log - Captured GL frame with 8.379700 MB capture section in 4.688352 seconds RDOC 002160: [10:54:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7417 bytes to 7417 (100.00 %) RDOC 002160: [10:54:05] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002160: [10:54:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 005848: [10:54:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (468729 bytes) (time 1636023245) 69967 byte thumbnail RDOC 005848: [10:54:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 005848: [10:54:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005848: [10:54:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005848: [10:54:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005848: [10:54:06] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005848: [10:54:06] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005848: [10:54:06] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 005848: [10:54:06] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005848: [10:54:06] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005848: [10:54:06] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005848: [10:54:06] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005848: [10:54:06] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005848: [10:54:06] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 005848: [10:54:06] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 005848: [10:54:06] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005848: [10:54:06] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005848: [10:54:07] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 005848: [10:54:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005848: [10:54:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005848: [10:54:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005848: [10:54:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005848: [10:54:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005848: [10:54:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005848: [10:54:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005848: [10:54:07] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005848: [10:54:07] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005848: [10:54:09] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 2679.799 ms RDOC 005848: [10:54:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 005032: [10:54:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005032: [10:54:11] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005032: [10:54:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005032: [10:54:11] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005032: [10:54:11] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4644 RDOC 004644: [10:54:11] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004644: [10:54:11] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004644: [10:54:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004644: [10:54:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004644: [10:54:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004644: [10:54:11] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004644: [10:54:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004644: [10:54:11] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004644: [10:54:11] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004644: [10:54:11] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004644: [10:54:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004644: [10:54:11] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004644: [10:54:11] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004644: [10:54:11] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004644: [10:54:11] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004644: [10:54:11] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005032: [10:54:11] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4644] RDOC 004644: [10:54:11] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004644: [10:54:11] gl_driver.cpp(1163) - Log - Created new sharegroup 00000233F89DA0C0 RDOC 004644: [10:54:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004644: [10:54:11] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 004644: [10:54:11] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 004644: [10:54:11] gl_driver.cpp(1062) - Log - Deleting shader group 00000233F89DA0C0 RDOC 004644: [10:54:11] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004644: [10:54:11] gl_driver.cpp(1163) - Log - Created new sharegroup 00000233F89DA100 RDOC 004644: [10:54:11] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004644: [10:54:11] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004644: [10:54:11] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 004644: [10:54:11] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 004644: [10:54:11] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005032: [10:54:11] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004644: [10:54:11] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005F0358 RDOC 005032: [10:54:11] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004644: [10:54:11] gl_driver.cpp(2133) - Log - Starting capture RDOC 004644: [10:54:11] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 004644: [10:54:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8028544 bytes to 112205 (1.40 %) RDOC 004644: [10:54:11] gl_driver.cpp(2352) - Log - Captured GL frame with 7.656616 MB capture section in 0.173514 seconds RDOC 004644: [10:54:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6577 bytes to 6577 (100.00 %) RDOC 004644: [10:54:11] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 004644: [10:54:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005032: [10:54:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (128951 bytes) (time 1636023251) 9954 byte thumbnail RDOC 005032: [10:54:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 005032: [10:54:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005032: [10:54:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005032: [10:54:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005032: [10:54:12] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005032: [10:54:13] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005032: [10:54:13] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 005032: [10:54:13] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005032: [10:54:13] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005032: [10:54:13] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005032: [10:54:13] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005032: [10:54:13] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005032: [10:54:13] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 005032: [10:54:13] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 005032: [10:54:13] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005032: [10:54:13] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005032: [10:54:13] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 005032: [10:54:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005032: [10:54:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005032: [10:54:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005032: [10:54:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005032: [10:54:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005032: [10:54:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005032: [10:54:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005032: [10:54:13] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005032: [10:54:13] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005032: [10:54:13] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 255.570 ms RDOC 005032: [10:54:13] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 15.873 ms RDOC 005032: [10:54:13] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.017 ms RDOC 005032: [10:54:13] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 8.340 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.763 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 58.757 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 9.476 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.391 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.617 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 6.625 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.833 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.537 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.453 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.468 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 8.873 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 2.034 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.231 ms RDOC 005032: [10:54:14] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.684 ms RDOC 005032: [10:54:15] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.538 ms RDOC 005032: [10:54:15] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 5.322 ms RDOC 005032: [10:54:15] gl_overlay.cpp(1840) - Log - Timer Quad Overdraw - 1.991 ms RDOC 005032: [10:54:15] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 3.879 ms RDOC 005032: [10:54:15] gl_overlay.cpp(1421) - Log - Timer Triangle Size - 0.709 ms RDOC 005032: [10:54:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68
RDOC 006820: [10:54:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006820: [10:54:15] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006820: [10:54:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006820: [10:54:15] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006820: [10:54:15] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2148 RDOC 002148: [10:54:15] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002148: [10:54:15] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002148: [10:54:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002148: [10:54:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002148: [10:54:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002148: [10:54:15] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002148: [10:54:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002148: [10:54:15] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002148: [10:54:15] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002148: [10:54:15] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002148: [10:54:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002148: [10:54:15] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002148: [10:54:15] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002148: [10:54:15] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002148: [10:54:15] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006820: [10:54:15] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2148] RDOC 002148: [10:54:15] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002148: [10:54:15] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002148: [10:54:15] gl_driver.cpp(1163) - Log - Created new sharegroup 000001FDC11CB6D0 RDOC 002148: [10:54:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002148: [10:54:15] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 002148: [10:54:15] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 002148: [10:54:15] gl_driver.cpp(1062) - Log - Deleting shader group 000001FDC11CB6D0 RDOC 002148: [10:54:15] gl_driver.cpp(1151) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002148: [10:54:15] gl_driver.cpp(1163) - Log - Created new sharegroup 000001FDC11CBF10 RDOC 002148: [10:54:15] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002148: [10:54:15] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002148: [10:54:15] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 002148: [10:54:15] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000610358 RDOC 006820: [10:54:15] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006820: [10:54:16] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002148: [10:54:16] gl_driver.cpp(2133) - Log - Starting capture RDOC 002148: [10:54:16] gl_driver.cpp(2204) - Log - Finished capture, Frame 6 RDOC 002148: [10:54:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30336 bytes to 3444 (11.35 %) RDOC 002148: [10:54:16] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028931 MB capture section in 0.043532 seconds RDOC 002148: [10:54:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 002148: [10:54:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002148: [10:54:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006820: [10:54:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 6) (14186 bytes) (time 1636023256) 6102 byte thumbnail RDOC 006820: [10:54:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006820: [10:54:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006820: [10:54:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006820: [10:54:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006820: [10:54:17] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006820: [10:54:17] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006820: [10:54:17] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 006820: [10:54:17] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006820: [10:54:17] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006820: [10:54:17] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006820: [10:54:17] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006820: [10:54:17] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006820: [10:54:17] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006820: [10:54:17] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 006820: [10:54:17] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006820: [10:54:17] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006820: [10:54:17] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006820: [10:54:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006820: [10:54:17] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 168.680 ms RDOC 006820: [10:54:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 002256: [10:54:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002256: [10:54:18] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002256: [10:54:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002256: [10:54:18] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002256: [10:54:18] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4328 RDOC 004328: [10:54:18] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004328: [10:54:18] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004328: [10:54:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004328: [10:54:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004328: [10:54:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004328: [10:54:18] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004328: [10:54:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004328: [10:54:18] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004328: [10:54:18] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004328: [10:54:18] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004328: [10:54:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004328: [10:54:18] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004328: [10:54:18] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004328: [10:54:18] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004328: [10:54:18] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004328: [10:54:18] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002256: [10:54:18] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4328] RDOC 004328: [10:54:18] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004328: [10:54:18] gl_driver.cpp(1163) - Log - Created new sharegroup 000002BA7BF0DF40 RDOC 004328: [10:54:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004328: [10:54:18] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 004328: [10:54:18] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 004328: [10:54:18] gl_driver.cpp(1062) - Log - Deleting shader group 000002BA7BF0DF40 RDOC 004328: [10:54:18] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004328: [10:54:18] gl_driver.cpp(1163) - Log - Created new sharegroup 000002BA7BF0E280 RDOC 004328: [10:54:18] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004328: [10:54:18] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 004328: [10:54:18] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 004328: [10:54:18] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 004328: [10:54:18] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002256: [10:54:18] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004328: [10:54:18] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0186 RDOC 002256: [10:54:18] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 004328: [10:54:19] gl_driver.cpp(2133) - Log - Starting capture RDOC 004328: [10:54:19] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 004328: [10:54:19] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3556 (12.03 %) RDOC 004328: [10:54:19] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028198 MB capture section in 0.027951 seconds RDOC 004328: [10:54:19] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004328: [10:54:19] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 004328: [10:54:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002256: [10:54:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14019 bytes) (time 1636023259) 5829 byte thumbnail RDOC 002256: [10:54:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002256: [10:54:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002256: [10:54:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002256: [10:54:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002256: [10:54:20] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 002256: [10:54:20] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002256: [10:54:20] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 002256: [10:54:20] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 002256: [10:54:20] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 002256: [10:54:20] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 002256: [10:54:20] gl_common.cpp( 99) - Log - Function pointers available: RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002256: [10:54:20] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002256: [10:54:20] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 002256: [10:54:20] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 002256: [10:54:20] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002256: [10:54:20] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 002256: [10:54:20] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 002256: [10:54:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002256: [10:54:20] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002256: [10:54:20] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002256: [10:54:20] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002256: [10:54:20] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002256: [10:54:20] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 118.144 ms RDOC 002256: [10:54:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 010432: [10:54:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010432: [10:54:21] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010432: [10:54:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010432: [10:54:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010432: [10:54:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3976 RDOC 003976: [10:54:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 003976: [10:54:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003976: [10:54:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003976: [10:54:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003976: [10:54:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003976: [10:54:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003976: [10:54:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003976: [10:54:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003976: [10:54:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003976: [10:54:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003976: [10:54:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003976: [10:54:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003976: [10:54:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003976: [10:54:21] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003976: [10:54:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003976: [10:54:21] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010432: [10:54:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3976] RDOC 003976: [10:54:21] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003976: [10:54:21] gl_driver.cpp(1163) - Log - Created new sharegroup 0000020895519C00 RDOC 003976: [10:54:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003976: [10:54:21] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 003976: [10:54:21] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 003976: [10:54:21] gl_driver.cpp(1062) - Log - Deleting shader group 0000020895519C00 RDOC 003976: [10:54:21] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003976: [10:54:21] gl_driver.cpp(1163) - Log - Created new sharegroup 00000208955199C0 RDOC 003976: [10:54:21] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003976: [10:54:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 003976: [10:54:21] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 003976: [10:54:21] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 003976: [10:54:21] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003976: [10:54:21] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A028C RDOC 010432: [10:54:21] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010432: [10:54:21] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 003976: [10:54:21] gl_driver.cpp(2133) - Log - Starting capture RDOC 003976: [10:54:21] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 003976: [10:54:21] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32128 bytes to 3711 (11.55 %) RDOC 003976: [10:54:21] gl_driver.cpp(2352) - Log - Captured GL frame with 0.030640 MB capture section in 0.035422 seconds RDOC 003976: [10:54:21] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003976: [10:54:21] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 003976: [10:54:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010432: [10:54:21] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13461 bytes) (time 1636023261) 5116 byte thumbnail RDOC 010432: [10:54:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 010432: [10:54:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010432: [10:54:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010432: [10:54:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010432: [10:54:22] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 010432: [10:54:22] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010432: [10:54:22] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 010432: [10:54:22] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010432: [10:54:22] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010432: [10:54:22] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010432: [10:54:22] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010432: [10:54:22] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010432: [10:54:22] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 010432: [10:54:22] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 010432: [10:54:22] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010432: [10:54:22] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010432: [10:54:23] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 010432: [10:54:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010432: [10:54:23] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010432: [10:54:23] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010432: [10:54:23] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010432: [10:54:23] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010432: [10:54:23] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 132.312 ms RDOC 010432: [10:54:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 012232: [10:54:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 012232: [10:54:23] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 012232: [10:54:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012232: [10:54:23] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012232: [10:54:23] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10564 RDOC 010564: [10:54:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010564: [10:54:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010564: [10:54:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010564: [10:54:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010564: [10:54:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010564: [10:54:23] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010564: [10:54:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010564: [10:54:23] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010564: [10:54:23] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010564: [10:54:23] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010564: [10:54:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010564: [10:54:23] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010564: [10:54:23] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010564: [10:54:23] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010564: [10:54:23] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012232: [10:54:23] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10564] RDOC 010564: [10:54:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010564: [10:54:24] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010564: [10:54:24] gl_driver.cpp(1163) - Log - Created new sharegroup 000002620857AF20 RDOC 010564: [10:54:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010564: [10:54:24] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 010564: [10:54:24] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 010564: [10:54:24] gl_driver.cpp(1062) - Log - Deleting shader group 000002620857AF20 RDOC 010564: [10:54:24] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010564: [10:54:24] gl_driver.cpp(1163) - Log - Created new sharegroup 000002620857B660 RDOC 010564: [10:54:24] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010564: [10:54:24] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 010564: [10:54:24] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 010564: [10:54:24] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 010564: [10:54:24] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012232: [10:54:24] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010564: [10:54:24] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000680358 RDOC 012232: [10:54:24] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 010564: [10:54:24] gl_driver.cpp(2133) - Log - Starting capture RDOC 010564: [10:54:24] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010564: [10:54:24] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010564: [10:54:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33920 bytes to 4823 (14.22 %) RDOC 010564: [10:54:24] gl_driver.cpp(2352) - Log - Captured GL frame with 0.032349 MB capture section in 0.127630 seconds RDOC 010564: [10:54:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 12005 bytes to 12005 (100.00 %) RDOC 010564: [10:54:24] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010564: [10:54:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 012232: [10:54:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (25089 bytes) (time 1636023264) 8046 byte thumbnail RDOC 012232: [10:54:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 012232: [10:54:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012232: [10:54:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012232: [10:54:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012232: [10:54:25] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 012232: [10:54:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012232: [10:54:25] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 012232: [10:54:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 012232: [10:54:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 012232: [10:54:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 012232: [10:54:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012232: [10:54:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012232: [10:54:25] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 012232: [10:54:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 012232: [10:54:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012232: [10:54:25] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 012232: [10:54:25] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 012232: [10:54:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 012232: [10:54:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012232: [10:54:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012232: [10:54:25] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012232: [10:54:25] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:25] gl_initstate.cpp(1830) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012232: [10:54:25] gl_initstate.cpp(1831) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012232: [10:54:26] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 177.142 ms RDOC 012232: [10:54:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 000924: [10:54:26] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 000924: [10:54:26] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 000924: [10:54:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000924: [10:54:26] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000924: [10:54:26] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5860 RDOC 005860: [10:54:27] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005860: [10:54:27] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005860: [10:54:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005860: [10:54:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005860: [10:54:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005860: [10:54:27] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005860: [10:54:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005860: [10:54:27] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005860: [10:54:27] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005860: [10:54:27] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005860: [10:54:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005860: [10:54:27] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005860: [10:54:27] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005860: [10:54:27] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005860: [10:54:27] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005860: [10:54:27] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000924: [10:54:27] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5860] RDOC 005860: [10:54:27] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005860: [10:54:27] gl_driver.cpp(1163) - Log - Created new sharegroup 00000197951672F0 RDOC 005860: [10:54:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005860: [10:54:27] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005860: [10:54:27] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 005860: [10:54:27] gl_driver.cpp(1062) - Log - Deleting shader group 00000197951672F0 RDOC 005860: [10:54:27] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005860: [10:54:27] gl_driver.cpp(1163) - Log - Created new sharegroup 0000019795167AB0 RDOC 005860: [10:54:27] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005860: [10:54:27] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005860: [10:54:27] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005860: [10:54:27] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 005860: [10:54:27] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000924: [10:54:27] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005860: [10:54:27] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000F0292 RDOC 000924: [10:54:27] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005860: [10:54:27] gl_driver.cpp(2133) - Log - Starting capture RDOC 005860: [10:54:27] gl_driver.cpp(2204) - Log - Finished capture, Frame 200 RDOC 005860: [10:54:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13050 (10.44 %) RDOC 005860: [10:54:27] gl_driver.cpp(2352) - Log - Captured GL frame with 0.119202 MB capture section in 0.018105 seconds RDOC 005860: [10:54:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 005860: [10:54:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005860: [10:54:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 000924: [10:54:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (26465 bytes) (time 1636023267) 7788 byte thumbnail RDOC 000924: [10:54:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 000924: [10:54:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000924: [10:54:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000924: [10:54:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000924: [10:54:28] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 000924: [10:54:29] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 000924: [10:54:29] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 000924: [10:54:29] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 000924: [10:54:29] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 000924: [10:54:29] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 000924: [10:54:29] gl_common.cpp( 99) - Log - Function pointers available: RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000924: [10:54:29] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000924: [10:54:29] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 000924: [10:54:29] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 000924: [10:54:29] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 000924: [10:54:29] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 000924: [10:54:29] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 000924: [10:54:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 000924: [10:54:29] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 191.375 ms RDOC 000924: [10:54:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 004460: [10:54:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004460: [10:54:29] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004460: [10:54:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004460: [10:54:30] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004460: [10:54:30] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5632 RDOC 005632: [10:54:30] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005632: [10:54:30] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005632: [10:54:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005632: [10:54:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005632: [10:54:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005632: [10:54:30] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005632: [10:54:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005632: [10:54:30] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005632: [10:54:30] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005632: [10:54:30] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005632: [10:54:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005632: [10:54:30] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005632: [10:54:30] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005632: [10:54:30] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005632: [10:54:30] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005632: [10:54:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004460: [10:54:30] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5632] RDOC 005632: [10:54:30] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005632: [10:54:30] gl_driver.cpp(1163) - Log - Created new sharegroup 0000020BBD5EBBE0 RDOC 005632: [10:54:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005632: [10:54:30] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005632: [10:54:30] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 005632: [10:54:30] gl_driver.cpp(1062) - Log - Deleting shader group 0000020BBD5EBBE0 RDOC 005632: [10:54:30] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005632: [10:54:30] gl_driver.cpp(1163) - Log - Created new sharegroup 0000020BBD5EB8A0 RDOC 005632: [10:54:30] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005632: [10:54:30] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 005632: [10:54:30] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 005632: [10:54:30] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 005632: [10:54:30] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005632: [10:54:30] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000010028C RDOC 004460: [10:54:30] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004460: [10:54:30] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 005632: [10:54:30] gl_driver.cpp(2133) - Log - Starting capture RDOC 005632: [10:54:30] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 005632: [10:54:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3768 (13.11 %) RDOC 005632: [10:54:30] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027405 MB capture section in 0.027581 seconds RDOC 005632: [10:54:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 005632: [10:54:30] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005632: [10:54:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 004460: [10:54:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (18011 bytes) (time 1636023270) 8936 byte thumbnail RDOC 004460: [10:54:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 004460: [10:54:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004460: [10:54:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004460: [10:54:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004460: [10:54:31] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 004460: [10:54:31] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 004460: [10:54:31] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 004460: [10:54:31] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 004460: [10:54:31] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 004460: [10:54:31] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 004460: [10:54:31] gl_common.cpp( 99) - Log - Function pointers available: RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004460: [10:54:31] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004460: [10:54:31] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 004460: [10:54:31] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 004460: [10:54:31] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 004460: [10:54:31] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 004460: [10:54:32] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 004460: [10:54:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004460: [10:54:32] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 124.631 ms RDOC 004460: [10:54:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 003180: [10:54:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003180: [10:54:32] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003180: [10:54:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003180: [10:54:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003180: [10:54:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8644 RDOC 008644: [10:54:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008644: [10:54:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008644: [10:54:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008644: [10:54:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008644: [10:54:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008644: [10:54:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008644: [10:54:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008644: [10:54:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008644: [10:54:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008644: [10:54:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008644: [10:54:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008644: [10:54:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008644: [10:54:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008644: [10:54:32] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008644: [10:54:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003180: [10:54:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8644] RDOC 008644: [10:54:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008644: [10:54:33] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008644: [10:54:33] gl_driver.cpp(1163) - Log - Created new sharegroup 000001D0C3EA8460 RDOC 008644: [10:54:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 008644: [10:54:33] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 008644: [10:54:33] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 008644: [10:54:33] gl_driver.cpp(1062) - Log - Deleting shader group 000001D0C3EA8460 RDOC 008644: [10:54:33] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008644: [10:54:33] gl_driver.cpp(1163) - Log - Created new sharegroup 000001D0C3EA7D60 RDOC 008644: [10:54:33] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008644: [10:54:33] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 008644: [10:54:33] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 008644: [10:54:33] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 008644: [10:54:33] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 008644: [10:54:33] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006E0358 RDOC 003180: [10:54:33] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003180: [10:54:33] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 008644: [10:54:33] gl_driver.cpp(2133) - Log - Starting capture RDOC 008644: [10:54:33] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 008644: [10:54:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16991 (0.87 %) RDOC 008644: [10:54:33] gl_driver.cpp(2352) - Log - Captured GL frame with 1.863708 MB capture section in 0.052954 seconds RDOC 008644: [10:54:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 008644: [10:54:33] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 008644: [10:54:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003180: [10:54:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (29416 bytes) (time 1636023273) 7478 byte thumbnail RDOC 003180: [10:54:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003180: [10:54:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003180: [10:54:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003180: [10:54:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003180: [10:54:34] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 003180: [10:54:34] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 003180: [10:54:34] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 003180: [10:54:34] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 003180: [10:54:34] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 003180: [10:54:34] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 003180: [10:54:34] gl_common.cpp( 99) - Log - Function pointers available: RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003180: [10:54:34] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003180: [10:54:34] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 003180: [10:54:34] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 003180: [10:54:34] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 003180: [10:54:34] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 003180: [10:54:34] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 003180: [10:54:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003180: [10:54:34] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 117.230 ms RDOC 003180: [10:54:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 011848: [10:54:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011848: [10:54:35] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011848: [10:54:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011848: [10:54:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011848: [10:54:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1772 RDOC 001772: [10:54:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001772: [10:54:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001772: [10:54:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001772: [10:54:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001772: [10:54:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001772: [10:54:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001772: [10:54:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001772: [10:54:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001772: [10:54:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001772: [10:54:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001772: [10:54:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001772: [10:54:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001772: [10:54:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001772: [10:54:35] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001772: [10:54:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001772: [10:54:35] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011848: [10:54:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1772] RDOC 001772: [10:54:35] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001772: [10:54:35] gl_driver.cpp(1163) - Log - Created new sharegroup 000001E3AAB289B0 RDOC 001772: [10:54:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001772: [10:54:35] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 001772: [10:54:35] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 001772: [10:54:35] gl_driver.cpp(1062) - Log - Deleting shader group 000001E3AAB289B0 RDOC 001772: [10:54:35] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001772: [10:54:35] gl_driver.cpp(1163) - Log - Created new sharegroup 000001E3AAB284F0 RDOC 001772: [10:54:35] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001772: [10:54:35] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 001772: [10:54:35] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 001772: [10:54:35] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 001772: [10:54:35] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001772: [10:54:36] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000014028C RDOC 011848: [10:54:36] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011848: [10:54:36] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 001772: [10:54:36] gl_driver.cpp(2133) - Log - Starting capture RDOC 001772: [10:54:36] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 001772: [10:54:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3282 (11.47 %) RDOC 001772: [10:54:36] gl_driver.cpp(2352) - Log - Captured GL frame with 0.027283 MB capture section in 0.031563 seconds RDOC 001772: [10:54:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001772: [10:54:36] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 001772: [10:54:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 011848: [10:54:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13032 bytes) (time 1636023276) 5116 byte thumbnail RDOC 011848: [10:54:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 011848: [10:54:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011848: [10:54:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011848: [10:54:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011848: [10:54:37] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011848: [10:54:37] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011848: [10:54:37] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 011848: [10:54:37] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011848: [10:54:37] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011848: [10:54:37] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011848: [10:54:37] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011848: [10:54:37] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011848: [10:54:37] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011848: [10:54:37] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 011848: [10:54:37] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011848: [10:54:37] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011848: [10:54:37] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011848: [10:54:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011848: [10:54:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011848: [10:54:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011848: [10:54:37] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011848: [10:54:37] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011848: [10:54:37] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 113.511 ms RDOC 011848: [10:54:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 001420: [10:54:38] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001420: [10:54:38] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001420: [10:54:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001420: [10:54:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001420: [10:54:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12104 RDOC 012104: [10:54:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 012104: [10:54:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012104: [10:54:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012104: [10:54:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012104: [10:54:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012104: [10:54:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012104: [10:54:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012104: [10:54:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012104: [10:54:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012104: [10:54:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012104: [10:54:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012104: [10:54:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012104: [10:54:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012104: [10:54:39] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012104: [10:54:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001420: [10:54:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12104] RDOC 012104: [10:54:39] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012104: [10:54:39] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012104: [10:54:39] gl_driver.cpp(1163) - Log - Created new sharegroup 0000024D9BC7C860 RDOC 012104: [10:54:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 012104: [10:54:39] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 012104: [10:54:39] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 012104: [10:54:39] gl_driver.cpp(1062) - Log - Deleting shader group 0000024D9BC7C860 RDOC 012104: [10:54:39] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012104: [10:54:39] gl_driver.cpp(1163) - Log - Created new sharegroup 0000024D9BC7CAA0 RDOC 012104: [10:54:39] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012104: [10:54:39] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 012104: [10:54:39] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 012104: [10:54:39] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 012104: [10:54:39] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 012104: [10:54:39] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000720358 RDOC 001420: [10:54:39] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001420: [10:54:39] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 012104: [10:54:39] gl_driver.cpp(2133) - Log - Starting capture RDOC 012104: [10:54:39] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 012104: [10:54:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 3356 (11.04 %) RDOC 012104: [10:54:39] gl_driver.cpp(2352) - Log - Captured GL frame with 0.028992 MB capture section in 0.028802 seconds RDOC 012104: [10:54:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012104: [10:54:39] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012104: [10:54:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001420: [10:54:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (13106 bytes) (time 1636023279) 5116 byte thumbnail RDOC 001420: [10:54:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001420: [10:54:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001420: [10:54:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001420: [10:54:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001420: [10:54:40] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 001420: [10:54:40] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 001420: [10:54:40] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 001420: [10:54:40] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 001420: [10:54:40] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 001420: [10:54:40] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 001420: [10:54:40] gl_common.cpp( 99) - Log - Function pointers available: RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001420: [10:54:40] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001420: [10:54:40] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 001420: [10:54:40] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 001420: [10:54:40] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 001420: [10:54:40] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 001420: [10:54:40] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 001420: [10:54:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001420: [10:54:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001420: [10:54:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001420: [10:54:40] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001420: [10:54:40] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001420: [10:54:40] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 127.938 ms RDOC 001420: [10:54:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 001420: [10:54:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1453 (4.78 %) RDOC 001420: [10:54:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001420: [10:54:41] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 0.573 ms RDOC 001420: [10:54:41] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30400 bytes to 1453 (4.78 %) RDOC 001420: [10:54:41] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 001420: [10:54:41] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 001420: [10:54:41] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 001420: [10:54:41] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 001420: [10:54:41] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 001420: [10:54:41] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 001420: [10:54:41] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 001420: [10:54:41] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 001420: [10:54:41] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 001420: [10:54:41] gl_replay.cpp(2390) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 001420: [10:54:41] gl_replay.cpp( 360) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 001420: [10:54:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 009484: [10:54:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009484: [10:54:41] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009484: [10:54:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009484: [10:54:41] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009484: [10:54:41] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7848 RDOC 007848: [10:54:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 007848: [10:54:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007848: [10:54:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007848: [10:54:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007848: [10:54:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007848: [10:54:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007848: [10:54:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007848: [10:54:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007848: [10:54:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007848: [10:54:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007848: [10:54:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007848: [10:54:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007848: [10:54:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007848: [10:54:41] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007848: [10:54:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007848: [10:54:41] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 009484: [10:54:41] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7848] RDOC 007848: [10:54:41] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007848: [10:54:41] gl_driver.cpp(1163) - Log - Created new sharegroup 0000021D3AD88A20 RDOC 007848: [10:54:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007848: [10:54:41] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007848: [10:54:41] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 007848: [10:54:41] gl_driver.cpp(1062) - Log - Deleting shader group 0000021D3AD88A20 RDOC 007848: [10:54:41] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007848: [10:54:41] gl_driver.cpp(1163) - Log - Created new sharegroup 0000021D3AD88C20 RDOC 007848: [10:54:41] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007848: [10:54:41] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 007848: [10:54:41] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 007848: [10:54:41] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 007848: [10:54:41] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009484: [10:54:41] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007848: [10:54:41] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000018028C RDOC 009484: [10:54:42] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 007848: [10:54:42] gl_driver.cpp(2133) - Log - Starting capture RDOC 007848: [10:54:42] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 007848: [10:54:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14839936 bytes to 67976 (0.46 %) RDOC 007848: [10:54:42] gl_driver.cpp(2352) - Log - Captured GL frame with 14.152466 MB capture section in 0.089456 seconds RDOC 007848: [10:54:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007848: [10:54:42] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 007848: [10:54:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009484: [10:54:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (77505 bytes) (time 1636023282) 4886 byte thumbnail RDOC 009484: [10:54:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 009484: [10:54:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009484: [10:54:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009484: [10:54:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009484: [10:54:43] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 009484: [10:54:43] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009484: [10:54:43] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 009484: [10:54:43] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009484: [10:54:43] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009484: [10:54:43] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009484: [10:54:43] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009484: [10:54:43] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009484: [10:54:43] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 009484: [10:54:43] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 009484: [10:54:43] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009484: [10:54:43] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009484: [10:54:43] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 009484: [10:54:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009484: [10:54:43] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009484: [10:54:43] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009484: [10:54:43] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009484: [10:54:43] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009484: [10:54:43] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 217.691 ms RDOC 009484: [10:54:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 010004: [10:54:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010004: [10:54:44] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010004: [10:54:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010004: [10:54:44] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010004: [10:54:44] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2896 RDOC 002896: [10:54:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002896: [10:54:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002896: [10:54:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002896: [10:54:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002896: [10:54:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002896: [10:54:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002896: [10:54:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002896: [10:54:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002896: [10:54:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002896: [10:54:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002896: [10:54:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002896: [10:54:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002896: [10:54:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002896: [10:54:44] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002896: [10:54:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002896: [10:54:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010004: [10:54:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2896] RDOC 002896: [10:54:44] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002896: [10:54:44] gl_driver.cpp(1163) - Log - Created new sharegroup 000001BC3CD09930 RDOC 002896: [10:54:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 002896: [10:54:44] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 002896: [10:54:44] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 002896: [10:54:44] gl_driver.cpp(1062) - Log - Deleting shader group 000001BC3CD09930 RDOC 002896: [10:54:44] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002896: [10:54:44] gl_driver.cpp(1163) - Log - Created new sharegroup 000001BC3CD096F0 RDOC 002896: [10:54:44] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002896: [10:54:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002896: [10:54:44] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 002896: [10:54:44] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 002896: [10:54:44] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 002896: [10:54:44] gl_driver.cpp(1151) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 002896: [10:54:44] gl_driver.cpp(1163) - Log - Created new sharegroup 000001BC3D551B60 RDOC 002896: [10:54:44] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002896: [10:54:44] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 002896: [10:54:44] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 010004: [10:54:44] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002896: [10:54:47] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B0112 RDOC 010004: [10:54:47] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 002896: [10:54:47] gl_driver.cpp(2133) - Log - Starting capture RDOC 002896: [10:54:47] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 002896: [10:54:47] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5938 (1.03 %) RDOC 002896: [10:54:47] gl_driver.cpp(2352) - Log - Captured GL frame with 0.550049 MB capture section in 0.053824 seconds RDOC 002896: [10:54:47] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 002896: [10:54:47] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 002896: [10:54:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 010004: [10:54:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (12596 bytes) (time 1636023287) 2530 byte thumbnail RDOC 010004: [10:54:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 010004: [10:54:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010004: [10:54:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010004: [10:54:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010004: [10:54:49] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 010004: [10:54:49] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010004: [10:54:49] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 010004: [10:54:49] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010004: [10:54:49] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010004: [10:54:49] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010004: [10:54:49] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010004: [10:54:49] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010004: [10:54:49] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 010004: [10:54:49] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 010004: [10:54:49] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010004: [10:54:49] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010004: [10:54:49] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 010004: [10:54:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010004: [10:54:49] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010004: [10:54:49] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010004: [10:54:49] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010004: [10:54:49] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010004: [10:54:49] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 118.352 ms RDOC 010004: [10:54:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68
RDOC 010700: [10:54:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010700: [10:54:50] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010700: [10:54:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [10:54:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [10:54:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6188 RDOC 006188: [10:54:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006188: [10:54:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006188: [10:54:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006188: [10:54:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006188: [10:54:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006188: [10:54:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006188: [10:54:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006188: [10:54:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006188: [10:54:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006188: [10:54:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006188: [10:54:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006188: [10:54:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006188: [10:54:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006188: [10:54:50] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006188: [10:54:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006188: [10:54:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010700: [10:54:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6188] RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006188: [10:54:50] gl_driver.cpp(1163) - Log - Created new sharegroup 000002C4F0E1B350 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 006188: [10:54:50] gl_driver.cpp(1062) - Log - Deleting shader group 000002C4F0E1B350 RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006188: [10:54:50] gl_driver.cpp(1163) - Log - Created new sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFBF010914 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000010002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000020002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000030002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000040002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000050002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000060002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000070002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000080002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000090002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000000A0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000000B0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000000C0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000000D0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000000E0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000000F0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000100002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000110002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000120002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000130002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000140002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000150002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000160002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000170002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000180002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000190002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000001A0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000001B0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000001C0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000001D0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000001E0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000001F0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000200002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000210002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000220002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000230002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000240002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000250002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000260002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000270002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000280002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000290002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000002A0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000002B0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000002C0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000002D0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000002E0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000002F0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000300002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000310002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000320002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000330002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000340002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000350002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000360002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000370002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000380002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 0000000000390002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000003A0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000003B0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 006188: [10:54:50] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:50] gl_driver.cpp(1151) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:50] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:50] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 006188: [10:54:50] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:50] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:50] gl_driver.cpp(1038) - Log - Deleting context 00000000003C0002 RDOC 006188: [10:54:50] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000003D0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000003E0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000003F0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000400002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000410002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000420002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000430002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000440002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000450002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000460002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000470002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000480002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000490002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000004A0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000004B0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000004C0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000004D0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000004E0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000004F0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000500002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000510002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000520002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000530002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000540002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000550002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000560002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000570002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000580002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000590002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000005A0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000005B0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000005C0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000005D0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000005E0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 00000000005F0002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000600002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000610002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000620002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000630002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 006188: [10:54:51] wgl_hooks.cpp( 109) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF95010B22 - possibly stale. Using new DC FFFFFFFFBF010914 to ensure context is rebound properly RDOC 006188: [10:54:51] gl_driver.cpp(1151) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 006188: [10:54:51] gl_driver.cpp(1169) - Log - Reusing old sharegroup 000002C4F0E1B210 RDOC 006188: [10:54:51] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 006188: [10:54:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006188: [10:54:51] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006188: [10:54:51] gl_driver.cpp(1038) - Log - Deleting context 0000000000640002 RDOC 006188: [10:54:51] core.cpp(1861) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 006188: [10:54:51] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000780358 RDOC 010700: [10:54:51] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010700: [10:54:51] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 006188: [10:54:51] gl_driver.cpp(2133) - Log - Starting capture RDOC 006188: [10:54:51] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 006188: [10:54:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5024 (13.11 %) RDOC 006188: [10:54:51] gl_driver.cpp(2352) - Log - Captured GL frame with 0.036560 MB capture section in 0.054346 seconds RDOC 006188: [10:54:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4634 bytes to 4634 (100.00 %) RDOC 006188: [10:54:51] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 006188: [10:54:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010700: [10:54:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (21882 bytes) (time 1636023291) 12009 byte thumbnail RDOC 010700: [10:54:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010700: [10:54:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010700: [10:54:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010700: [10:54:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010700: [10:54:52] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 010700: [10:54:52] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 010700: [10:54:52] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 010700: [10:54:52] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 010700: [10:54:52] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 010700: [10:54:52] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 010700: [10:54:52] gl_common.cpp( 99) - Log - Function pointers available: RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010700: [10:54:52] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010700: [10:54:52] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 010700: [10:54:52] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 010700: [10:54:52] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 010700: [10:54:52] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 010700: [10:54:53] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 010700: [10:54:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010700: [10:54:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010700: [10:54:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010700: [10:54:53] gl_shader_refl.cpp( 523) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010700: [10:54:53] gl_shader_refl.cpp( 260) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010700: [10:54:53] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 139.867 ms RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 010700: [10:54:53] gl_replay.cpp( 383) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 010700: [10:54:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 011400: [10:54:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011400: [10:54:53] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011400: [10:54:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011400: [10:54:53] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011400: [10:54:53] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11044 RDOC 011044: [10:54:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011044: [10:54:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011044: [10:54:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011044: [10:54:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011044: [10:54:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011044: [10:54:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011044: [10:54:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011044: [10:54:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011044: [10:54:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011044: [10:54:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011044: [10:54:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011044: [10:54:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011044: [10:54:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011044: [10:54:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011044: [10:54:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011400: [10:54:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11044] RDOC 011044: [10:54:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011044: [10:54:54] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011044: [10:54:54] gl_driver.cpp(1163) - Log - Created new sharegroup 000001C634839070 RDOC 011044: [10:54:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011044: [10:54:54] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011044: [10:54:54] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 011044: [10:54:54] gl_driver.cpp(1062) - Log - Deleting shader group 000001C634839070 RDOC 011044: [10:54:54] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011044: [10:54:54] gl_driver.cpp(1163) - Log - Created new sharegroup 000001C6348383F0 RDOC 011044: [10:54:54] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011044: [10:54:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011044: [10:54:54] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011044: [10:54:54] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 011044: [10:54:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011044: [10:54:54] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E028C RDOC 011400: [10:54:54] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011400: [10:54:54] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011044: [10:54:54] gl_driver.cpp(2133) - Log - Starting capture RDOC 011044: [10:54:54] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 011044: [10:54:54] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5282 (16.71 %) RDOC 011044: [10:54:54] gl_driver.cpp(2352) - Log - Captured GL frame with 0.030151 MB capture section in 0.028664 seconds RDOC 011044: [10:54:54] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011044: [10:54:54] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011044: [10:54:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011400: [10:54:54] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (14493 bytes) (time 1636023294) 4687 byte thumbnail RDOC 011400: [10:54:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011400: [10:54:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011400: [10:54:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011400: [10:54:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011400: [10:54:55] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011400: [10:54:55] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011400: [10:54:55] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 011400: [10:54:55] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 011400: [10:54:55] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 011400: [10:54:55] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 011400: [10:54:55] gl_common.cpp( 99) - Log - Function pointers available: RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011400: [10:54:55] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011400: [10:54:55] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 011400: [10:54:55] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 011400: [10:54:55] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 011400: [10:54:55] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 011400: [10:54:55] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 011400: [10:54:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011400: [10:54:56] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 254.440 ms RDOC 011400: [10:54:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 002240: [10:54:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002240: [10:54:56] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002240: [10:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002240: [10:54:56] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002240: [10:54:56] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6280 RDOC 006280: [10:54:56] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006280: [10:54:56] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006280: [10:54:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006280: [10:54:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006280: [10:54:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006280: [10:54:56] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006280: [10:54:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006280: [10:54:56] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006280: [10:54:56] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006280: [10:54:56] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006280: [10:54:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006280: [10:54:56] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006280: [10:54:56] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006280: [10:54:56] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006280: [10:54:56] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002240: [10:54:56] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6280] RDOC 006280: [10:54:57] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002B9139EB6A0 RDOC 006280: [10:54:57] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 006280: [10:54:57] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006280: [10:54:57] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006280: [10:54:57] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006280: [10:54:57] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006280: [10:54:57] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002B9139EB6A0 / 0x00000000003B01C0 RDOC 002240: [10:54:58] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006280: [10:54:58] vk_core.cpp(1760) - Log - Starting capture RDOC 006280: [10:54:58] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 006280: [10:54:58] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525120 bytes to 25932 (0.74 %) RDOC 006280: [10:54:58] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.361816 MB capture section in 0.014963 seconds RDOC 006280: [10:54:58] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006280: [10:54:58] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 006280: [10:54:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 002240: [10:54:58] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35682 bytes) (time 1636023298) 5116 byte thumbnail RDOC 002240: [10:54:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 002240: [10:54:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002240: [10:54:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002240: [10:54:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002240: [10:54:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002240: [10:54:59] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002240: [10:54:59] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002240: [10:54:59] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 002240: [10:54:59] vk_replay.cpp(4341) - Log - Created device. RDOC 002240: [10:54:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002240: [10:54:59] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 002240: [10:54:59] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002240: [10:54:59] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002240: [10:54:59] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 002240: [10:54:59] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002240: [10:54:59] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002240: [10:54:59] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 002240: [10:54:59] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 002240: [10:54:59] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 002240: [10:54:59] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002240: [10:54:59] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002240: [10:54:59] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 002240: [10:54:59] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 002240: [10:54:59] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002240: [10:54:59] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002240: [10:54:59] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 002240: [10:54:59] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002240: [10:54:59] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002240: [10:54:59] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 002240: [10:54:59] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002240: [10:54:59] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002240: [10:54:59] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 002240: [10:54:59] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002240: [10:54:59] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 002240: [10:54:59] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002240: [10:54:59] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002240: [10:55:00] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 002240: [10:55:00] vk_core.cpp(2517) - Log - Timer chunk initialisation - 1083.641 ms RDOC 002240: [10:55:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010372: [10:55:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010372: [10:55:00] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010372: [10:55:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010372: [10:55:00] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010372: [10:55:00] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5332 RDOC 005332: [10:55:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005332: [10:55:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005332: [10:55:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005332: [10:55:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005332: [10:55:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005332: [10:55:00] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005332: [10:55:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005332: [10:55:00] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005332: [10:55:00] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005332: [10:55:00] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005332: [10:55:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005332: [10:55:00] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005332: [10:55:00] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005332: [10:55:00] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005332: [10:55:00] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010372: [10:55:00] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5332] RDOC 005332: [10:55:01] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000275267D53D0 RDOC 005332: [10:55:01] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 005332: [10:55:01] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005332: [10:55:01] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005332: [10:55:01] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005332: [10:55:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005332: [10:55:01] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000275267D53D0 / 0x00000000007E0358 RDOC 005332: [10:55:01] vk_core.cpp(1760) - Log - Starting capture RDOC 005332: [10:55:01] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 005332: [10:55:01] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519232 bytes to 21200 (0.60 %) RDOC 005332: [10:55:01] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356201 MB capture section in 0.014870 seconds RDOC 005332: [10:55:01] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 005332: [10:55:01] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010372: [10:55:01] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005332: [10:55:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010372: [10:55:01] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (30699 bytes) (time 1636023301) 4844 byte thumbnail RDOC 010372: [10:55:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 010372: [10:55:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010372: [10:55:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010372: [10:55:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010372: [10:55:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010372: [10:55:02] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010372: [10:55:02] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010372: [10:55:02] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 010372: [10:55:02] vk_replay.cpp(4341) - Log - Created device. RDOC 010372: [10:55:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010372: [10:55:02] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 010372: [10:55:02] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010372: [10:55:02] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010372: [10:55:02] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 010372: [10:55:02] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010372: [10:55:02] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010372: [10:55:02] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 010372: [10:55:02] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 010372: [10:55:02] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 010372: [10:55:02] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010372: [10:55:02] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010372: [10:55:02] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 010372: [10:55:02] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 010372: [10:55:02] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:55:02] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:55:02] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 010372: [10:55:02] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:55:02] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:55:02] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 010372: [10:55:02] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:55:02] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:55:02] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 010372: [10:55:02] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:55:02] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 010372: [10:55:02] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010372: [10:55:03] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010372: [10:55:03] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 010372: [10:55:03] vk_core.cpp(2517) - Log - Timer chunk initialisation - 139.163 ms RDOC 010372: [10:55:03] vk_debug.cpp(1739) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010372: [10:55:03] vk_debug.cpp(1739) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010372: [10:55:03] vk_debug.cpp(1739) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 010372: [10:55:03] vk_debug.cpp(1739) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010372: [10:55:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 15000 total instances RDOC 010372: [10:55:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011924: [10:55:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011924: [10:55:03] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011924: [10:55:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011924: [10:55:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011924: [10:55:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4664 RDOC 004664: [10:55:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004664: [10:55:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004664: [10:55:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004664: [10:55:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004664: [10:55:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004664: [10:55:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004664: [10:55:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004664: [10:55:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004664: [10:55:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004664: [10:55:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004664: [10:55:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004664: [10:55:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004664: [10:55:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004664: [10:55:03] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004664: [10:55:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011924: [10:55:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4664] RDOC 004664: [10:55:04] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002131B5F5090 RDOC 004664: [10:55:04] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 004664: [10:55:04] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004664: [10:55:04] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004664: [10:55:04] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004664: [10:55:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004664: [10:55:04] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002131B5F5090 / 0x0000000000240292 RDOC 004664: [10:55:05] vk_core.cpp(1760) - Log - Starting capture RDOC 011924: [10:55:05] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004664: [10:55:05] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 004664: [10:55:05] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479232 bytes to 58783 (1.07 %) RDOC 004664: [10:55:05] vk_core.cpp(2273) - Log - Captured Vulkan frame with 5.225403 MB capture section in 0.019972 seconds RDOC 004664: [10:55:05] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004664: [10:55:05] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004664: [10:55:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011924: [10:55:05] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (68401 bytes) (time 1636023305) 4975 byte thumbnail RDOC 011924: [10:55:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011924: [10:55:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011924: [10:55:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011924: [10:55:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011924: [10:55:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011924: [10:55:06] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011924: [10:55:06] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011924: [10:55:06] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 011924: [10:55:06] vk_replay.cpp(4341) - Log - Created device. RDOC 011924: [10:55:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011924: [10:55:06] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 011924: [10:55:06] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011924: [10:55:06] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 011924: [10:55:06] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 011924: [10:55:06] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011924: [10:55:06] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 011924: [10:55:06] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 011924: [10:55:06] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 011924: [10:55:06] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 011924: [10:55:06] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011924: [10:55:06] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011924: [10:55:06] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 011924: [10:55:06] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 011924: [10:55:06] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [10:55:06] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [10:55:06] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 011924: [10:55:06] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [10:55:06] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [10:55:06] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 011924: [10:55:06] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [10:55:06] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [10:55:06] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 011924: [10:55:06] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011924: [10:55:06] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 011924: [10:55:06] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011924: [10:55:06] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011924: [10:55:06] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 011924: [10:55:06] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::169 RDOC 011924: [10:55:06] vk_core.cpp(2517) - Log - Timer chunk initialisation - 164.014 ms RDOC 011924: [10:55:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004940: [10:55:06] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004940: [10:55:06] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004940: [10:55:06] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004940: [10:55:07] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004940: [10:55:07] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11696 RDOC 011696: [10:55:07] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011696: [10:55:07] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011696: [10:55:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011696: [10:55:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011696: [10:55:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011696: [10:55:07] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011696: [10:55:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011696: [10:55:07] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011696: [10:55:07] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011696: [10:55:07] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011696: [10:55:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011696: [10:55:07] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011696: [10:55:07] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011696: [10:55:07] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011696: [10:55:07] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004940: [10:55:07] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11696] RDOC 011696: [10:55:07] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001B3F5A4DF00 RDOC 011696: [10:55:07] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 011696: [10:55:07] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011696: [10:55:07] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011696: [10:55:07] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011696: [10:55:07] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011696: [10:55:07] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001B3F5A4DF00 / 0x0000000000800358 RDOC 004940: [10:55:08] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011696: [10:55:08] vk_core.cpp(1760) - Log - Starting capture RDOC 011696: [10:55:08] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 011696: [10:55:08] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 23872 bytes to 8681 (36.36 %) RDOC 011696: [10:55:08] vk_core.cpp(2273) - Log - Captured Vulkan frame with 0.022766 MB capture section in 0.015352 seconds RDOC 011696: [10:55:08] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 011696: [10:55:08] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004940: [10:55:08] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011696: [10:55:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004940: [10:55:08] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (27006 bytes) (time 1636023308) 11541 byte thumbnail RDOC 004940: [10:55:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 004940: [10:55:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004940: [10:55:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004940: [10:55:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004940: [10:55:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004940: [10:55:09] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004940: [10:55:09] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004940: [10:55:09] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 004940: [10:55:09] vk_replay.cpp(4341) - Log - Created device. RDOC 004940: [10:55:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004940: [10:55:09] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 004940: [10:55:09] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004940: [10:55:09] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 004940: [10:55:09] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 004940: [10:55:09] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004940: [10:55:09] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 004940: [10:55:09] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 004940: [10:55:09] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 004940: [10:55:09] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 004940: [10:55:09] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004940: [10:55:09] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004940: [10:55:09] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 004940: [10:55:09] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 004940: [10:55:09] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004940: [10:55:09] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004940: [10:55:09] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 004940: [10:55:09] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004940: [10:55:09] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004940: [10:55:09] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 004940: [10:55:09] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004940: [10:55:09] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004940: [10:55:09] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 004940: [10:55:09] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004940: [10:55:09] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 004940: [10:55:09] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004940: [10:55:09] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004940: [10:55:09] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 004940: [10:55:09] vk_core.cpp(2517) - Log - Timer chunk initialisation - 140.775 ms RDOC 004940: [10:55:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 003260: [10:55:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003260: [10:55:10] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003260: [10:55:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003260: [10:55:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003260: [10:55:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7304 RDOC 007304: [10:55:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 007304: [10:55:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007304: [10:55:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007304: [10:55:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007304: [10:55:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007304: [10:55:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007304: [10:55:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007304: [10:55:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007304: [10:55:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007304: [10:55:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007304: [10:55:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007304: [10:55:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007304: [10:55:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007304: [10:55:10] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007304: [10:55:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003260: [10:55:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7304] RDOC 007304: [10:55:10] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000176254B9E80 RDOC 007304: [10:55:10] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 007304: [10:55:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007304: [10:55:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007304: [10:55:11] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007304: [10:55:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007304: [10:55:11] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000176254B9E80 / 0x00000000003F01C0 RDOC 007304: [10:55:11] vk_core.cpp(1760) - Log - Starting capture RDOC 003260: [10:55:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007304: [10:55:11] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 007304: [10:55:11] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37336704 bytes to 171383 (0.46 %) RDOC 007304: [10:55:11] vk_core.cpp(2273) - Log - Captured Vulkan frame with 35.607056 MB capture section in 0.038222 seconds RDOC 007304: [10:55:11] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 24104 bytes to 24104 (100.00 %) RDOC 007304: [10:55:11] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007304: [10:55:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003260: [10:55:11] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (201776 bytes) (time 1636023311) 6074 byte thumbnail RDOC 003260: [10:55:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003260: [10:55:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003260: [10:55:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003260: [10:55:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003260: [10:55:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003260: [10:55:12] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003260: [10:55:12] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003260: [10:55:12] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 003260: [10:55:12] vk_replay.cpp(4341) - Log - Created device. RDOC 003260: [10:55:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003260: [10:55:12] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 003260: [10:55:12] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003260: [10:55:12] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003260: [10:55:12] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 003260: [10:55:12] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003260: [10:55:12] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003260: [10:55:12] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 003260: [10:55:12] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 003260: [10:55:12] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 003260: [10:55:12] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003260: [10:55:12] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003260: [10:55:12] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 003260: [10:55:12] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 003260: [10:55:12] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003260: [10:55:12] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003260: [10:55:12] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 003260: [10:55:12] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003260: [10:55:12] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003260: [10:55:12] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 003260: [10:55:12] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003260: [10:55:12] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003260: [10:55:12] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 003260: [10:55:12] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003260: [10:55:12] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 003260: [10:55:12] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003260: [10:55:12] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003260: [10:55:12] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 003260: [10:55:12] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::179 RDOC 003260: [10:55:12] vk_core.cpp(2517) - Log - Timer chunk initialisation - 232.852 ms RDOC 003260: [10:55:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970 vk\vk_descriptor_reuse.cpp:501 Log: 101 frames in 1288.593000 ms = 12.758347 average frametime
RDOC 006040: [10:55:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006040: [10:55:13] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006040: [10:55:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006040: [10:55:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006040: [10:55:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5244 RDOC 005244: [10:55:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005244: [10:55:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005244: [10:55:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005244: [10:55:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005244: [10:55:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005244: [10:55:13] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005244: [10:55:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005244: [10:55:13] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005244: [10:55:13] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005244: [10:55:13] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005244: [10:55:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005244: [10:55:13] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005244: [10:55:13] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005244: [10:55:13] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005244: [10:55:13] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006040: [10:55:13] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5244] RDOC 005244: [10:55:14] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002AB2C435730 RDOC 005244: [10:55:14] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 005244: [10:55:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005244: [10:55:14] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005244: [10:55:14] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005244: [10:55:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005244: [10:55:14] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002AB2C435730 / 0x00000000005F01D4 RDOC 006040: [10:55:14] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006040: [10:55:14] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005244: [10:55:15] vk_core.cpp(1760) - Log - Starting capture RDOC 005244: [10:55:16] vk_core.cpp(1882) - Log - Finished capture, Frame 100 RDOC 005244: [10:55:16] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247104 bytes to 1449897 (3.43 %) RDOC 005244: [10:55:16] vk_core.cpp(2273) - Log - Captured Vulkan frame with 40.289978 MB capture section in 0.850985 seconds RDOC 005244: [10:55:16] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005244: [10:55:16] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 005244: [10:55:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006040: [10:55:16] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 100) (1456552 bytes) (time 1636023316) 2526 byte thumbnail RDOC 006040: [10:55:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006040: [10:55:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006040: [10:55:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006040: [10:55:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006040: [10:55:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006040: [10:55:17] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006040: [10:55:17] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006040: [10:55:17] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 006040: [10:55:17] vk_replay.cpp(4341) - Log - Created device. RDOC 006040: [10:55:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006040: [10:55:17] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 006040: [10:55:17] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006040: [10:55:17] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 006040: [10:55:17] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 006040: [10:55:17] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006040: [10:55:17] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 006040: [10:55:17] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 006040: [10:55:17] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 006040: [10:55:17] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 006040: [10:55:17] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006040: [10:55:17] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006040: [10:55:17] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 006040: [10:55:17] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 006040: [10:55:17] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006040: [10:55:17] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006040: [10:55:17] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 006040: [10:55:17] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006040: [10:55:17] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006040: [10:55:17] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 006040: [10:55:17] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006040: [10:55:17] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006040: [10:55:17] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 006040: [10:55:17] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006040: [10:55:17] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 006040: [10:55:17] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006040: [10:55:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006040: [10:55:17] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 006040: [10:55:17] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::232 RDOC 006040: [10:55:17] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::6197 RDOC 006040: [10:55:17] vk_core.cpp(2517) - Log - Timer chunk initialisation - 584.426 ms RDOC 006040: [10:55:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010816: [10:55:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010816: [10:55:19] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010816: [10:55:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010816: [10:55:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010816: [10:55:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7272 RDOC 007272: [10:55:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 007272: [10:55:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007272: [10:55:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007272: [10:55:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007272: [10:55:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007272: [10:55:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007272: [10:55:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007272: [10:55:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007272: [10:55:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007272: [10:55:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007272: [10:55:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007272: [10:55:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007272: [10:55:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007272: [10:55:19] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007272: [10:55:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010816: [10:55:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7272] RDOC 007272: [10:55:20] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000201ADB57800 RDOC 007272: [10:55:20] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 007272: [10:55:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007272: [10:55:20] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007272: [10:55:20] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007272: [10:55:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007272: [10:55:20] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000201ADB57800 / 0x0000000000830358 RDOC 010816: [10:55:20] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010816: [10:55:20] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007272: [10:55:20] vk_core.cpp(1760) - Log - Starting capture RDOC 007272: [10:55:20] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 007272: [10:55:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12210944 bytes to 624454 (5.11 %) RDOC 007272: [10:55:20] vk_core.cpp(2273) - Log - Captured Vulkan frame with 11.645264 MB capture section in 0.137122 seconds RDOC 007272: [10:55:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007272: [10:55:20] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 007272: [10:55:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010816: [10:55:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (634204 bytes) (time 1636023320) 5116 byte thumbnail RDOC 010816: [10:55:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010816: [10:55:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010816: [10:55:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010816: [10:55:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010816: [10:55:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010816: [10:55:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010816: [10:55:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010816: [10:55:21] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 010816: [10:55:21] vk_replay.cpp(4341) - Log - Created device. RDOC 010816: [10:55:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010816: [10:55:21] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 010816: [10:55:21] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010816: [10:55:21] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010816: [10:55:21] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 010816: [10:55:21] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010816: [10:55:21] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010816: [10:55:21] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 010816: [10:55:21] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 010816: [10:55:21] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 010816: [10:55:21] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010816: [10:55:21] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010816: [10:55:21] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 010816: [10:55:21] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 010816: [10:55:21] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [10:55:21] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [10:55:21] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 010816: [10:55:21] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [10:55:21] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [10:55:21] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 010816: [10:55:21] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [10:55:21] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [10:55:21] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 010816: [10:55:21] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [10:55:21] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 010816: [10:55:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010816: [10:55:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010816: [10:55:21] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 010816: [10:55:21] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 010816: [10:55:22] vk_core.cpp(2517) - Log - Timer chunk initialisation - 532.507 ms RDOC 010816: [10:55:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 002104: [10:55:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002104: [10:55:22] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002104: [10:55:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002104: [10:55:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002104: [10:55:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8800 RDOC 008800: [10:55:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008800: [10:55:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008800: [10:55:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008800: [10:55:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008800: [10:55:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008800: [10:55:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008800: [10:55:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008800: [10:55:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008800: [10:55:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008800: [10:55:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008800: [10:55:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008800: [10:55:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008800: [10:55:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008800: [10:55:22] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008800: [10:55:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002104: [10:55:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8800] RDOC 008800: [10:55:23] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000026A53C861D0 RDOC 008800: [10:55:23] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 008800: [10:55:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008800: [10:55:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008800: [10:55:23] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008800: [10:55:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008800: [10:55:23] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000026A53C861D0 / 0x0000000000840358 RDOC 002104: [10:55:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008800: [10:55:23] vk_core.cpp(1760) - Log - Starting capture RDOC 008800: [10:55:23] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 008800: [10:55:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 121842880 bytes to 525794 (0.43 %) RDOC 008800: [10:55:24] vk_core.cpp(2273) - Log - Captured Vulkan frame with 116.198425 MB capture section in 0.252268 seconds RDOC 008800: [10:55:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008800: [10:55:24] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008800: [10:55:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002104: [10:55:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (532449 bytes) (time 1636023324) 2526 byte thumbnail RDOC 002104: [10:55:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 002104: [10:55:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002104: [10:55:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002104: [10:55:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002104: [10:55:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002104: [10:55:25] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002104: [10:55:25] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002104: [10:55:25] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 002104: [10:55:25] vk_replay.cpp(4341) - Log - Created device. RDOC 002104: [10:55:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002104: [10:55:25] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 002104: [10:55:25] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002104: [10:55:25] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002104: [10:55:25] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 002104: [10:55:25] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002104: [10:55:25] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002104: [10:55:25] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 002104: [10:55:25] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 002104: [10:55:25] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 002104: [10:55:25] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002104: [10:55:25] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002104: [10:55:25] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 002104: [10:55:25] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 002104: [10:55:25] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002104: [10:55:25] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002104: [10:55:25] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 002104: [10:55:25] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002104: [10:55:25] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002104: [10:55:25] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 002104: [10:55:25] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002104: [10:55:25] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002104: [10:55:25] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 002104: [10:55:25] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002104: [10:55:25] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 002104: [10:55:25] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002104: [10:55:25] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002104: [10:55:25] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 002104: [10:55:25] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::170 RDOC 002104: [10:55:25] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::197 RDOC 002104: [10:55:25] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::219 RDOC 002104: [10:55:25] vk_core.cpp(2517) - Log - Timer chunk initialisation - 291.834 ms RDOC 002104: [10:55:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 008180: [10:55:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 008180: [10:55:31] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008180: [10:55:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008180: [10:55:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008180: [10:55:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11116 RDOC 011116: [10:55:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011116: [10:55:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011116: [10:55:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011116: [10:55:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011116: [10:55:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011116: [10:55:31] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011116: [10:55:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011116: [10:55:31] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011116: [10:55:31] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011116: [10:55:31] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011116: [10:55:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011116: [10:55:31] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011116: [10:55:31] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011116: [10:55:31] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011116: [10:55:31] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008180: [10:55:31] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11116] RDOC 011116: [10:55:31] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002A0ACE1DD10 RDOC 011116: [10:55:31] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 011116: [10:55:31] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011116: [10:55:31] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011116: [10:55:31] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011116: [10:55:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011116: [10:55:32] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002A0ACE1DD10 / 0x0000000000850358 RDOC 011116: [10:55:32] vk_core.cpp(1760) - Log - Starting capture RDOC 011116: [10:55:32] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 011116: [10:55:32] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8955136 bytes to 83154 (0.93 %) RDOC 011116: [10:55:32] vk_core.cpp(2273) - Log - Captured Vulkan frame with 8.540283 MB capture section in 0.018951 seconds RDOC 011116: [10:55:32] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 011116: [10:55:32] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008180: [10:55:32] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011116: [10:55:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008180: [10:55:32] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (98466 bytes) (time 1636023332) 9645 byte thumbnail RDOC 008180: [10:55:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008180: [10:55:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008180: [10:55:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008180: [10:55:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008180: [10:55:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 008180: [10:55:33] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008180: [10:55:33] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008180: [10:55:33] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 008180: [10:55:33] vk_replay.cpp(4341) - Log - Created device. RDOC 008180: [10:55:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008180: [10:55:33] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 008180: [10:55:33] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008180: [10:55:33] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 008180: [10:55:33] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 008180: [10:55:33] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008180: [10:55:33] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 008180: [10:55:33] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 008180: [10:55:33] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 008180: [10:55:33] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 008180: [10:55:33] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008180: [10:55:33] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008180: [10:55:33] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 008180: [10:55:33] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 008180: [10:55:33] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [10:55:33] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [10:55:33] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 008180: [10:55:33] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [10:55:33] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [10:55:33] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 008180: [10:55:33] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [10:55:33] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [10:55:33] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 008180: [10:55:33] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008180: [10:55:33] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 008180: [10:55:33] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008180: [10:55:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008180: [10:55:33] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 008180: [10:55:33] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 008180: [10:55:33] vk_core.cpp(2517) - Log - Timer chunk initialisation - 154.573 ms RDOC 008180: [10:55:34] vk_debug.cpp(1739) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008180: [10:55:34] vk_debug.cpp(1739) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008180: [10:55:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 008428: [10:55:34] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 008428: [10:55:34] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008428: [10:55:34] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008428: [10:55:34] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008428: [10:55:34] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1948 RDOC 001948: [10:55:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001948: [10:55:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001948: [10:55:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001948: [10:55:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001948: [10:55:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001948: [10:55:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001948: [10:55:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001948: [10:55:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001948: [10:55:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001948: [10:55:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001948: [10:55:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001948: [10:55:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001948: [10:55:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001948: [10:55:35] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001948: [10:55:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008428: [10:55:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1948] RDOC 001948: [10:55:35] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000210015BE8B0 RDOC 001948: [10:55:35] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 001948: [10:55:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001948: [10:55:35] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001948: [10:55:35] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001948: [10:55:35] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001948: [10:55:35] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000210015BE8B0 / 0x000000000072018C RDOC 001948: [10:55:35] vk_core.cpp(1760) - Log - Starting capture RDOC 001948: [10:55:35] vk_core.cpp(1882) - Log - Finished capture, Frame 4294967295 RDOC 008428: [10:55:35] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001948: [10:55:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1663 (39.37 %) RDOC 001948: [10:55:35] vk_core.cpp(2273) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.015617 seconds RDOC 001948: [10:55:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 11954 bytes to 11954 (100.00 %) RDOC 001948: [10:55:35] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001948: [10:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001948: [10:55:35] vk_core.cpp(1760) - Log - Starting capture RDOC 001948: [10:55:35] vk_core.cpp(1882) - Log - Finished capture, Frame 4294967295 RDOC 001948: [10:55:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1683 (39.84 %) RDOC 001948: [10:55:35] vk_core.cpp(2273) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014774 seconds RDOC 001948: [10:55:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 16288 bytes to 16288 (100.00 %) RDOC 001948: [10:55:35] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 001948: [10:55:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture_2.rdc RDOC 008428: [10:55:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 4294967295) (20894 bytes) (time 1636023335) 7062 byte thumbnail RDOC 001948: [10:55:35] vk_core.cpp(1760) - Log - Starting capture RDOC 001948: [10:55:35] vk_core.cpp(1882) - Log - Finished capture, Frame 4294967295 RDOC 008428: [10:55:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 008428: [10:55:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008428: [10:55:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008428: [10:55:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008428: [10:55:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 008428: [10:55:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008428: [10:55:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008428: [10:55:37] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 008428: [10:55:37] vk_replay.cpp(4341) - Log - Created device. RDOC 008428: [10:55:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008428: [10:55:37] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 008428: [10:55:37] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008428: [10:55:37] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 008428: [10:55:37] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 008428: [10:55:37] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008428: [10:55:37] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 008428: [10:55:37] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 008428: [10:55:37] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 008428: [10:55:37] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 008428: [10:55:37] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008428: [10:55:37] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008428: [10:55:37] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 008428: [10:55:37] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 008428: [10:55:37] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008428: [10:55:37] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008428: [10:55:37] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 008428: [10:55:37] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008428: [10:55:37] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008428: [10:55:37] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 008428: [10:55:37] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008428: [10:55:37] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008428: [10:55:37] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 008428: [10:55:37] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008428: [10:55:37] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 008428: [10:55:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008428: [10:55:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008428: [10:55:37] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 008428: [10:55:37] vk_core.cpp(2517) - Log - Timer chunk initialisation - 106.657 ms RDOC 008428: [10:55:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 001124: [10:55:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001124: [10:55:37] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001124: [10:55:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001124: [10:55:37] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001124: [10:55:37] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1296 RDOC 001296: [10:55:37] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001296: [10:55:37] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001296: [10:55:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001296: [10:55:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001296: [10:55:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001296: [10:55:37] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001296: [10:55:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001296: [10:55:37] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001296: [10:55:37] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001296: [10:55:37] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001296: [10:55:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001296: [10:55:37] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001296: [10:55:37] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001296: [10:55:37] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001296: [10:55:37] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001124: [10:55:37] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1296] RDOC 001296: [10:55:38] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001B72A288400 RDOC 001296: [10:55:38] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 001296: [10:55:38] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001296: [10:55:38] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001296: [10:55:38] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001296: [10:55:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001296: [10:55:38] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001B72A288400 / 0x00000000004501C0 RDOC 001296: [10:55:38] vk_core.cpp(1760) - Log - Starting capture RDOC 001124: [10:55:38] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001296: [10:55:38] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 001296: [10:55:38] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120320 bytes to 25610 (0.62 %) RDOC 001296: [10:55:38] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.929443 MB capture section in 0.016068 seconds RDOC 001296: [10:55:38] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 001296: [10:55:38] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 001296: [10:55:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 001124: [10:55:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38434 bytes) (time 1636023338) 7918 byte thumbnail RDOC 001124: [10:55:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 001124: [10:55:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001124: [10:55:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001124: [10:55:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001124: [10:55:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001124: [10:55:40] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001124: [10:55:40] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001124: [10:55:40] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 001124: [10:55:40] vk_replay.cpp(4341) - Log - Created device. RDOC 001124: [10:55:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001124: [10:55:40] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 001124: [10:55:40] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001124: [10:55:40] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 001124: [10:55:40] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 001124: [10:55:40] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001124: [10:55:40] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 001124: [10:55:40] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 001124: [10:55:40] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 001124: [10:55:40] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 001124: [10:55:40] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001124: [10:55:40] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001124: [10:55:40] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 001124: [10:55:40] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 001124: [10:55:40] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001124: [10:55:40] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001124: [10:55:40] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 001124: [10:55:40] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001124: [10:55:40] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001124: [10:55:40] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 001124: [10:55:40] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001124: [10:55:40] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001124: [10:55:40] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 001124: [10:55:40] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001124: [10:55:40] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 001124: [10:55:40] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001124: [10:55:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001124: [10:55:40] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 001124: [10:55:40] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 001124: [10:55:40] vk_core.cpp(2517) - Log - Timer chunk initialisation - 137.036 ms RDOC 001124: [10:55:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004644: [10:55:40] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004644: [10:55:40] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004644: [10:55:40] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004644: [10:55:40] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004644: [10:55:40] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11608 RDOC 011608: [10:55:41] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011608: [10:55:41] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [10:55:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [10:55:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011608: [10:55:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011608: [10:55:41] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011608: [10:55:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011608: [10:55:41] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011608: [10:55:41] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011608: [10:55:41] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011608: [10:55:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011608: [10:55:41] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011608: [10:55:41] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011608: [10:55:41] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011608: [10:55:41] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004644: [10:55:41] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11608] RDOC 011608: [10:55:41] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002049EA42730 RDOC 011608: [10:55:41] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 011608: [10:55:41] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011608: [10:55:41] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011608: [10:55:41] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011608: [10:55:41] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011608: [10:55:41] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002049EA42730 / 0x0000000000880358 RDOC 011608: [10:55:42] vk_core.cpp(1760) - Log - Starting capture RDOC 011608: [10:55:42] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 004644: [10:55:42] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011608: [10:55:42] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522560 bytes to 22062 (0.63 %) RDOC 011608: [10:55:42] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.359375 MB capture section in 0.015438 seconds RDOC 011608: [10:55:42] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011608: [10:55:42] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011608: [10:55:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004644: [10:55:42] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31812 bytes) (time 1636023342) 5116 byte thumbnail RDOC 004644: [10:55:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 004644: [10:55:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004644: [10:55:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004644: [10:55:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004644: [10:55:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004644: [10:55:43] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004644: [10:55:43] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004644: [10:55:43] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 004644: [10:55:43] vk_replay.cpp(4341) - Log - Created device. RDOC 004644: [10:55:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004644: [10:55:43] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 004644: [10:55:43] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004644: [10:55:43] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 004644: [10:55:43] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 004644: [10:55:43] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004644: [10:55:43] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 004644: [10:55:43] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 004644: [10:55:43] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 004644: [10:55:43] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 004644: [10:55:43] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004644: [10:55:43] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004644: [10:55:43] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 004644: [10:55:43] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 004644: [10:55:43] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004644: [10:55:43] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004644: [10:55:43] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 004644: [10:55:43] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004644: [10:55:43] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004644: [10:55:43] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 004644: [10:55:43] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004644: [10:55:43] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004644: [10:55:43] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 004644: [10:55:43] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004644: [10:55:43] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 004644: [10:55:43] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004644: [10:55:43] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004644: [10:55:43] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 004644: [10:55:43] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::176 RDOC 004644: [10:55:43] vk_core.cpp(2517) - Log - Timer chunk initialisation - 141.264 ms RDOC 004644: [10:55:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 008084: [10:55:43] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 008084: [10:55:43] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 008084: [10:55:43] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008084: [10:55:43] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008084: [10:55:43] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5456 RDOC 005456: [10:55:44] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005456: [10:55:44] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005456: [10:55:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005456: [10:55:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005456: [10:55:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005456: [10:55:44] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005456: [10:55:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005456: [10:55:44] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005456: [10:55:44] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005456: [10:55:44] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005456: [10:55:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005456: [10:55:44] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005456: [10:55:44] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005456: [10:55:44] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005456: [10:55:44] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 008084: [10:55:44] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5456] RDOC 005456: [10:55:44] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001EE8B7B4C50 RDOC 005456: [10:55:44] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 005456: [10:55:44] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005456: [10:55:44] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005456: [10:55:44] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005456: [10:55:44] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005456: [10:55:44] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001EE8B7B4C50 / 0x0000000000890358 RDOC 008084: [10:55:45] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005456: [10:55:45] vk_core.cpp(1760) - Log - Starting capture RDOC 005456: [10:55:45] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 005456: [10:55:45] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3518528 bytes to 21374 (0.61 %) RDOC 005456: [10:55:45] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.355530 MB capture section in 0.014906 seconds RDOC 005456: [10:55:45] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005456: [10:55:45] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 005456: [10:55:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008084: [10:55:45] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31124 bytes) (time 1636023345) 5116 byte thumbnail RDOC 008084: [10:55:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008084: [10:55:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 008084: [10:55:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 008084: [10:55:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 008084: [10:55:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 008084: [10:55:46] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 008084: [10:55:46] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 008084: [10:55:46] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 008084: [10:55:46] vk_replay.cpp(4341) - Log - Created device. RDOC 008084: [10:55:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 008084: [10:55:46] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 008084: [10:55:46] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008084: [10:55:46] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 008084: [10:55:46] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 008084: [10:55:46] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008084: [10:55:46] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 008084: [10:55:46] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 008084: [10:55:46] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 008084: [10:55:46] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 008084: [10:55:46] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008084: [10:55:46] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008084: [10:55:46] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 008084: [10:55:46] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 008084: [10:55:46] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008084: [10:55:46] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008084: [10:55:46] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 008084: [10:55:46] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008084: [10:55:46] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008084: [10:55:46] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 008084: [10:55:46] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008084: [10:55:46] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008084: [10:55:46] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 008084: [10:55:46] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008084: [10:55:46] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 008084: [10:55:46] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008084: [10:55:46] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008084: [10:55:46] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 008084: [10:55:46] vk_core.cpp(2517) - Log - Timer chunk initialisation - 124.310 ms RDOC 008084: [10:55:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 009996: [10:55:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009996: [10:55:47] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009996: [10:55:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009996: [10:55:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009996: [10:55:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2708 RDOC 002708: [10:55:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002708: [10:55:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002708: [10:55:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002708: [10:55:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002708: [10:55:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002708: [10:55:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002708: [10:55:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002708: [10:55:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002708: [10:55:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002708: [10:55:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002708: [10:55:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002708: [10:55:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002708: [10:55:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002708: [10:55:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002708: [10:55:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009996: [10:55:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2708] RDOC 002708: [10:55:47] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001BBB5752550 RDOC 002708: [10:55:47] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 002708: [10:55:47] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002708: [10:55:47] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002708: [10:55:47] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002708: [10:55:47] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002708: [10:55:48] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001BBB5752550 / 0x00000000008A0358 RDOC 009996: [10:55:48] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002708: [10:55:48] vk_core.cpp(1760) - Log - Starting capture RDOC 002708: [10:55:48] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 002708: [10:55:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097472 bytes to 169060 (0.46 %) RDOC 002708: [10:55:48] vk_core.cpp(2273) - Log - Captured Vulkan frame with 35.378906 MB capture section in 0.049557 seconds RDOC 002708: [10:55:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 002708: [10:55:48] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 002708: [10:55:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 009996: [10:55:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (184067 bytes) (time 1636023348) 9596 byte thumbnail RDOC 009996: [10:55:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 009996: [10:55:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009996: [10:55:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009996: [10:55:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009996: [10:55:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009996: [10:55:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009996: [10:55:49] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009996: [10:55:49] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 009996: [10:55:49] vk_replay.cpp(4341) - Log - Created device. RDOC 009996: [10:55:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009996: [10:55:49] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 009996: [10:55:49] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009996: [10:55:49] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009996: [10:55:49] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 009996: [10:55:49] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009996: [10:55:49] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009996: [10:55:49] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 009996: [10:55:49] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 009996: [10:55:49] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 009996: [10:55:49] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009996: [10:55:49] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009996: [10:55:49] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 009996: [10:55:49] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 009996: [10:55:49] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009996: [10:55:49] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009996: [10:55:49] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 009996: [10:55:49] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009996: [10:55:49] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009996: [10:55:49] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 009996: [10:55:49] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009996: [10:55:49] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009996: [10:55:49] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 009996: [10:55:49] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009996: [10:55:49] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 009996: [10:55:49] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009996: [10:55:49] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009996: [10:55:49] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 009996: [10:55:49] vk_core.cpp(2517) - Log - Timer chunk initialisation - 165.124 ms RDOC 009996: [10:55:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 003048: [10:55:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003048: [10:55:50] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003048: [10:55:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003048: [10:55:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003048: [10:55:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5076 RDOC 005076: [10:55:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005076: [10:55:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005076: [10:55:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005076: [10:55:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005076: [10:55:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005076: [10:55:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005076: [10:55:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005076: [10:55:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005076: [10:55:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005076: [10:55:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005076: [10:55:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005076: [10:55:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005076: [10:55:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005076: [10:55:50] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005076: [10:55:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003048: [10:55:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5076] RDOC 005076: [10:55:51] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001FACD85B710 RDOC 005076: [10:55:51] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 005076: [10:55:51] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005076: [10:55:51] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005076: [10:55:51] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005076: [10:55:51] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005076: [10:55:51] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001FACD85B710 / 0x00000000003001D8 RDOC 005076: [10:55:51] vk_core.cpp(1760) - Log - Starting capture RDOC 003048: [10:55:51] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005076: [10:55:51] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 005076: [10:55:51] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3518784 bytes to 21654 (0.62 %) RDOC 005076: [10:55:51] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.355774 MB capture section in 0.015500 seconds RDOC 005076: [10:55:51] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 005076: [10:55:51] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005076: [10:55:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003048: [10:55:51] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31564 bytes) (time 1636023351) 5744 byte thumbnail RDOC 003048: [10:55:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003048: [10:55:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003048: [10:55:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003048: [10:55:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003048: [10:55:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003048: [10:55:53] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003048: [10:55:53] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003048: [10:55:53] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 003048: [10:55:53] vk_replay.cpp(4341) - Log - Created device. RDOC 003048: [10:55:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003048: [10:55:53] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 003048: [10:55:53] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003048: [10:55:53] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003048: [10:55:53] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 003048: [10:55:53] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003048: [10:55:53] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003048: [10:55:53] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 003048: [10:55:53] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 003048: [10:55:53] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 003048: [10:55:53] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003048: [10:55:53] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003048: [10:55:53] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 003048: [10:55:53] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 003048: [10:55:53] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003048: [10:55:53] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003048: [10:55:53] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 003048: [10:55:53] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003048: [10:55:53] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003048: [10:55:53] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 003048: [10:55:53] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003048: [10:55:53] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003048: [10:55:53] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 003048: [10:55:53] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003048: [10:55:53] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 003048: [10:55:53] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003048: [10:55:53] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003048: [10:55:53] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 003048: [10:55:53] vk_core.cpp(2517) - Log - Timer chunk initialisation - 125.642 ms RDOC 003048: [10:55:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 009520: [10:55:53] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009520: [10:55:53] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009520: [10:55:53] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009520: [10:55:54] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009520: [10:55:54] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12036 RDOC 012036: [10:55:54] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 012036: [10:55:54] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012036: [10:55:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012036: [10:55:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012036: [10:55:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012036: [10:55:54] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012036: [10:55:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012036: [10:55:54] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012036: [10:55:54] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012036: [10:55:54] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012036: [10:55:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012036: [10:55:54] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012036: [10:55:54] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012036: [10:55:54] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012036: [10:55:54] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009520: [10:55:54] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12036] RDOC 012036: [10:55:54] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000163E5BC7450 RDOC 012036: [10:55:54] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 012036: [10:55:54] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 012036: [10:55:54] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012036: [10:55:54] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012036: [10:55:54] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012036: [10:55:54] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000163E5BC7450 / 0x00000000008C0358 RDOC 009520: [10:55:55] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012036: [10:55:55] vk_core.cpp(1760) - Log - Starting capture RDOC 009520: [10:55:55] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012036: [10:55:55] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 012036: [10:55:55] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738368 bytes to 576867 (0.42 %) RDOC 012036: [10:55:55] vk_core.cpp(2273) - Log - Captured Vulkan frame with 131.357544 MB capture section in 0.094013 seconds RDOC 012036: [10:55:55] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012036: [10:55:55] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 012036: [10:55:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 009520: [10:55:55] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (586617 bytes) (time 1636023355) 5116 byte thumbnail RDOC 009520: [10:55:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 009520: [10:55:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009520: [10:55:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009520: [10:55:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009520: [10:55:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009520: [10:55:56] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009520: [10:55:56] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009520: [10:55:56] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 009520: [10:55:56] vk_replay.cpp(4341) - Log - Created device. RDOC 009520: [10:55:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009520: [10:55:56] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 009520: [10:55:56] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009520: [10:55:56] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009520: [10:55:56] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 009520: [10:55:56] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009520: [10:55:56] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009520: [10:55:56] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 009520: [10:55:56] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 009520: [10:55:56] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 009520: [10:55:56] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009520: [10:55:56] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009520: [10:55:56] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 009520: [10:55:56] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 009520: [10:55:56] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009520: [10:55:56] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009520: [10:55:56] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 009520: [10:55:56] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009520: [10:55:56] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009520: [10:55:56] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 009520: [10:55:56] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009520: [10:55:56] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009520: [10:55:56] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 009520: [10:55:56] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009520: [10:55:56] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 009520: [10:55:56] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009520: [10:55:56] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009520: [10:55:56] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 009520: [10:55:56] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 009520: [10:55:56] vk_core.cpp(2517) - Log - Timer chunk initialisation - 316.739 ms RDOC 009520: [10:55:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 005928: [10:55:57] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005928: [10:55:57] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005928: [10:55:57] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005928: [10:55:57] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005928: [10:55:57] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6760 RDOC 006760: [10:55:58] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006760: [10:55:58] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006760: [10:55:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006760: [10:55:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006760: [10:55:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006760: [10:55:58] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006760: [10:55:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006760: [10:55:58] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006760: [10:55:58] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006760: [10:55:58] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006760: [10:55:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006760: [10:55:58] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006760: [10:55:58] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006760: [10:55:58] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006760: [10:55:58] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005928: [10:55:58] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6760] RDOC 006760: [10:55:58] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001F987FFD500 RDOC 006760: [10:55:58] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 006760: [10:55:58] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006760: [10:55:58] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006760: [10:55:58] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006760: [10:55:58] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006760: [10:55:58] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001F987FFD500 / 0x00000000008D0358 RDOC 005928: [10:55:59] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005928: [10:55:59] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006760: [10:55:59] vk_core.cpp(1760) - Log - Starting capture RDOC 006760: [10:55:59] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 006760: [10:56:00] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 323532480 bytes to 1349132 (0.42 %) RDOC 006760: [10:56:00] vk_core.cpp(2273) - Log - Captured Vulkan frame with 308.544617 MB capture section in 1.035236 seconds RDOC 006760: [10:56:00] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 006760: [10:56:00] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006760: [10:56:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005928: [10:56:00] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (1365082 bytes) (time 1636023360) 9775 byte thumbnail RDOC 005928: [10:56:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005928: [10:56:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005928: [10:56:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005928: [10:56:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005928: [10:56:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005928: [10:56:01] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005928: [10:56:01] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005928: [10:56:01] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 005928: [10:56:01] vk_replay.cpp(4341) - Log - Created device. RDOC 005928: [10:56:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005928: [10:56:01] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 005928: [10:56:01] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005928: [10:56:01] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 005928: [10:56:01] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 005928: [10:56:01] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005928: [10:56:01] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 005928: [10:56:01] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 005928: [10:56:01] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 005928: [10:56:01] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 005928: [10:56:01] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005928: [10:56:01] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005928: [10:56:01] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 005928: [10:56:01] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 005928: [10:56:01] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005928: [10:56:01] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005928: [10:56:01] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 005928: [10:56:01] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005928: [10:56:01] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005928: [10:56:01] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 005928: [10:56:01] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005928: [10:56:01] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005928: [10:56:01] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 005928: [10:56:01] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005928: [10:56:01] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 005928: [10:56:01] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005928: [10:56:01] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005928: [10:56:01] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 005928: [10:56:01] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 005928: [10:56:02] vk_core.cpp(4497) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 005928: [10:56:02] vk_core.cpp(2517) - Log - Timer chunk initialisation - 1552.723 ms RDOC 005928: [10:56:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 012088: [10:56:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 012088: [10:56:03] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 012088: [10:56:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012088: [10:56:03] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012088: [10:56:03] win32_process.cpp( 604) - Log - Injecting renderdoc into process 728 RDOC 000728: [10:56:03] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 000728: [10:56:03] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000728: [10:56:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000728: [10:56:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000728: [10:56:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000728: [10:56:03] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000728: [10:56:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000728: [10:56:03] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000728: [10:56:03] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000728: [10:56:03] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000728: [10:56:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000728: [10:56:03] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000728: [10:56:03] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000728: [10:56:03] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000728: [10:56:03] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 012088: [10:56:03] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [728] RDOC 000728: [10:56:03] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000237563A1970 RDOC 000728: [10:56:03] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 000728: [10:56:03] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 000728: [10:56:03] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000728: [10:56:04] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000728: [10:56:04] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000728: [10:56:04] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000237563A1970 / 0x00000000007A018C RDOC 012088: [10:56:04] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012088: [10:56:04] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 000728: [10:56:16] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:16] vk_core.cpp(1882) - Log - Finished capture, Frame 50000 RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21661 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.019356 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50001 RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21680 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.019664 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 50000) (31411 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50002 RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 1 (frame 50001) (31430 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21673 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.023168 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50003 RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 2 (frame 50002) (31423 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21722 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.032753 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 3 (frame 50003) (31472 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50004 RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21656 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.027781 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 4 (frame 50004) (31406 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50005 RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21663 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.029069 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 5 (frame 50005) (31413 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50006 RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21696 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.033449 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 6 (frame 50006) (31446 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50007 RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21678 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.028329 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 7 (frame 50007) (31428 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50008 RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21680 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.027582 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 000728: [10:56:17] vk_core.cpp(1760) - Log - Starting capture RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 8 (frame 50008) (31430 bytes) (time 1636023377) 5116 byte thumbnail RDOC 000728: [10:56:17] vk_initstate.cpp( 451) - Error - Trying to fetch device memory initial states without wholeMemBuf RDOC 000728: [10:56:17] vk_core.cpp(1882) - Log - Finished capture, Frame 50009 RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519744 bytes to 21671 (0.62 %) RDOC 000728: [10:56:17] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356689 MB capture section in 0.027409 seconds RDOC 000728: [10:56:17] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000728: [10:56:17] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 000728: [10:56:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 012088: [10:56:17] target_control.cpp( 786) - Log - Got a new capture: 9 (frame 50009) (31421 bytes) (time 1636023377) 5116 byte thumbnail RDOC 012088: [10:56:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 012088: [10:56:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 012088: [10:56:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 012088: [10:56:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 012088: [10:56:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 012088: [10:56:18] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 012088: [10:56:18] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 012088: [10:56:18] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 012088: [10:56:18] vk_replay.cpp(4341) - Log - Created device. RDOC 012088: [10:56:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 012088: [10:56:18] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 012088: [10:56:18] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 012088: [10:56:18] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 012088: [10:56:18] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 012088: [10:56:18] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 012088: [10:56:18] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 012088: [10:56:18] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 012088: [10:56:18] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 012088: [10:56:18] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 012088: [10:56:18] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012088: [10:56:18] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012088: [10:56:18] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 012088: [10:56:18] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 012088: [10:56:18] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012088: [10:56:18] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012088: [10:56:18] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 012088: [10:56:18] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012088: [10:56:18] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012088: [10:56:18] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 012088: [10:56:18] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012088: [10:56:18] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012088: [10:56:18] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 012088: [10:56:18] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012088: [10:56:18] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 012088: [10:56:18] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012088: [10:56:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012088: [10:56:18] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 012088: [10:56:18] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 012088: [10:56:18] vk_core.cpp(2517) - Log - Timer chunk initialisation - 168.709 ms RDOC 012088: [10:56:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 001720: [10:56:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001720: [10:56:19] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001720: [10:56:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001720: [10:56:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001720: [10:56:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 340 RDOC 000340: [10:56:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 000340: [10:56:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000340: [10:56:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000340: [10:56:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000340: [10:56:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000340: [10:56:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 000340: [10:56:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000340: [10:56:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 000340: [10:56:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 000340: [10:56:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 000340: [10:56:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000340: [10:56:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 000340: [10:56:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 000340: [10:56:19] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 000340: [10:56:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001720: [10:56:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [340] RDOC 000340: [10:56:20] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000018CA1EEB440 RDOC 000340: [10:56:20] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 000340: [10:56:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 000340: [10:56:20] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 000340: [10:56:20] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000340: [10:56:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000340: [10:56:20] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000018CA1EEB440 / 0x0000000000340292 RDOC 001720: [10:56:20] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 000340: [10:56:20] vk_core.cpp(1760) - Log - Starting capture RDOC 000340: [10:56:20] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 000340: [10:56:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522624 bytes to 20553 (0.58 %) RDOC 000340: [10:56:20] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.359436 MB capture section in 0.014739 seconds RDOC 000340: [10:56:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 000340: [10:56:20] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 000340: [10:56:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 001720: [10:56:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (37143 bytes) (time 1636023380) 10965 byte thumbnail RDOC 001720: [10:56:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 001720: [10:56:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001720: [10:56:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001720: [10:56:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001720: [10:56:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001720: [10:56:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001720: [10:56:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001720: [10:56:21] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 001720: [10:56:21] vk_replay.cpp(4341) - Log - Created device. RDOC 001720: [10:56:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001720: [10:56:21] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 001720: [10:56:21] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001720: [10:56:21] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 001720: [10:56:21] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 001720: [10:56:21] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001720: [10:56:21] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 001720: [10:56:21] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 001720: [10:56:21] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 001720: [10:56:21] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 001720: [10:56:21] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001720: [10:56:21] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001720: [10:56:21] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 001720: [10:56:21] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 001720: [10:56:21] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001720: [10:56:21] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001720: [10:56:21] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 001720: [10:56:21] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001720: [10:56:21] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001720: [10:56:21] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 001720: [10:56:21] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001720: [10:56:21] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001720: [10:56:21] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 001720: [10:56:21] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001720: [10:56:21] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 001720: [10:56:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001720: [10:56:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001720: [10:56:21] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 001720: [10:56:21] vk_core.cpp(2517) - Log - Timer chunk initialisation - 144.685 ms RDOC 001720: [10:56:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 000948: [10:56:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 000948: [10:56:22] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 000948: [10:56:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000948: [10:56:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000948: [10:56:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10460 RDOC 010460: [10:56:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010460: [10:56:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010460: [10:56:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010460: [10:56:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010460: [10:56:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010460: [10:56:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010460: [10:56:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010460: [10:56:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010460: [10:56:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010460: [10:56:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010460: [10:56:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010460: [10:56:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010460: [10:56:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010460: [10:56:22] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010460: [10:56:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 000948: [10:56:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10460] RDOC 010460: [10:56:23] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000235E54E60C0 RDOC 010460: [10:56:23] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 010460: [10:56:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010460: [10:56:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010460: [10:56:23] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010460: [10:56:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010460: [10:56:23] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000235E54E60C0 / 0x0000000000350292 RDOC 000948: [10:56:23] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010460: [10:56:23] vk_core.cpp(1760) - Log - Starting capture RDOC 010460: [10:56:23] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 010460: [10:56:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4128960 bytes to 28363 (0.69 %) RDOC 010460: [10:56:23] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.937683 MB capture section in 0.017753 seconds RDOC 010460: [10:56:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 010460: [10:56:23] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 000948: [10:56:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010460: [10:56:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 000948: [10:56:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (40869 bytes) (time 1636023383) 8036 byte thumbnail RDOC 000948: [10:56:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 000948: [10:56:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 000948: [10:56:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 000948: [10:56:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 000948: [10:56:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 000948: [10:56:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 000948: [10:56:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 000948: [10:56:24] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 000948: [10:56:24] vk_replay.cpp(4341) - Log - Created device. RDOC 000948: [10:56:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 000948: [10:56:24] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 000948: [10:56:24] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 000948: [10:56:24] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 000948: [10:56:24] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 000948: [10:56:24] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 000948: [10:56:24] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 000948: [10:56:24] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 000948: [10:56:24] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 000948: [10:56:24] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 000948: [10:56:24] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000948: [10:56:24] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000948: [10:56:24] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 000948: [10:56:24] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 000948: [10:56:24] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [10:56:24] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [10:56:24] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 000948: [10:56:24] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [10:56:24] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [10:56:24] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 000948: [10:56:24] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [10:56:24] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [10:56:24] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 000948: [10:56:24] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [10:56:24] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 000948: [10:56:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000948: [10:56:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000948: [10:56:24] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 000948: [10:56:24] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::167 RDOC 000948: [10:56:25] vk_core.cpp(2517) - Log - Timer chunk initialisation - 151.085 ms RDOC 000948: [10:56:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 005460: [10:56:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005460: [10:56:25] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005460: [10:56:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005460: [10:56:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005460: [10:56:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10208 RDOC 010208: [10:56:26] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010208: [10:56:26] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010208: [10:56:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010208: [10:56:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010208: [10:56:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010208: [10:56:26] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010208: [10:56:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010208: [10:56:26] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010208: [10:56:26] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010208: [10:56:26] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010208: [10:56:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010208: [10:56:26] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010208: [10:56:26] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010208: [10:56:26] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010208: [10:56:26] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005460: [10:56:26] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10208] RDOC 010208: [10:56:26] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000276ED48B120 RDOC 010208: [10:56:26] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 010208: [10:56:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010208: [10:56:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010208: [10:56:26] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010208: [10:56:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010208: [10:56:26] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000276ED48B120 / 0x00000000004F01C0 RDOC 005460: [10:56:27] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 010208: [10:56:27] vk_core.cpp(1760) - Log - Starting capture RDOC 010208: [10:56:27] vk_debug.cpp(2300) - Log - Allocating readback window of 4096 bytes RDOC 010208: [10:56:27] vk_queue_funcs.cpp(1141) - Log - Persistent map flush forced for ResourceId::171 (0 -> 28) RDOC 010208: [10:56:27] vk_queue_funcs.cpp(1141) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 010208: [10:56:27] vk_queue_funcs.cpp(1141) - Log - Persistent map flush forced for ResourceId::171 (22 -> 23) RDOC 010208: [10:56:27] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 010208: [10:56:27] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521600 bytes to 22076 (0.63 %) RDOC 010208: [10:56:27] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.358459 MB capture section in 0.026624 seconds RDOC 010208: [10:56:27] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 010208: [10:56:27] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 010208: [10:56:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005460: [10:56:27] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33050 bytes) (time 1636023387) 6206 byte thumbnail RDOC 005460: [10:56:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005460: [10:56:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005460: [10:56:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005460: [10:56:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005460: [10:56:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005460: [10:56:28] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005460: [10:56:28] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005460: [10:56:28] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 005460: [10:56:28] vk_replay.cpp(4341) - Log - Created device. RDOC 005460: [10:56:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005460: [10:56:28] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 005460: [10:56:28] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005460: [10:56:28] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 005460: [10:56:28] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 005460: [10:56:28] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005460: [10:56:28] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 005460: [10:56:28] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 005460: [10:56:28] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 005460: [10:56:28] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 005460: [10:56:28] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005460: [10:56:28] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005460: [10:56:28] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 005460: [10:56:28] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 005460: [10:56:28] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005460: [10:56:28] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005460: [10:56:28] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 005460: [10:56:28] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005460: [10:56:28] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005460: [10:56:28] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 005460: [10:56:28] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005460: [10:56:28] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005460: [10:56:28] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 005460: [10:56:28] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005460: [10:56:28] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 005460: [10:56:28] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005460: [10:56:28] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005460: [10:56:28] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 005460: [10:56:28] vk_core.cpp(2517) - Log - Timer chunk initialisation - 147.123 ms RDOC 005460: [10:56:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
File "rdtest/runner.py", line 177, in _run_test .format(test_run.returncode)) File "rdtest/runner.py", line 351, in do _run_test(testclass, failedcases) File "rdtest/runner.py", line 357, in run_tests do(False)
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970 vk\vk_parameter_zoo.cpp:293 Log: 1 tools available: vk\vk_parameter_zoo.cpp:295 Log: - RenderDoc vk\vk_parameter_zoo.cpp:310 Log: Got physical device NVIDIA GeForce GTX 970
RDOC 010372: [10:56:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010372: [10:56:35] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010372: [10:56:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010372: [10:56:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010372: [10:56:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7228 RDOC 007228: [10:56:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 007228: [10:56:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007228: [10:56:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007228: [10:56:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007228: [10:56:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007228: [10:56:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007228: [10:56:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007228: [10:56:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007228: [10:56:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007228: [10:56:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007228: [10:56:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007228: [10:56:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007228: [10:56:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007228: [10:56:35] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007228: [10:56:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010372: [10:56:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7228] RDOC 007228: [10:56:36] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001FEC23CC320 RDOC 007228: [10:56:36] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 007228: [10:56:36] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007228: [10:56:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007228: [10:56:36] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007228: [10:56:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007228: [10:56:36] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001FEC23CC320 / 0x00000000007F018C RDOC 010372: [10:56:37] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007228: [10:56:37] vk_core.cpp(1760) - Log - Starting capture RDOC 007228: [10:56:37] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 007228: [10:56:37] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37129600 bytes to 172419 (0.46 %) RDOC 007228: [10:56:37] vk_core.cpp(2273) - Log - Captured Vulkan frame with 35.409546 MB capture section in 0.037901 seconds RDOC 007228: [10:56:37] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007228: [10:56:37] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007228: [10:56:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010372: [10:56:37] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (182169 bytes) (time 1636023397) 5116 byte thumbnail RDOC 010372: [10:56:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010372: [10:56:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010372: [10:56:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010372: [10:56:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010372: [10:56:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010372: [10:56:38] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010372: [10:56:38] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010372: [10:56:38] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 010372: [10:56:38] vk_replay.cpp(4341) - Log - Created device. RDOC 010372: [10:56:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010372: [10:56:38] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 010372: [10:56:38] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010372: [10:56:38] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010372: [10:56:38] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 010372: [10:56:38] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010372: [10:56:38] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010372: [10:56:38] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 010372: [10:56:38] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 010372: [10:56:38] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 010372: [10:56:38] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010372: [10:56:38] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010372: [10:56:38] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 010372: [10:56:38] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 010372: [10:56:38] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:56:38] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:56:38] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 010372: [10:56:38] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:56:38] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:56:38] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 010372: [10:56:38] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:56:38] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:56:38] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 010372: [10:56:38] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010372: [10:56:38] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 010372: [10:56:38] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010372: [10:56:38] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010372: [10:56:38] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 010372: [10:56:38] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::215 RDOC 010372: [10:56:38] vk_serialise.cpp( 266) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 010372: [10:56:38] vk_core.cpp(2517) - Log - Timer chunk initialisation - 164.644 ms RDOC 010372: [10:56:39] vk_serialise.cpp( 266) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 010372: [10:56:39] vk_serialise.cpp( 266) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 010372: [10:56:39] vk_serialise.cpp( 266) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 010372: [10:56:39] vk_serialise.cpp( 266) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 010372: [10:56:39] vk_serialise.cpp( 266) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 010372: [10:56:39] vk_serialise.cpp( 266) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::307). RDOC 010372: [10:56:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 005932: [10:56:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005932: [10:56:39] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005932: [10:56:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005932: [10:56:39] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005932: [10:56:39] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12224 RDOC 012224: [10:56:39] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 012224: [10:56:39] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012224: [10:56:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012224: [10:56:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012224: [10:56:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012224: [10:56:39] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012224: [10:56:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012224: [10:56:39] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012224: [10:56:39] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012224: [10:56:39] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012224: [10:56:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012224: [10:56:39] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012224: [10:56:39] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012224: [10:56:39] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012224: [10:56:39] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 005932: [10:56:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12224] RDOC 012224: [10:56:40] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001A2DAFD0D90 RDOC 012224: [10:56:40] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 012224: [10:56:40] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 012224: [10:56:40] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012224: [10:56:40] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012224: [10:56:40] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012224: [10:56:40] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001A2DAFD0D90 / 0x00000000005201C0 RDOC 005932: [10:56:40] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012224: [10:56:40] vk_core.cpp(1760) - Log - Starting capture RDOC 012224: [10:56:40] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 012224: [10:56:40] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24609920 bytes to 133577 (0.54 %) RDOC 012224: [10:56:40] vk_core.cpp(2273) - Log - Captured Vulkan frame with 23.469849 MB capture section in 0.154203 seconds RDOC 012224: [10:56:40] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 012224: [10:56:40] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 012224: [10:56:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 005932: [10:56:40] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (156213 bytes) (time 1636023400) 15389 byte thumbnail RDOC 005932: [10:56:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 005932: [10:56:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 005932: [10:56:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 005932: [10:56:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 005932: [10:56:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 005932: [10:56:41] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 005932: [10:56:41] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 005932: [10:56:41] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 005932: [10:56:41] vk_replay.cpp(4341) - Log - Created device. RDOC 005932: [10:56:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 005932: [10:56:41] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 005932: [10:56:41] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005932: [10:56:41] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 005932: [10:56:41] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 005932: [10:56:41] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005932: [10:56:41] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 005932: [10:56:41] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 005932: [10:56:41] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 005932: [10:56:41] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 005932: [10:56:41] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005932: [10:56:41] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005932: [10:56:41] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 005932: [10:56:41] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 005932: [10:56:41] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [10:56:41] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [10:56:41] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 005932: [10:56:41] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [10:56:41] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [10:56:41] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 005932: [10:56:41] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [10:56:41] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [10:56:41] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 005932: [10:56:41] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005932: [10:56:41] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 005932: [10:56:41] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005932: [10:56:42] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005932: [10:56:42] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 005932: [10:56:42] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::204 RDOC 005932: [10:56:42] vk_core.cpp(2517) - Log - Timer chunk initialisation - 198.028 ms RDOC 005932: [10:56:42] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 229.545 ms RDOC 005932: [10:56:43] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 200.739 ms RDOC 005932: [10:56:43] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 199.071 ms RDOC 005932: [10:56:43] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 244.298 ms RDOC 005932: [10:56:43] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 181.556 ms RDOC 005932: [10:56:43] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 145.464 ms RDOC 005932: [10:56:44] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 197.962 ms RDOC 005932: [10:56:44] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 199.047 ms RDOC 005932: [10:56:44] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 198.862 ms RDOC 005932: [10:56:44] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 194.332 ms RDOC 005932: [10:56:45] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 198.302 ms RDOC 005932: [10:56:45] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 201.129 ms RDOC 005932: [10:56:45] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 199.868 ms RDOC 005932: [10:56:46] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 152.202 ms RDOC 005932: [10:56:46] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 138.878 ms RDOC 005932: [10:56:46] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 146.071 ms RDOC 005932: [10:56:46] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 201.291 ms RDOC 005932: [10:56:47] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 215.866 ms RDOC 005932: [10:56:47] vk_pixelhistory.cpp(3269) - Log - Timer VkDebugManager::PixelHistory - 206.216 ms RDOC 005932: [10:56:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 011584: [10:56:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 011584: [10:56:47] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 011584: [10:56:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011584: [10:56:47] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011584: [10:56:47] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2684 RDOC 002684: [10:56:47] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002684: [10:56:47] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002684: [10:56:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002684: [10:56:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002684: [10:56:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002684: [10:56:47] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002684: [10:56:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002684: [10:56:47] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002684: [10:56:47] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002684: [10:56:47] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002684: [10:56:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002684: [10:56:47] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002684: [10:56:47] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002684: [10:56:47] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002684: [10:56:47] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 011584: [10:56:47] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2684] RDOC 002684: [10:56:48] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000017A743FB620 RDOC 002684: [10:56:48] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 002684: [10:56:48] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002684: [10:56:48] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002684: [10:56:48] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002684: [10:56:48] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002684: [10:56:48] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000017A743FB620 / 0x0000000000580112 RDOC 002684: [10:56:48] vk_core.cpp(1760) - Log - Starting capture RDOC 011584: [10:56:48] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002684: [10:56:48] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 002684: [10:56:48] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3518976 bytes to 21366 (0.61 %) RDOC 002684: [10:56:48] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.355957 MB capture section in 0.015297 seconds RDOC 002684: [10:56:48] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002684: [10:56:48] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 002684: [10:56:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 011584: [10:56:48] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31116 bytes) (time 1636023408) 5116 byte thumbnail RDOC 011584: [10:56:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 011584: [10:56:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 011584: [10:56:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 011584: [10:56:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 011584: [10:56:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011584: [10:56:49] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011584: [10:56:50] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 011584: [10:56:50] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 011584: [10:56:50] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 011584: [10:56:50] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 011584: [10:56:50] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 011584: [10:56:50] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 011584: [10:56:50] vk_replay.cpp(4341) - Log - Created device. RDOC 011584: [10:56:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 011584: [10:56:50] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 011584: [10:56:50] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011584: [10:56:50] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 011584: [10:56:50] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 011584: [10:56:50] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011584: [10:56:50] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 011584: [10:56:50] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 011584: [10:56:50] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 011584: [10:56:50] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 011584: [10:56:50] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011584: [10:56:50] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011584: [10:56:50] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 011584: [10:56:50] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 011584: [10:56:50] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011584: [10:56:50] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011584: [10:56:50] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 011584: [10:56:50] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011584: [10:56:50] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011584: [10:56:50] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 011584: [10:56:50] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011584: [10:56:50] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011584: [10:56:50] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 011584: [10:56:50] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011584: [10:56:50] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 011584: [10:56:50] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011584: [10:56:50] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011584: [10:56:50] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 011584: [10:57:10] vk_core.cpp(2517) - Log - Timer chunk initialisation - 20378.034 ms RDOC 011584: [10:57:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 009456: [10:57:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009456: [10:57:10] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009456: [10:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [10:57:10] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [10:57:10] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6304 RDOC 006304: [10:57:10] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006304: [10:57:10] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006304: [10:57:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006304: [10:57:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006304: [10:57:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006304: [10:57:10] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006304: [10:57:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006304: [10:57:10] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006304: [10:57:10] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006304: [10:57:10] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006304: [10:57:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006304: [10:57:10] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006304: [10:57:10] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006304: [10:57:10] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006304: [10:57:10] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009456: [10:57:10] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6304] RDOC 006304: [10:57:11] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000024B36333E90 RDOC 006304: [10:57:11] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 006304: [10:57:11] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006304: [10:57:11] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006304: [10:57:11] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006304: [10:57:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006304: [10:57:11] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000024B36333E90 / 0x0000000000900358 RDOC 006304: [10:57:11] vk_core.cpp(1760) - Log - Starting capture RDOC 009456: [10:57:11] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006304: [10:57:11] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 006304: [10:57:12] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 21635 (0.61 %) RDOC 006304: [10:57:12] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.358215 MB capture section in 0.022546 seconds RDOC 006304: [10:57:12] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006304: [10:57:12] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006304: [10:57:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009456: [10:57:12] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31385 bytes) (time 1636023432) 5116 byte thumbnail RDOC 009456: [10:57:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009456: [10:57:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009456: [10:57:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009456: [10:57:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009456: [10:57:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009456: [10:57:13] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009456: [10:57:13] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009456: [10:57:13] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 009456: [10:57:13] vk_replay.cpp(4341) - Log - Created device. RDOC 009456: [10:57:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009456: [10:57:13] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 009456: [10:57:13] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009456: [10:57:13] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009456: [10:57:13] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 009456: [10:57:13] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009456: [10:57:13] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009456: [10:57:13] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 009456: [10:57:13] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 009456: [10:57:13] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 009456: [10:57:13] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009456: [10:57:13] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009456: [10:57:13] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 009456: [10:57:13] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 009456: [10:57:13] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [10:57:13] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [10:57:13] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 009456: [10:57:13] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [10:57:13] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [10:57:13] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 009456: [10:57:13] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [10:57:13] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [10:57:13] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 009456: [10:57:13] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009456: [10:57:13] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 009456: [10:57:13] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009456: [10:57:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009456: [10:57:13] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 009456: [10:57:13] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 009456: [10:57:13] vk_core.cpp(2517) - Log - Timer chunk initialisation - 139.413 ms RDOC 009456: [10:57:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 003044: [10:57:13] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003044: [10:57:13] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003044: [10:57:13] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003044: [10:57:13] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003044: [10:57:13] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7692 RDOC 007692: [10:57:14] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 007692: [10:57:14] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007692: [10:57:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007692: [10:57:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007692: [10:57:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007692: [10:57:14] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007692: [10:57:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007692: [10:57:14] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007692: [10:57:14] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007692: [10:57:14] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007692: [10:57:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007692: [10:57:14] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007692: [10:57:14] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007692: [10:57:14] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007692: [10:57:14] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003044: [10:57:14] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7692] RDOC 007692: [10:57:14] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000221842C7540 RDOC 007692: [10:57:14] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 007692: [10:57:14] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007692: [10:57:14] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007692: [10:57:14] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007692: [10:57:14] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007692: [10:57:14] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000221842C7540 / 0x00000000007401D4 RDOC 003044: [10:57:15] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003044: [10:57:15] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007692: [10:57:15] vk_core.cpp(1760) - Log - Starting capture RDOC 007692: [10:57:15] vk_core.cpp(1882) - Log - Finished capture, Frame 200 RDOC 007692: [10:57:15] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603840 bytes to 61988 (0.58 %) RDOC 007692: [10:57:15] vk_core.cpp(2273) - Log - Captured Vulkan frame with 10.112610 MB capture section in 0.261014 seconds RDOC 007692: [10:57:15] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007692: [10:57:15] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007692: [10:57:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 003044: [10:57:15] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 200) (75403 bytes) (time 1636023435) 7788 byte thumbnail RDOC 003044: [10:57:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 003044: [10:57:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003044: [10:57:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003044: [10:57:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003044: [10:57:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003044: [10:57:16] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003044: [10:57:16] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003044: [10:57:16] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 003044: [10:57:16] vk_replay.cpp(4341) - Log - Created device. RDOC 003044: [10:57:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003044: [10:57:16] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 003044: [10:57:16] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003044: [10:57:16] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003044: [10:57:16] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 003044: [10:57:16] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003044: [10:57:16] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003044: [10:57:16] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 003044: [10:57:16] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 003044: [10:57:16] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 003044: [10:57:16] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003044: [10:57:16] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003044: [10:57:16] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 003044: [10:57:16] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 003044: [10:57:16] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [10:57:16] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [10:57:16] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 003044: [10:57:16] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [10:57:16] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [10:57:16] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 003044: [10:57:16] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [10:57:16] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [10:57:16] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 003044: [10:57:16] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [10:57:16] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 003044: [10:57:16] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003044: [10:57:17] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003044: [10:57:17] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 003044: [10:57:17] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::175 RDOC 003044: [10:57:17] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::5416 RDOC 003044: [10:57:17] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::5437 RDOC 003044: [10:57:17] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::5450 RDOC 003044: [10:57:17] vk_core.cpp(2517) - Log - Timer chunk initialisation - 147.732 ms RDOC 003044: [10:57:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 003404: [10:57:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003404: [10:57:17] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003404: [10:57:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003404: [10:57:17] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003404: [10:57:17] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11752 RDOC 011752: [10:57:17] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011752: [10:57:17] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011752: [10:57:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011752: [10:57:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011752: [10:57:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011752: [10:57:17] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011752: [10:57:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011752: [10:57:17] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011752: [10:57:17] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011752: [10:57:17] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011752: [10:57:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011752: [10:57:17] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011752: [10:57:17] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011752: [10:57:17] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011752: [10:57:17] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003404: [10:57:17] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11752] RDOC 011752: [10:57:18] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001721D4E7BA0 RDOC 011752: [10:57:18] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 011752: [10:57:18] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011752: [10:57:18] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011752: [10:57:18] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011752: [10:57:18] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011752: [10:57:18] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001721D4E7BA0 / 0x0000000000920358 RDOC 011752: [10:57:18] vk_core.cpp(1760) - Log - Starting capture RDOC 003404: [10:57:18] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011752: [10:57:18] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 011752: [10:57:18] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081472 bytes to 164108 (0.44 %) RDOC 011752: [10:57:18] vk_core.cpp(2273) - Log - Captured Vulkan frame with 35.363647 MB capture section in 0.034106 seconds RDOC 011752: [10:57:18] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011752: [10:57:18] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011752: [10:57:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 003404: [10:57:19] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (173858 bytes) (time 1636023438) 5116 byte thumbnail RDOC 003404: [10:57:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 003404: [10:57:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003404: [10:57:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003404: [10:57:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003404: [10:57:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003404: [10:57:20] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003404: [10:57:20] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003404: [10:57:20] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 003404: [10:57:20] vk_replay.cpp(4341) - Log - Created device. RDOC 003404: [10:57:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003404: [10:57:20] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 003404: [10:57:20] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003404: [10:57:20] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003404: [10:57:20] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 003404: [10:57:20] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003404: [10:57:20] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003404: [10:57:20] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 003404: [10:57:20] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 003404: [10:57:20] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 003404: [10:57:20] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003404: [10:57:20] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003404: [10:57:20] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 003404: [10:57:20] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 003404: [10:57:20] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003404: [10:57:20] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003404: [10:57:20] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 003404: [10:57:20] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003404: [10:57:20] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003404: [10:57:20] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 003404: [10:57:20] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003404: [10:57:20] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003404: [10:57:20] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 003404: [10:57:20] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003404: [10:57:20] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 003404: [10:57:20] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003404: [10:57:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003404: [10:57:20] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 003404: [10:57:20] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::178 RDOC 003404: [10:57:20] vk_core.cpp(2517) - Log - Timer chunk initialisation - 140.792 ms RDOC 003404: [10:57:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 007788: [10:57:20] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007788: [10:57:20] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007788: [10:57:20] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007788: [10:57:20] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007788: [10:57:20] win32_process.cpp( 604) - Log - Injecting renderdoc into process 4224 RDOC 004224: [10:57:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 004224: [10:57:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004224: [10:57:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004224: [10:57:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004224: [10:57:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004224: [10:57:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 004224: [10:57:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004224: [10:57:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 004224: [10:57:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 004224: [10:57:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 004224: [10:57:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004224: [10:57:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 004224: [10:57:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 004224: [10:57:21] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 004224: [10:57:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007788: [10:57:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [4224] RDOC 004224: [10:57:21] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000021DACB2CC30 RDOC 004224: [10:57:21] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 004224: [10:57:21] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004224: [10:57:21] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 004224: [10:57:21] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004224: [10:57:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004224: [10:57:21] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000021DACB2CC30 / 0x00000000002800EA RDOC 004224: [10:57:22] vk_core.cpp(1760) - Log - Starting capture RDOC 004224: [10:57:22] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 007788: [10:57:22] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 004224: [10:57:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3516928 bytes to 20044 (0.57 %) RDOC 004224: [10:57:22] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.354004 MB capture section in 0.016712 seconds RDOC 004224: [10:57:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004224: [10:57:22] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 004224: [10:57:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007788: [10:57:22] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (29794 bytes) (time 1636023442) 5116 byte thumbnail RDOC 007788: [10:57:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007788: [10:57:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007788: [10:57:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007788: [10:57:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007788: [10:57:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007788: [10:57:23] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007788: [10:57:23] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007788: [10:57:23] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 007788: [10:57:23] vk_replay.cpp(4341) - Log - Created device. RDOC 007788: [10:57:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007788: [10:57:23] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 007788: [10:57:23] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007788: [10:57:23] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007788: [10:57:23] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 007788: [10:57:23] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007788: [10:57:23] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007788: [10:57:23] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 007788: [10:57:23] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 007788: [10:57:23] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 007788: [10:57:23] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007788: [10:57:23] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007788: [10:57:23] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 007788: [10:57:23] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 007788: [10:57:23] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [10:57:23] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [10:57:23] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 007788: [10:57:23] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [10:57:23] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [10:57:23] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 007788: [10:57:23] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [10:57:23] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [10:57:23] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 007788: [10:57:23] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007788: [10:57:23] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 007788: [10:57:23] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007788: [10:57:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007788: [10:57:23] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 007788: [10:57:23] vk_core.cpp(2517) - Log - Timer chunk initialisation - 144.798 ms RDOC 007788: [10:57:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 001640: [10:57:23] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 001640: [10:57:23] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 001640: [10:57:23] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001640: [10:57:24] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001640: [10:57:24] win32_process.cpp( 604) - Log - Injecting renderdoc into process 7256 RDOC 007256: [10:57:24] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 007256: [10:57:24] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007256: [10:57:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007256: [10:57:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007256: [10:57:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007256: [10:57:24] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 007256: [10:57:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007256: [10:57:24] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 007256: [10:57:24] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 007256: [10:57:24] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 007256: [10:57:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007256: [10:57:24] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 007256: [10:57:24] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 007256: [10:57:24] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 007256: [10:57:24] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 001640: [10:57:24] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [7256] RDOC 007256: [10:57:24] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000019ED2EDA2A0 RDOC 007256: [10:57:24] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 007256: [10:57:24] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007256: [10:57:24] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 007256: [10:57:24] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007256: [10:57:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007256: [10:57:24] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000019ED2EDA2A0 / 0x0000000000940358 RDOC 007256: [10:57:25] vk_core.cpp(1760) - Log - Starting capture RDOC 001640: [10:57:25] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 007256: [10:57:25] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 007256: [10:57:25] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441600 bytes to 39852 (0.73 %) RDOC 007256: [10:57:25] vk_core.cpp(2273) - Log - Captured Vulkan frame with 5.189514 MB capture section in 0.020617 seconds RDOC 007256: [10:57:25] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 007256: [10:57:25] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 007256: [10:57:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 001640: [10:57:25] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (52830 bytes) (time 1636023445) 7826 byte thumbnail RDOC 001640: [10:57:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 001640: [10:57:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 001640: [10:57:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 001640: [10:57:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 001640: [10:57:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 001640: [10:57:26] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 001640: [10:57:26] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 001640: [10:57:26] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 001640: [10:57:26] vk_replay.cpp(4341) - Log - Created device. RDOC 001640: [10:57:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 001640: [10:57:26] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 001640: [10:57:26] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001640: [10:57:26] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 001640: [10:57:26] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 001640: [10:57:26] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001640: [10:57:26] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 001640: [10:57:26] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 001640: [10:57:26] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 001640: [10:57:26] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 001640: [10:57:26] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001640: [10:57:26] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001640: [10:57:26] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 001640: [10:57:26] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 001640: [10:57:26] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001640: [10:57:26] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001640: [10:57:26] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 001640: [10:57:26] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001640: [10:57:26] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001640: [10:57:26] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 001640: [10:57:26] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001640: [10:57:26] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001640: [10:57:26] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 001640: [10:57:26] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001640: [10:57:26] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 001640: [10:57:26] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001640: [10:57:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001640: [10:57:26] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 001640: [10:57:26] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 001640: [10:57:26] vk_core.cpp(2517) - Log - Timer chunk initialisation - 132.694 ms RDOC 001640: [10:57:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 002668: [10:57:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002668: [10:57:29] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002668: [10:57:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002668: [10:57:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002668: [10:57:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 6860 RDOC 006860: [10:57:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 006860: [10:57:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006860: [10:57:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006860: [10:57:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006860: [10:57:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006860: [10:57:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 006860: [10:57:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006860: [10:57:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 006860: [10:57:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 006860: [10:57:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 006860: [10:57:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006860: [10:57:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 006860: [10:57:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 006860: [10:57:29] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 006860: [10:57:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002668: [10:57:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [6860] RDOC 006860: [10:57:30] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000230AD1B9F20 RDOC 006860: [10:57:30] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 006860: [10:57:30] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006860: [10:57:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 006860: [10:57:30] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006860: [10:57:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006860: [10:57:30] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000230AD1B9F20 / 0x0000000000950358 RDOC 006860: [10:57:30] vk_core.cpp(1760) - Log - Starting capture RDOC 006860: [10:57:30] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 006860: [10:57:30] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4001728 bytes to 26925 (0.67 %) RDOC 006860: [10:57:30] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.816345 MB capture section in 0.016108 seconds RDOC 006860: [10:57:30] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 006860: [10:57:30] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 002668: [10:57:30] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 006860: [10:57:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 002668: [10:57:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (38066 bytes) (time 1636023450) 6656 byte thumbnail RDOC 002668: [10:57:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 002668: [10:57:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002668: [10:57:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002668: [10:57:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002668: [10:57:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002668: [10:57:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002668: [10:57:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002668: [10:57:31] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 002668: [10:57:31] vk_replay.cpp(4341) - Log - Created device. RDOC 002668: [10:57:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002668: [10:57:31] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 002668: [10:57:31] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002668: [10:57:31] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002668: [10:57:31] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 002668: [10:57:31] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002668: [10:57:31] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002668: [10:57:31] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 002668: [10:57:31] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 002668: [10:57:31] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 002668: [10:57:31] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002668: [10:57:31] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002668: [10:57:31] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 002668: [10:57:31] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 002668: [10:57:31] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002668: [10:57:31] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002668: [10:57:31] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 002668: [10:57:31] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002668: [10:57:31] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002668: [10:57:31] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 002668: [10:57:31] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002668: [10:57:31] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002668: [10:57:31] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 002668: [10:57:31] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002668: [10:57:31] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 002668: [10:57:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002668: [10:57:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002668: [10:57:31] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 002668: [10:57:31] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 002668: [10:57:31] vk_core.cpp(2517) - Log - Timer chunk initialisation - 126.132 ms RDOC 002668: [10:57:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970 vk\vk_shader_debug_zoo.cpp:3529 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3532 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3535 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3538 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3541 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3544 Log: Running tests on int16 arithmetic
RDOC 009424: [10:57:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009424: [10:57:32] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009424: [10:57:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009424: [10:57:32] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009424: [10:57:32] win32_process.cpp( 604) - Log - Injecting renderdoc into process 2132 RDOC 002132: [10:57:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 002132: [10:57:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002132: [10:57:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002132: [10:57:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002132: [10:57:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002132: [10:57:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 002132: [10:57:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002132: [10:57:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 002132: [10:57:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 002132: [10:57:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 002132: [10:57:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002132: [10:57:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 002132: [10:57:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 002132: [10:57:32] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 002132: [10:57:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 009424: [10:57:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [2132] RDOC 002132: [10:57:33] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001A12DBC1D80 RDOC 002132: [10:57:33] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 002132: [10:57:33] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002132: [10:57:33] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 002132: [10:57:33] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002132: [10:57:33] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002132: [10:57:33] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001A12DBC1D80 / 0x0000000000960358 RDOC 002132: [10:57:34] vk_core.cpp(1760) - Log - Starting capture RDOC 009424: [10:57:34] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 002132: [10:57:34] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 002132: [10:57:34] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43941824 bytes to 344464 (0.78 %) RDOC 002132: [10:57:34] vk_core.cpp(2273) - Log - Captured Vulkan frame with 41.906189 MB capture section in 0.053526 seconds RDOC 002132: [10:57:34] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002132: [10:57:34] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002132: [10:57:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009424: [10:57:34] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (351119 bytes) (time 1636023454) 2526 byte thumbnail RDOC 009424: [10:57:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009424: [10:57:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009424: [10:57:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009424: [10:57:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009424: [10:57:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 009424: [10:57:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 009424: [10:57:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 009424: [10:57:36] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 009424: [10:57:36] vk_replay.cpp(4341) - Log - Created device. RDOC 009424: [10:57:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009424: [10:57:36] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 009424: [10:57:36] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009424: [10:57:36] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009424: [10:57:36] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 009424: [10:57:36] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 009424: [10:57:36] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 009424: [10:57:36] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 009424: [10:57:36] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 009424: [10:57:36] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 009424: [10:57:36] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009424: [10:57:36] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009424: [10:57:36] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 009424: [10:57:36] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 009424: [10:57:36] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009424: [10:57:36] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009424: [10:57:36] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 009424: [10:57:36] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009424: [10:57:36] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009424: [10:57:36] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 009424: [10:57:36] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009424: [10:57:36] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009424: [10:57:36] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 009424: [10:57:36] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009424: [10:57:36] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 009424: [10:57:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009424: [10:57:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009424: [10:57:36] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 009424: [10:57:36] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::173 RDOC 009424: [10:57:36] vk_core.cpp(2517) - Log - Timer chunk initialisation - 651.171 ms RDOC 009424: [10:57:36] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:36] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 3, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:37] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:38] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:39] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:40] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:41] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:42] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:42] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:43] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009424: [10:57:43] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:44] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(1891) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:45] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1056 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:46] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:47] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 120 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:48] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:49] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:50] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:51] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:52] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:53] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:54] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:55] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:56] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:57] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:58] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:57:59] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:00] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:01] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 1536 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:02] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:03] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:04] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:05] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:06] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:07] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:08] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:09] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:09] vk_shaderdebug.cpp(4555) - Log - Got 1 hit candidates out of 810 total instances RDOC 009424: [10:58:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 004788: [10:58:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004788: [10:58:09] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004788: [10:58:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004788: [10:58:09] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004788: [10:58:09] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1520 RDOC 001520: [10:58:09] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001520: [10:58:09] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001520: [10:58:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001520: [10:58:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001520: [10:58:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001520: [10:58:09] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001520: [10:58:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001520: [10:58:09] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001520: [10:58:09] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001520: [10:58:09] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001520: [10:58:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001520: [10:58:09] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001520: [10:58:09] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001520: [10:58:09] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001520: [10:58:09] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004788: [10:58:09] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1520] RDOC 001520: [10:58:10] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001489F999EC0 RDOC 001520: [10:58:10] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 001520: [10:58:10] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 001520: [10:58:10] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001520: [10:58:10] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001520: [10:58:10] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001520: [10:58:10] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001489F999EC0 / 0x000000000029038A RDOC 001520: [10:58:10] vk_core.cpp(1760) - Log - Starting capture RDOC 001520: [10:58:10] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 004788: [10:58:10] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 001520: [10:58:10] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441088 bytes to 30884 (0.57 %) RDOC 001520: [10:58:10] vk_core.cpp(2273) - Log - Captured Vulkan frame with 5.189026 MB capture section in 0.019208 seconds RDOC 001520: [10:58:10] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 001520: [10:58:10] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 001520: [10:58:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 004788: [10:58:10] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (41802 bytes) (time 1636023490) 6438 byte thumbnail RDOC 004788: [10:58:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 004788: [10:58:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004788: [10:58:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004788: [10:58:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004788: [10:58:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 004788: [10:58:11] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 004788: [10:58:11] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 004788: [10:58:11] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 004788: [10:58:11] vk_replay.cpp(4341) - Log - Created device. RDOC 004788: [10:58:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004788: [10:58:11] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 004788: [10:58:11] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004788: [10:58:11] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 004788: [10:58:11] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 004788: [10:58:11] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 004788: [10:58:11] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 004788: [10:58:11] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 004788: [10:58:11] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 004788: [10:58:11] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 004788: [10:58:11] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004788: [10:58:11] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004788: [10:58:11] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 004788: [10:58:11] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 004788: [10:58:11] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004788: [10:58:11] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004788: [10:58:11] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 004788: [10:58:11] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004788: [10:58:11] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004788: [10:58:11] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 004788: [10:58:11] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004788: [10:58:11] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004788: [10:58:11] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 004788: [10:58:11] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004788: [10:58:11] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 004788: [10:58:11] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004788: [10:58:11] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004788: [10:58:11] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 004788: [10:58:11] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::168 RDOC 004788: [10:58:12] vk_core.cpp(2517) - Log - Timer chunk initialisation - 162.197 ms RDOC 004788: [10:58:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 007512: [10:58:12] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007512: [10:58:12] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007512: [10:58:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007512: [10:58:12] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007512: [10:58:12] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8812 RDOC 008812: [10:58:12] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008812: [10:58:12] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008812: [10:58:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008812: [10:58:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008812: [10:58:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008812: [10:58:12] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008812: [10:58:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008812: [10:58:12] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008812: [10:58:12] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008812: [10:58:12] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008812: [10:58:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008812: [10:58:12] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008812: [10:58:12] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008812: [10:58:12] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008812: [10:58:12] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007512: [10:58:12] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8812] RDOC 008812: [10:58:13] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000023182D8B430 RDOC 008812: [10:58:13] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 008812: [10:58:13] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008812: [10:58:13] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008812: [10:58:13] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008812: [10:58:13] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008812: [10:58:13] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000023182D8B430 / 0x00000000002A038A RDOC 008812: [10:58:13] vk_core.cpp(1760) - Log - Starting capture RDOC 008812: [10:58:13] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 008812: [10:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519872 bytes to 21705 (0.62 %) RDOC 008812: [10:58:13] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356812 MB capture section in 0.015962 seconds RDOC 008812: [10:58:13] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008812: [10:58:13] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007512: [10:58:13] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008812: [10:58:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007512: [10:58:14] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31455 bytes) (time 1636023493) 5116 byte thumbnail RDOC 007512: [10:58:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007512: [10:58:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007512: [10:58:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007512: [10:58:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007512: [10:58:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007512: [10:58:15] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007512: [10:58:15] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007512: [10:58:15] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 007512: [10:58:15] vk_replay.cpp(4341) - Log - Created device. RDOC 007512: [10:58:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007512: [10:58:15] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 007512: [10:58:15] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007512: [10:58:15] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007512: [10:58:15] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 007512: [10:58:15] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007512: [10:58:15] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007512: [10:58:15] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 007512: [10:58:15] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 007512: [10:58:15] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 007512: [10:58:15] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007512: [10:58:15] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007512: [10:58:15] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 007512: [10:58:15] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 007512: [10:58:15] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [10:58:15] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [10:58:15] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 007512: [10:58:15] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [10:58:15] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [10:58:15] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 007512: [10:58:15] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [10:58:15] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [10:58:15] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 007512: [10:58:15] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [10:58:15] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 007512: [10:58:15] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007512: [10:58:15] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007512: [10:58:15] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 007512: [10:58:15] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 007512: [10:58:15] vk_core.cpp(2517) - Log - Timer chunk initialisation - 149.672 ms RDOC 007512: [10:58:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010276: [10:58:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010276: [10:58:19] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010276: [10:58:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010276: [10:58:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010276: [10:58:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8616 RDOC 008616: [10:58:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008616: [10:58:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008616: [10:58:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008616: [10:58:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008616: [10:58:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008616: [10:58:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008616: [10:58:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008616: [10:58:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008616: [10:58:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008616: [10:58:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008616: [10:58:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008616: [10:58:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008616: [10:58:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008616: [10:58:19] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008616: [10:58:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010276: [10:58:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8616] RDOC 008616: [10:58:20] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000002A6ACE2D1F0 RDOC 008616: [10:58:20] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 008616: [10:58:20] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008616: [10:58:20] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008616: [10:58:20] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008616: [10:58:20] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008616: [10:58:20] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000002A6ACE2D1F0 / 0x00000000004401D8 RDOC 008616: [10:58:20] vk_core.cpp(1760) - Log - Starting capture RDOC 008616: [10:58:20] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 010276: [10:58:20] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008616: [10:58:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 21773 (0.62 %) RDOC 008616: [10:58:20] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.358215 MB capture section in 0.023395 seconds RDOC 008616: [10:58:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008616: [10:58:20] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 008616: [10:58:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010276: [10:58:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31523 bytes) (time 1636023500) 5116 byte thumbnail RDOC 010276: [10:58:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010276: [10:58:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010276: [10:58:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010276: [10:58:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010276: [10:58:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010276: [10:58:21] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010276: [10:58:21] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010276: [10:58:21] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 010276: [10:58:21] vk_replay.cpp(4341) - Log - Created device. RDOC 010276: [10:58:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010276: [10:58:21] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 010276: [10:58:21] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010276: [10:58:21] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010276: [10:58:21] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 010276: [10:58:21] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010276: [10:58:21] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010276: [10:58:21] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 010276: [10:58:21] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 010276: [10:58:21] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 010276: [10:58:21] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010276: [10:58:21] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010276: [10:58:21] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 010276: [10:58:21] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 010276: [10:58:21] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [10:58:21] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [10:58:21] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 010276: [10:58:21] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [10:58:21] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [10:58:21] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 010276: [10:58:21] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [10:58:21] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [10:58:21] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 010276: [10:58:21] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010276: [10:58:21] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 010276: [10:58:21] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010276: [10:58:21] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010276: [10:58:21] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 010276: [10:58:21] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 010276: [10:58:21] vk_core.cpp(2517) - Log - Timer chunk initialisation - 136.922 ms RDOC 010276: [10:58:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 010276: [10:58:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 3748 (0.11 %) RDOC 010276: [10:58:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010276: [10:58:22] vk_core.cpp(2517) - Log - Timer chunk initialisation - 6.827 ms RDOC 010276: [10:58:22] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521344 bytes to 3748 (0.11 %) RDOC 010276: [10:58:22] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000470! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000470! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000471! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000471! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000472! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000472! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000473! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000473! RDOC 010276: [10:58:22] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::147 getting buffer data RDOC 010276: [10:58:22] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::147 getting texture data RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000474! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000476! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000478! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000478! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000480! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000480! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000481! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000481! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000483! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000483! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000484! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000484! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000485! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000485! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000486! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000486! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000488! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000489! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000491! RDOC 010276: [10:58:22] vk_debug.cpp(1710) - Log - Memory doesn't have wholeMemBuf, either non-buffer accessible (non-linear) or dedicated image memory RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000492! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000493! RDOC 010276: [10:58:22] vk_debug.cpp(1694) - Error - Getting buffer data for unknown buffer/memory ResourceId::202! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::202! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000495! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000495! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000496! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000496! RDOC 010276: [10:58:22] vk_debug.cpp(1721) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000631! RDOC 010276: [10:58:22] vk_replay.cpp(2988) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000631! RDOC 010276: [10:58:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010276: [10:58:22] vk_manager.h( 175) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 006044: [10:58:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006044: [10:58:22] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006044: [10:58:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006044: [10:58:22] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006044: [10:58:22] win32_process.cpp( 604) - Log - Injecting renderdoc into process 12104 RDOC 012104: [10:58:22] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 012104: [10:58:22] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012104: [10:58:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012104: [10:58:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012104: [10:58:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012104: [10:58:22] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 012104: [10:58:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012104: [10:58:22] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 012104: [10:58:22] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 012104: [10:58:22] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 012104: [10:58:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012104: [10:58:22] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 012104: [10:58:22] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 012104: [10:58:22] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 012104: [10:58:22] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006044: [10:58:22] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [12104] RDOC 012104: [10:58:23] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000020A269442F0 RDOC 012104: [10:58:23] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 012104: [10:58:23] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 012104: [10:58:23] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 012104: [10:58:23] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012104: [10:58:23] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012104: [10:58:23] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000020A269442F0 / 0x00000000002C038A RDOC 006044: [10:58:23] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 012104: [10:58:23] vk_core.cpp(1760) - Log - Starting capture RDOC 012104: [10:58:23] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 006044: [10:58:23] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 012104: [10:58:23] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522304 bytes to 21459 (0.61 %) RDOC 012104: [10:58:23] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.359131 MB capture section in 0.022611 seconds RDOC 012104: [10:58:23] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 012104: [10:58:23] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 012104: [10:58:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006044: [10:58:23] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35211 bytes) (time 1636023503) 9075 byte thumbnail RDOC 006044: [10:58:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 006044: [10:58:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006044: [10:58:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006044: [10:58:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006044: [10:58:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 006044: [10:58:24] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 006044: [10:58:24] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 006044: [10:58:24] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 006044: [10:58:24] vk_replay.cpp(4341) - Log - Created device. RDOC 006044: [10:58:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006044: [10:58:24] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 006044: [10:58:24] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006044: [10:58:24] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 006044: [10:58:24] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 006044: [10:58:24] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 006044: [10:58:24] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 006044: [10:58:24] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 006044: [10:58:24] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 006044: [10:58:24] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 006044: [10:58:24] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006044: [10:58:24] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006044: [10:58:24] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 006044: [10:58:24] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 006044: [10:58:24] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006044: [10:58:24] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006044: [10:58:24] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 006044: [10:58:24] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006044: [10:58:24] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006044: [10:58:24] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 006044: [10:58:24] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006044: [10:58:24] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006044: [10:58:24] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 006044: [10:58:24] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006044: [10:58:24] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 006044: [10:58:24] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006044: [10:58:24] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006044: [10:58:24] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 006044: [10:58:24] vk_core.cpp(2517) - Log - Timer chunk initialisation - 166.005 ms RDOC 006044: [10:58:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
File "rdtest/testcase.py", line 417, in check_pixel_value img_path) File "rdtest/testcase.py", line 447, in check_triangle self.check_pixel_value(out, int(0.3*vp[2]+vp[0]), int(0.5*vp[3]+vp[1]), back) File "tests/Vulkan/VK_Synchronization_2.py", line 69, in check_capture self.check_triangle(out=action.outputs[0]) File "rdtest/testcase.py", line 466, in run self.check_capture() File "rdtest/testcase.py", line 473, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 007888: [10:58:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007888: [10:58:25] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007888: [10:58:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007888: [10:58:25] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007888: [10:58:25] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8540 RDOC 008540: [10:58:25] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008540: [10:58:25] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [10:58:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [10:58:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008540: [10:58:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008540: [10:58:25] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008540: [10:58:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008540: [10:58:25] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008540: [10:58:25] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008540: [10:58:25] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008540: [10:58:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008540: [10:58:25] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008540: [10:58:25] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008540: [10:58:25] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008540: [10:58:25] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007888: [10:58:25] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8540] RDOC 008540: [10:58:26] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000018CB7198EE0 RDOC 008540: [10:58:26] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 008540: [10:58:26] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008540: [10:58:26] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008540: [10:58:26] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008540: [10:58:26] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008540: [10:58:26] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000018CB7198EE0 / 0x00000000002D038A RDOC 008540: [10:58:26] vk_core.cpp(1760) - Log - Starting capture RDOC 008540: [10:58:26] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 007888: [10:58:26] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008540: [10:58:26] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523648 bytes to 22737 (0.65 %) RDOC 008540: [10:58:26] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.360413 MB capture section in 0.016184 seconds RDOC 008540: [10:58:26] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008540: [10:58:26] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 008540: [10:58:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007888: [10:58:26] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (33752 bytes) (time 1636023506) 6530 byte thumbnail RDOC 007888: [10:58:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007888: [10:58:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007888: [10:58:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007888: [10:58:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007888: [10:58:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007888: [10:58:27] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007888: [10:58:27] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007888: [10:58:27] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 007888: [10:58:27] vk_replay.cpp(4341) - Log - Created device. RDOC 007888: [10:58:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007888: [10:58:27] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 007888: [10:58:27] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007888: [10:58:27] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007888: [10:58:27] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 007888: [10:58:27] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007888: [10:58:27] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007888: [10:58:27] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 007888: [10:58:27] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 007888: [10:58:27] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 007888: [10:58:27] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007888: [10:58:27] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007888: [10:58:27] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 007888: [10:58:27] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 007888: [10:58:27] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:58:27] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:58:27] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 007888: [10:58:27] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:58:27] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:58:27] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 007888: [10:58:27] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:58:27] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:58:27] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 007888: [10:58:27] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007888: [10:58:27] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 007888: [10:58:27] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007888: [10:58:27] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007888: [10:58:28] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 007888: [10:58:28] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::178 RDOC 007888: [10:58:28] vk_core.cpp(2517) - Log - Timer chunk initialisation - 139.600 ms
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 003740: [10:58:28] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 003740: [10:58:28] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 003740: [10:58:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003740: [10:58:28] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003740: [10:58:28] win32_process.cpp( 604) - Log - Injecting renderdoc into process 3620 RDOC 003620: [10:58:28] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 003620: [10:58:28] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003620: [10:58:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003620: [10:58:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003620: [10:58:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003620: [10:58:28] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 003620: [10:58:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003620: [10:58:28] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 003620: [10:58:28] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 003620: [10:58:28] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 003620: [10:58:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003620: [10:58:28] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 003620: [10:58:28] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 003620: [10:58:28] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 003620: [10:58:28] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 003740: [10:58:28] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [3620] RDOC 003620: [10:58:29] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000026072AD2B00 RDOC 003620: [10:58:29] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 003620: [10:58:29] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003620: [10:58:29] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 003620: [10:58:29] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003620: [10:58:29] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003620: [10:58:29] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000026072AD2B00 / 0x00000000008E018C RDOC 003620: [10:58:29] vk_core.cpp(1760) - Log - Starting capture RDOC 003740: [10:58:29] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 003620: [10:58:29] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 003620: [10:58:29] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529920 bytes to 26059 (0.74 %) RDOC 003620: [10:58:29] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.366394 MB capture section in 0.015719 seconds RDOC 003620: [10:58:29] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 003620: [10:58:29] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003620: [10:58:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003740: [10:58:30] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (35769 bytes) (time 1636023509) 5074 byte thumbnail RDOC 003740: [10:58:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 003740: [10:58:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 003740: [10:58:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 003740: [10:58:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 003740: [10:58:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 003740: [10:58:31] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 003740: [10:58:31] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 003740: [10:58:31] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 003740: [10:58:31] vk_replay.cpp(4341) - Log - Created device. RDOC 003740: [10:58:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 003740: [10:58:31] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 003740: [10:58:31] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003740: [10:58:31] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003740: [10:58:31] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 003740: [10:58:31] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 003740: [10:58:31] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 003740: [10:58:31] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 003740: [10:58:31] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 003740: [10:58:31] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 003740: [10:58:31] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003740: [10:58:31] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003740: [10:58:31] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 003740: [10:58:31] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 003740: [10:58:31] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003740: [10:58:31] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003740: [10:58:31] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 003740: [10:58:31] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003740: [10:58:31] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003740: [10:58:31] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 003740: [10:58:31] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003740: [10:58:31] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003740: [10:58:31] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 003740: [10:58:31] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003740: [10:58:31] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 003740: [10:58:31] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003740: [10:58:31] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003740: [10:58:31] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 003740: [10:58:31] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::177 RDOC 003740: [10:58:31] vk_core.cpp(2517) - Log - Timer chunk initialisation - 185.107 ms RDOC 003740: [10:58:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 010156: [10:58:31] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010156: [10:58:31] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010156: [10:58:31] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010156: [10:58:31] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010156: [10:58:31] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11612 RDOC 011612: [10:58:32] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011612: [10:58:32] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011612: [10:58:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011612: [10:58:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011612: [10:58:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011612: [10:58:32] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011612: [10:58:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011612: [10:58:32] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011612: [10:58:32] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011612: [10:58:32] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011612: [10:58:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011612: [10:58:32] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011612: [10:58:32] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011612: [10:58:32] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011612: [10:58:32] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 010156: [10:58:32] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11612] RDOC 011612: [10:58:32] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x00000113F24DEC30 RDOC 011612: [10:58:32] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 011612: [10:58:32] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 011612: [10:58:32] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011612: [10:58:32] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011612: [10:58:32] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011612: [10:58:32] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x00000113F24DEC30 / 0x00000000008001D4 RDOC 011612: [10:58:33] vk_core.cpp(1760) - Log - Starting capture RDOC 010156: [10:58:33] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 011612: [10:58:33] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 011612: [10:58:33] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519872 bytes to 21582 (0.61 %) RDOC 011612: [10:58:33] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.356812 MB capture section in 0.016065 seconds RDOC 011612: [10:58:33] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011612: [10:58:33] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 011612: [10:58:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010156: [10:58:33] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (31332 bytes) (time 1636023513) 5116 byte thumbnail RDOC 010156: [10:58:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 010156: [10:58:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010156: [10:58:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010156: [10:58:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010156: [10:58:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 010156: [10:58:34] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 010156: [10:58:34] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 010156: [10:58:34] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 010156: [10:58:34] vk_replay.cpp(4341) - Log - Created device. RDOC 010156: [10:58:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010156: [10:58:34] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 010156: [10:58:34] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010156: [10:58:34] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010156: [10:58:34] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 010156: [10:58:34] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 010156: [10:58:34] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 010156: [10:58:34] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 010156: [10:58:34] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 010156: [10:58:34] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 010156: [10:58:34] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010156: [10:58:34] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010156: [10:58:34] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 010156: [10:58:34] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 010156: [10:58:34] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010156: [10:58:34] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010156: [10:58:34] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 010156: [10:58:34] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010156: [10:58:34] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010156: [10:58:34] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 010156: [10:58:34] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010156: [10:58:34] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010156: [10:58:34] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 010156: [10:58:34] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010156: [10:58:34] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 010156: [10:58:34] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010156: [10:58:34] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010156: [10:58:34] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 010156: [10:58:34] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::174 RDOC 010156: [10:58:34] vk_core.cpp(2517) - Log - Timer chunk initialisation - 144.908 ms RDOC 010156: [10:58:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 002936: [10:58:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 002936: [10:58:35] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 002936: [10:58:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002936: [10:58:35] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002936: [10:58:35] win32_process.cpp( 604) - Log - Injecting renderdoc into process 5052 RDOC 005052: [10:58:35] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 005052: [10:58:35] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005052: [10:58:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005052: [10:58:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005052: [10:58:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005052: [10:58:35] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 005052: [10:58:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005052: [10:58:35] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 005052: [10:58:35] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 005052: [10:58:35] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 005052: [10:58:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005052: [10:58:35] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 005052: [10:58:35] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 005052: [10:58:35] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 005052: [10:58:35] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 002936: [10:58:35] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [5052] RDOC 005052: [10:58:35] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x0000022CCACD6D70 RDOC 005052: [10:58:35] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 005052: [10:58:35] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 005052: [10:58:36] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 005052: [10:58:36] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005052: [10:58:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005052: [10:58:36] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x0000022CCACD6D70 / 0x0000000000610112 RDOC 002936: [10:58:36] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005052: [10:58:36] vk_core.cpp(1760) - Log - Starting capture RDOC 005052: [10:58:36] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 002936: [10:58:36] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 005052: [10:58:36] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3538240 bytes to 33437 (0.95 %) RDOC 005052: [10:58:36] vk_core.cpp(2273) - Log - Captured Vulkan frame with 3.374329 MB capture section in 0.026559 seconds RDOC 005052: [10:58:36] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005052: [10:58:36] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005052: [10:58:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002936: [10:58:36] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (42648 bytes) (time 1636023516) 4687 byte thumbnail RDOC 002936: [10:58:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002936: [10:58:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 002936: [10:58:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 002936: [10:58:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 002936: [10:58:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 002936: [10:58:37] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 002936: [10:58:37] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 002936: [10:58:37] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 002936: [10:58:37] vk_replay.cpp(4341) - Log - Created device. RDOC 002936: [10:58:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 002936: [10:58:37] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 002936: [10:58:37] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002936: [10:58:37] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002936: [10:58:37] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 002936: [10:58:37] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 002936: [10:58:37] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 002936: [10:58:37] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 002936: [10:58:37] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 002936: [10:58:37] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 002936: [10:58:37] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002936: [10:58:37] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002936: [10:58:37] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 002936: [10:58:37] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 002936: [10:58:37] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002936: [10:58:37] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002936: [10:58:37] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 002936: [10:58:37] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002936: [10:58:37] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002936: [10:58:37] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 002936: [10:58:37] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002936: [10:58:37] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002936: [10:58:37] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 002936: [10:58:37] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002936: [10:58:37] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 002936: [10:58:37] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002936: [10:58:37] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002936: [10:58:38] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 002936: [10:58:38] vk_core.cpp(2517) - Log - Timer chunk initialisation - 170.642 ms RDOC 002936: [10:58:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 004980: [10:58:38] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 004980: [10:58:38] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 004980: [10:58:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004980: [10:58:38] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004980: [10:58:38] win32_process.cpp( 604) - Log - Injecting renderdoc into process 10640 RDOC 010640: [10:58:38] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 010640: [10:58:38] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010640: [10:58:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010640: [10:58:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010640: [10:58:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010640: [10:58:38] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 010640: [10:58:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010640: [10:58:38] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 010640: [10:58:38] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 010640: [10:58:38] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 010640: [10:58:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010640: [10:58:38] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 010640: [10:58:38] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 010640: [10:58:38] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 010640: [10:58:38] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 004980: [10:58:39] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [10640] RDOC 010640: [10:58:39] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010640: [10:58:39] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001F9E0EAFA50 RDOC 010640: [10:58:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010640: [10:58:39] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 010640: [10:58:39] core.cpp(1861) - Log - Removing device frame capturer for 0x000001F9E0EAFA50 RDOC 010640: [10:58:39] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x000001F9E0EAFA50 RDOC 010640: [10:58:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010640: [10:58:39] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x000001F9E0EAFA50 / 0x00000000006301C0 RDOC 010640: [10:58:39] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010640: [10:58:39] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004980: [10:58:39] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 004980: [10:58:39] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 010640: [10:58:39] d3d11_device.cpp(1880) - Log - Starting capture RDOC 010640: [10:58:39] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 010640: [10:58:39] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196232 (1.20 %) RDOC 010640: [10:58:39] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.057551 seconds RDOC 010640: [10:58:39] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010640: [10:58:39] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010640: [10:58:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 004980: [10:58:39] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (202886 bytes) (time 1636023519) 2526 byte thumbnail RDOC 004980: [10:58:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 004980: [10:58:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 004980: [10:58:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 004980: [10:58:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 004980: [10:58:40] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 004980: [10:58:40] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 004980: [10:58:40] d3d11_replay.cpp(4302) - Log - Created device. RDOC 004980: [10:58:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 004980: [10:58:40] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004980: [10:58:40] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004980: [10:58:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 004980: [10:58:40] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 128.795 ms RDOC 004980: [10:58:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.673 ms RDOC 004980: [10:58:40] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.602 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.931 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.994 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.104 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.792 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.224 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.550 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.037 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.763 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.714 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.830 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 31.939 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.048 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.159 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.365 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.624 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.632 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.558 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.312 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.953 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.763 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 32.548 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.483 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.705 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.432 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.424 ms RDOC 004980: [10:58:41] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.922 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.495 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.512 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.603 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.346 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.416 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.863 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.699 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.609 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 33.628 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.267 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.181 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.846 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.556 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.603 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.985 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.660 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.210 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.408 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.855 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.870 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.460 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.959 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.983 ms RDOC 004980: [10:58:42] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 34.706 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.926 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.228 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.318 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.252 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.696 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.150 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.688 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.061 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.813 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.573 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.604 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 35.999 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.314 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.616 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.006 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.122 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.924 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.576 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.311 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.532 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.834 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.890 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.680 ms RDOC 004980: [10:58:43] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.099 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.461 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.385 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.668 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.276 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.006 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.570 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.937 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.908 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.767 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.084 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.699 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.776 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.252 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 36.987 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.131 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.622 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.531 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 37.820 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.905 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.557 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.241 ms RDOC 004980: [10:58:44] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 38.356 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.092 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 39.649 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.430 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 60.709 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.070 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.332 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.432 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.097 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.165 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.390 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.744 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 62.559 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 63.195 ms RDOC 004980: [10:58:45] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.213 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.587 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.104 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.689 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.326 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 92.325 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.871 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 94.574 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.028 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 91.565 ms RDOC 004980: [10:58:46] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 93.305 ms RDOC 004980: [10:58:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.344 ms RDOC 004980: [10:58:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.120 ms RDOC 004980: [10:58:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.311 ms RDOC 004980: [10:58:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.326 ms RDOC 004980: [10:58:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.454 ms RDOC 004980: [10:58:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.906 ms RDOC 004980: [10:58:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 123.853 ms RDOC 004980: [10:58:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.076 ms RDOC 004980: [10:58:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 126.755 ms RDOC 004980: [10:58:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.382 ms RDOC 004980: [10:58:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 124.772 ms RDOC 004980: [10:58:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.089 ms RDOC 004980: [10:58:48] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 153.441 ms RDOC 004980: [10:58:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 154.600 ms RDOC 004980: [10:58:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 153.987 ms RDOC 004980: [10:58:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.336 ms RDOC 004980: [10:58:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.116 ms RDOC 004980: [10:58:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.926 ms RDOC 004980: [10:58:49] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 155.923 ms RDOC 004980: [10:58:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 157.928 ms RDOC 004980: [10:58:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 156.078 ms RDOC 004980: [10:58:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 159.544 ms RDOC 004980: [10:58:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 187.071 ms RDOC 004980: [10:58:50] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 194.328 ms RDOC 004980: [10:58:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.862 ms RDOC 004980: [10:58:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 188.552 ms RDOC 004980: [10:58:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.931 ms RDOC 004980: [10:58:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.683 ms RDOC 004980: [10:58:51] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 189.316 ms RDOC 004980: [10:58:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.007 ms RDOC 004980: [10:58:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.448 ms RDOC 004980: [10:58:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 190.594 ms RDOC 004980: [10:58:52] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 191.626 ms RDOC 004980: [10:58:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 219.524 ms RDOC 004980: [10:58:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 220.385 ms RDOC 004980: [10:58:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 226.765 ms RDOC 004980: [10:58:53] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.186 ms RDOC 004980: [10:58:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.299 ms RDOC 004980: [10:58:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 221.903 ms RDOC 004980: [10:58:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.672 ms RDOC 004980: [10:58:54] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.467 ms RDOC 004980: [10:58:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 222.257 ms RDOC 004980: [10:58:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 223.603 ms RDOC 004980: [10:58:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 225.329 ms RDOC 004980: [10:58:55] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 252.332 ms RDOC 004980: [10:58:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.239 ms RDOC 004980: [10:58:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 253.697 ms RDOC 004980: [10:58:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.817 ms RDOC 004980: [10:58:56] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 255.957 ms RDOC 004980: [10:58:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 258.895 ms RDOC 004980: [10:58:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.895 ms RDOC 004980: [10:58:57] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.782 ms RDOC 004980: [10:58:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.612 ms RDOC 004980: [10:58:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 260.378 ms RDOC 004980: [10:58:58] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 257.400 ms RDOC 004980: [10:58:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 287.836 ms RDOC 004980: [10:58:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 287.935 ms RDOC 004980: [10:58:59] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 288.504 ms RDOC 004980: [10:59:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 290.120 ms RDOC 004980: [10:59:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.595 ms RDOC 004980: [10:59:00] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 291.814 ms RDOC 004980: [10:59:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 304.970 ms RDOC 004980: [10:59:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 293.508 ms RDOC 004980: [10:59:01] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 292.605 ms RDOC 004980: [10:59:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 294.279 ms RDOC 004980: [10:59:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 301.601 ms RDOC 004980: [10:59:02] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 323.213 ms RDOC 004980: [10:59:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 324.138 ms RDOC 004980: [10:59:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 325.199 ms RDOC 004980: [10:59:03] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 326.357 ms RDOC 004980: [10:59:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 326.986 ms RDOC 004980: [10:59:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 326.552 ms RDOC 004980: [10:59:04] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 328.953 ms RDOC 004980: [10:59:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 343.501 ms RDOC 004980: [10:59:05] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 331.108 ms RDOC 004980: [10:59:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 329.118 ms RDOC 004980: [10:59:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 330.950 ms RDOC 004980: [10:59:06] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 359.327 ms RDOC 004980: [10:59:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.552 ms RDOC 004980: [10:59:07] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.529 ms RDOC 004980: [10:59:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 362.314 ms RDOC 004980: [10:59:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.108 ms RDOC 004980: [10:59:08] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.457 ms RDOC 004980: [10:59:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 363.521 ms RDOC 004980: [10:59:09] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 364.548 ms RDOC 004980: [10:59:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 369.423 ms RDOC 004980: [10:59:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.269 ms RDOC 004980: [10:59:10] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 367.687 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.889 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.255 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.104 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.463 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.157 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 69.420 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.076 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.500 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.044 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.461 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.754 ms RDOC 004980: [10:59:11] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.843 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.533 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 70.098 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.456 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.230 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.298 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.565 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 84.270 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.134 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.783 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.136 ms RDOC 004980: [10:59:12] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.440 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.879 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.935 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.361 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.915 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 72.282 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 71.516 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 85.831 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.894 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.353 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.715 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.195 ms RDOC 004980: [10:59:13] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.577 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.379 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 73.742 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.993 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.459 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.006 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.234 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 74.878 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.001 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.229 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.237 ms RDOC 004980: [10:59:14] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.981 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.989 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.216 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.272 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.847 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.184 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 76.285 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 75.348 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.128 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.269 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.662 ms RDOC 004980: [10:59:15] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.701 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.686 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.382 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.755 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.600 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.858 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.170 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 77.287 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.095 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.652 ms RDOC 004980: [10:59:16] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.825 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.763 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.726 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.484 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 78.631 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.602 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.421 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.920 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.865 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 87.470 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.362 ms RDOC 004980: [10:59:17] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.014 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 79.403 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.157 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 80.888 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.637 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.070 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.274 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.622 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 83.391 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.533 ms RDOC 004980: [10:59:18] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 82.635 ms RDOC 004980: [10:59:19] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 81.674 ms RDOC 004980: [10:59:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:305 Log: Running D3D11 test on NVIDIA GeForce GTX 970
RDOC 007156: [10:59:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007156: [10:59:19] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007156: [10:59:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007156: [10:59:19] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007156: [10:59:19] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11276 RDOC 011276: [10:59:19] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011276: [10:59:19] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011276: [10:59:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011276: [10:59:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011276: [10:59:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011276: [10:59:19] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011276: [10:59:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011276: [10:59:19] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011276: [10:59:19] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011276: [10:59:19] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011276: [10:59:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011276: [10:59:19] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011276: [10:59:19] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011276: [10:59:19] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011276: [10:59:19] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007156: [10:59:19] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11276] RDOC 011276: [10:59:19] dxgi_common.cpp(1633) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011276: [10:59:19] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000020486BEEF90 RDOC 011276: [10:59:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011276: [10:59:19] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011276: [10:59:19] core.cpp(1861) - Log - Removing device frame capturer for 0x0000020486BEEF90 RDOC 011276: [10:59:19] core.cpp(1845) - Log - Adding D3D11 device frame capturer for 0x0000020486BEEF90 RDOC 011276: [10:59:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 011276: [10:59:19] core.cpp(1878) - Log - Adding D3D11 frame capturer for 0x0000020486BEEF90 / 0x00000000002D00EA RDOC 011276: [10:59:19] d3d11_device.cpp( 713) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011276: [10:59:19] d3d11_context.cpp(1466) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007156: [10:59:20] target_control.cpp( 833) - Log - Used API: D3D11 (Not presenting & supported) RDOC 007156: [10:59:20] target_control.cpp( 833) - Log - Used API: D3D11 (Presenting & supported) RDOC 011276: [10:59:20] d3d11_device.cpp(1880) - Log - Starting capture RDOC 011276: [10:59:20] d3d11_device.cpp(1961) - Log - Finished capture, Frame 5 RDOC 011276: [10:59:20] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 528023 (3.16 %) RDOC 011276: [10:59:20] d3d11_device.cpp(2202) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.217324 seconds RDOC 011276: [10:59:20] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011276: [10:59:20] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011276: [10:59:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 007156: [10:59:20] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (575888 bytes) (time 1636023560) 43031 byte thumbnail RDOC 007156: [10:59:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 007156: [10:59:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [10:59:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [10:59:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [10:59:21] d3d11_replay.cpp(3982) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007156: [10:59:21] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007156: [10:59:21] d3d11_replay.cpp(4302) - Log - Created device. RDOC 007156: [10:59:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [10:59:21] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007156: [10:59:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007156: [10:59:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [10:59:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 405.466 ms RDOC 007156: [10:59:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [10:59:34] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007156: [10:59:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [10:59:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [10:59:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [10:59:34] remote_server.cpp(1604) - Log - Capture open complete RDOC 007156: [10:59:34] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007156: [10:59:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [10:59:34] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 007156: [10:59:34] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007156: [10:59:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [10:59:50] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007156: [10:59:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [10:59:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [10:59:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [10:59:51] remote_server.cpp(1604) - Log - Capture open complete RDOC 007156: [10:59:51] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007156: [10:59:51] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007156: [10:59:51] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 007156: [10:59:51] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007156: [10:59:51] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007156: [10:59:51] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007156: [10:59:51] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007156: [10:59:51] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007156: [10:59:51] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007156: [10:59:51] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 007156: [10:59:51] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007156: [10:59:51] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007156: [10:59:51] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 007156: [10:59:51] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007156: [11:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 007156: [11:00:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 007156: [11:00:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 007156: [11:00:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 007156: [11:00:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 007156: [11:00:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 007156: [11:00:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007156: [11:00:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007156: [11:00:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007156: [11:00:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 007156: [11:00:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 007156: [11:00:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007156: [11:00:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 007156: [11:00:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 007156: [11:00:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 007156: [11:00:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 007156: [11:00:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 007156: [11:00:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 007156: [11:00:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 007156: [11:00:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 007156: [11:00:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 007156: [11:00:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 007156: [11:00:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 007156: [11:00:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 007156: [11:00:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 007156: [11:00:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 007156: [11:00:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 007156: [11:00:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007156: [11:00:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007156: [11:00:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007156: [11:00:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007156: [11:00:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007156: [11:00:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007156: [11:00:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007156: [11:00:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007156: [11:00:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007156: [11:00:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:00:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007156: [11:00:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007156: [11:00:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 007156: [11:00:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 007156: [11:00:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:00:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:00:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:00:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:00:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:00:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007156: [11:00:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:00:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:00:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007156: [11:01:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007156: [11:01:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007156: [11:01:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 007156: [11:01:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 007156: [11:01:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 007156: [11:01:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 007156: [11:01:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007156: [11:01:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007156: [11:01:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 007156: [11:01:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 007156: [11:01:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 007156: [11:01:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 007156: [11:01:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007156: [11:01:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007156: [11:01:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007156: [11:01:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007156: [11:01:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 007156: [11:01:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 007156: [11:01:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 007156: [11:01:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007156: [11:01:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007156: [11:01:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007156: [11:01:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007156: [11:01:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007156: [11:01:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007156: [11:01:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007156: [11:01:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007156: [11:01:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007156: [11:01:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007156: [11:01:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007156: [11:01:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007156: [11:01:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007156: [11:01:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007156: [11:01:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007156: [11:01:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007156: [11:01:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007156: [11:01:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007156: [11:01:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007156: [11:01:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007156: [11:01:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007156: [11:01:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 007156: [11:01:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 007156: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 007156: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 007156: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 007156: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 007156: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 007156: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007156: [11:01:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 007156: [11:01:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007156: [11:01:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007156: [11:01:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007156: [11:01:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007156: [11:01:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007156: [11:01:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:244 Log: Running D3D12 test on NVIDIA GeForce GTX 970
RDOC 007032: [11:01:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007032: [11:01:50] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007032: [11:01:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007032: [11:01:50] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007032: [11:01:50] win32_process.cpp( 604) - Log - Injecting renderdoc into process 1288 RDOC 001288: [11:01:50] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 001288: [11:01:50] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001288: [11:01:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001288: [11:01:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001288: [11:01:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001288: [11:01:50] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 001288: [11:01:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001288: [11:01:50] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 001288: [11:01:50] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 001288: [11:01:50] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 001288: [11:01:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001288: [11:01:50] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 001288: [11:01:50] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 001288: [11:01:50] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 001288: [11:01:50] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007032: [11:01:50] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [1288] RDOC 001288: [11:01:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001288: [11:01:50] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001C1EDDDFE70 RDOC 001288: [11:01:50] core.cpp(1861) - Log - Removing device frame capturer for 0x000001C1EDDDFE70 RDOC 001288: [11:01:50] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 001288: [11:01:50] d3d12_device.cpp( 657) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 001288: [11:01:50] core.cpp(1845) - Log - Adding D3D12 device frame capturer for 0x000001C1EDDDFE70 RDOC 007032: [11:01:50] target_control.cpp( 833) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001288: [11:01:50] d3d12_device.cpp(1118) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001288: [11:01:50] core.cpp(1878) - Log - Adding D3D12 frame capturer for 0x000001C1EDDDFE70 / 0x000000000034038A RDOC 007032: [11:01:51] target_control.cpp( 833) - Log - Used API: D3D12 (Presenting & supported) RDOC 001288: [11:01:51] d3d12_device.cpp(2255) - Log - Starting capture RDOC 001288: [11:01:52] d3d12_device.cpp(2361) - Log - Finished capture, Frame 5 RDOC 001288: [11:01:52] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18217472 bytes to 435274 (2.39 %) RDOC 001288: [11:01:52] d3d12_device.cpp(2645) - Log - Captured D3D12 frame with 17.373535 MB capture section in 0.602868 seconds RDOC 001288: [11:01:52] rdcfile.cpp(1200) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1829488 bytes to 687396 (37.57 %) RDOC 001288: [11:01:52] rdcfile.cpp(1200) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4825600 bytes to 1851819 (38.37 %) RDOC 001288: [11:01:52] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001288: [11:01:52] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 001288: [11:01:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007032: [11:01:52] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (3022497 bytes) (time 1636023712) 43031 byte thumbnail RDOC 007032: [11:01:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007032: [11:01:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:01:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:01:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:01:53] d3d12_replay.cpp(4219) - Log - Capture was created on nVidia / NVIDIA GeForce GTX 970 RDOC 007032: [11:01:53] d3d12_replay.cpp(4232) - Log - Got D3D12Core.dll of size 1829488 (decompressed from 687396) RDOC 007032: [11:01:53] d3d12_replay.cpp(4249) - Log - Got D3D12SDKLayers.dll of size 4825600 (decompressed from 1851819) RDOC 007032: [11:01:53] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 007032: [11:01:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007032: [11:01:53] dxgi_common.cpp(2030) - Log - Selected nVidia / NVIDIA GeForce GTX 970 adapter for replay RDOC 007032: [11:01:53] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007032: [11:01:53] d3d12_replay.cpp(4414) - Log - Created device. RDOC 007032: [11:01:53] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:01:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:01:53] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 007032: [11:01:54] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 1160.266 ms RDOC 007032: [11:02:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:02:26] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007032: [11:02:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:02:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:02:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:02:27] remote_server.cpp(1604) - Log - Capture open complete RDOC 007032: [11:02:27] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007032: [11:02:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:02:27] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 007032: [11:02:27] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007032: [11:03:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:01] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007032: [11:03:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:03] remote_server.cpp(1604) - Log - Capture open complete RDOC 007032: [11:03:03] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007032: [11:03:03] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007032: [11:03:03] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 007032: [11:03:03] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007032: [11:03:03] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007032: [11:03:03] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007032: [11:03:03] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007032: [11:03:03] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007032: [11:03:03] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007032: [11:03:03] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 007032: [11:03:03] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007032: [11:03:03] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007032: [11:03:03] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 007032: [11:03:03] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007032: [11:03:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:03:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 007032: [11:03:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 007032: [11:03:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:03:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 007032: [11:03:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 007032: [11:03:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007032: [11:03:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007032: [11:03:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 007032: [11:03:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 007032: [11:03:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 007032: [11:03:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 007032: [11:03:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 007032: [11:03:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 007032: [11:03:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 007032: [11:03:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:03:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:03:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:03:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:03:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 007032: [11:03:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:03:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:03:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 007032: [11:04:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 007032: [11:04:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 007032: [11:04:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 007032: [11:04:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 007032: [11:04:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 007032: [11:04:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 007032: [11:04:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 007032: [11:04:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:04:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 007032: [11:04:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 007032: [11:04:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 007032: [11:04:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007032: [11:04:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007032: [11:04:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007032: [11:04:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007032: [11:04:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007032: [11:04:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:04:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 007032: [11:04:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 007032: [11:04:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007032: [11:04:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007032: [11:04:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007032: [11:04:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007032: [11:04:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007032: [11:04:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:04:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 007032: [11:04:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007032: [11:04:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007032: [11:04:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:04:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007032: [11:04:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007032: [11:04:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007032: [11:04:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 007032: [11:04:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 007032: [11:04:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 007032: [11:04:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007032: [11:04:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007032: [11:04:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007032: [11:04:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007032: [11:04:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 007032: [11:04:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 007032: [11:04:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 007032: [11:04:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 007032: [11:04:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007032: [11:04:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007032: [11:04:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 007032: [11:04:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 007032: [11:04:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 007032: [11:04:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007032: [11:04:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007032: [11:04:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007032: [11:04:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:04:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:04:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:04:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:04:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:04:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007032: [11:04:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:04:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:04:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007032: [11:05:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007032: [11:05:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007032: [11:05:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:05:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007032: [11:05:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007032: [11:05:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007032: [11:05:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007032: [11:05:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:05:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007032: [11:05:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007032: [11:05:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007032: [11:05:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007032: [11:05:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007032: [11:05:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007032: [11:05:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007032: [11:05:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007032: [11:05:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007032: [11:05:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007032: [11:05:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 007032: [11:05:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 007032: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 007032: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 007032: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 007032: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 007032: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 007032: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007032: [11:05:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 007032: [11:05:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007032: [11:05:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007032: [11:05:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007032: [11:05:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007032: [11:05:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007032: [11:05:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
gl\gl_test.cpp:94 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68
RDOC 006212: [11:05:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 006212: [11:05:21] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 006212: [11:05:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006212: [11:05:21] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006212: [11:05:21] win32_process.cpp( 604) - Log - Injecting renderdoc into process 11120 RDOC 011120: [11:05:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 011120: [11:05:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011120: [11:05:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011120: [11:05:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011120: [11:05:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011120: [11:05:21] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 011120: [11:05:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011120: [11:05:21] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 011120: [11:05:21] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 011120: [11:05:21] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 011120: [11:05:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011120: [11:05:21] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 011120: [11:05:21] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 011120: [11:05:21] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 011120: [11:05:21] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 006212: [11:05:21] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [11120] RDOC 011120: [11:05:21] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 011120: [11:05:21] gl_driver.cpp(1151) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011120: [11:05:21] gl_driver.cpp(1163) - Log - Created new sharegroup 000001D5CBB6A960 RDOC 011120: [11:05:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 011120: [11:05:21] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 011120: [11:05:21] gl_driver.cpp(1038) - Log - Deleting context 0000000000010000 RDOC 011120: [11:05:21] gl_driver.cpp(1062) - Log - Deleting shader group 000001D5CBB6A960 RDOC 011120: [11:05:21] gl_driver.cpp(1151) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011120: [11:05:21] gl_driver.cpp(1163) - Log - Created new sharegroup 000001D5CBB6A960 RDOC 011120: [11:05:21] core.cpp(1845) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011120: [11:05:21] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.3 RDOC 011120: [11:05:21] gl_driver.cpp(1345) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 011120: [11:05:21] gl_common.cpp( 479) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68) RDOC 011120: [11:05:21] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006212: [11:05:21] target_control.cpp( 833) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011120: [11:05:22] core.cpp(1878) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000036038A RDOC 006212: [11:05:22] target_control.cpp( 833) - Log - Used API: OpenGL (Presenting & supported) RDOC 011120: [11:05:22] gl_driver.cpp(2133) - Log - Starting capture RDOC 011120: [11:05:24] gl_driver.cpp(2204) - Log - Finished capture, Frame 5 RDOC 011120: [11:05:24] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13763584 bytes to 389490 (2.83 %) RDOC 011120: [11:05:24] gl_driver.cpp(2352) - Log - Captured GL frame with 13.125977 MB capture section in 2.528471 seconds RDOC 011120: [11:05:24] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4632 bytes to 4632 (100.00 %) RDOC 011120: [11:05:24] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011120: [11:05:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 006212: [11:05:24] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (425425 bytes) (time 1636023924) 31088 byte thumbnail RDOC 006212: [11:05:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 006212: [11:05:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:05:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:05:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:05:25] gl_replay.cpp(3833) - Log - Capture was created on NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.3.0 NVIDIA 471.68 RDOC 006212: [11:05:25] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006212: [11:05:25] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 006212: [11:05:25] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006212: [11:05:25] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006212: [11:05:25] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006212: [11:05:25] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006212: [11:05:25] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006212: [11:05:25] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006212: [11:05:25] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 006212: [11:05:25] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 006212: [11:05:26] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006212: [11:05:26] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 006212: [11:05:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:05:29] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 3025.456 ms RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:32] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:32] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:33] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 2 for 3-component type RDOC 006212: [11:05:33] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:36] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:36] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:37] dds_readwrite.cpp( 601) - Error - Unexpected component byte width 1 for 3-component type RDOC 006212: [11:05:37] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:39] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006212: [11:05:39] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:39] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 006212: [11:05:39] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 006212: [11:05:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:05:40] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 006212: [11:05:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:05:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:05:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:05:45] remote_server.cpp(1604) - Log - Capture open complete RDOC 006212: [11:05:45] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 006212: [11:05:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:05:45] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 006212: [11:05:45] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 006212: [11:06:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:00] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 006212: [11:06:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:01] remote_server.cpp(1604) - Log - Capture open complete RDOC 006212: [11:06:01] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 006212: [11:06:01] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 006212: [11:06:01] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 006212: [11:06:01] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 006212: [11:06:01] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 006212: [11:06:01] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 006212: [11:06:01] gl_common.cpp( 99) - Log - Function pointers available: RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006212: [11:06:01] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006212: [11:06:01] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 006212: [11:06:01] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 006212: [11:06:01] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 006212: [11:06:01] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 006212: [11:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 006212: [11:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 006212: [11:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 006212: [11:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 006212: [11:06:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 006212: [11:06:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 006212: [11:06:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 006212: [11:06:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 006212: [11:06:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 006212: [11:06:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 006212: [11:06:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 006212: [11:06:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 006212: [11:06:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 006212: [11:06:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 006212: [11:06:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 006212: [11:06:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 006212: [11:06:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 006212: [11:06:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 006212: [11:06:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 006212: [11:06:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 006212: [11:06:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006212: [11:06:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 006212: [11:06:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 006212: [11:06:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 006212: [11:06:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 006212: [11:06:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 006212: [11:06:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 006212: [11:06:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 006212: [11:06:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 006212: [11:06:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 006212: [11:06:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 006212: [11:06:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006212: [11:06:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 006212: [11:06:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 006212: [11:06:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 006212: [11:06:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 006212: [11:06:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 006212: [11:06:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 006212: [11:06:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 006212: [11:06:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 006212: [11:06:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 006212: [11:06:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 006212: [11:06:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 006212: [11:06:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 006212: [11:06:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 006212: [11:06:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 006212: [11:06:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 006212: [11:06:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:06:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:06:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:06:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:06:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 006212: [11:06:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:06:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:06:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 006212: [11:07:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 006212: [11:07:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 006212: [11:07:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 006212: [11:07:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 006212: [11:07:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 006212: [11:07:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 006212: [11:07:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 006212: [11:07:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 006212: [11:07:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 006212: [11:07:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 006212: [11:07:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 006212: [11:07:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 006212: [11:07:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 006212: [11:07:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 006212: [11:07:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 006212: [11:07:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 006212: [11:07:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 006212: [11:07:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 006212: [11:07:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 006212: [11:07:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 006212: [11:07:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 006212: [11:07:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 006212: [11:07:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 006212: [11:07:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 006212: [11:07:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 006212: [11:07:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 006212: [11:07:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 006212: [11:07:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 006212: [11:07:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 006212: [11:07:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 006212: [11:07:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 006212: [11:07:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 006212: [11:07:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 006212: [11:07:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 006212: [11:07:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 006212: [11:07:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 006212: [11:07:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 006212: [11:07:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 006212: [11:07:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 006212: [11:07:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 006212: [11:07:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 006212: [11:07:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 006212: [11:07:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 006212: [11:07:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 006212: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 006212: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 006212: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 006212: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 006212: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 006212: [11:07:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 006212: [11:07:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 006212: [11:07:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 006212: [11:07:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 006212: [11:07:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 006212: [11:07:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 006212: [11:07:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 009584: [11:07:45] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 009584: [11:07:45] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 009584: [11:07:45] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009584: [11:07:46] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 009584: [11:07:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009584: [11:07:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009584: [11:07:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009584: [11:07:46] d3d11_replay.cpp(4302) - Log - Created device. RDOC 009584: [11:07:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009584: [11:07:46] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009584: [11:07:46] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009584: [11:07:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009584: [11:07:47] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 798.220 ms RDOC 009584: [11:07:47] d3d11_pixelhistory.cpp( 315) - Log - Timer D3D11DebugManager::PixelHistory - 16.140 ms RDOC 009584: [11:07:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009584: [11:07:47] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 009584: [11:07:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009584: [11:07:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009584: [11:07:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009584: [11:07:47] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 009584: [11:07:47] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 009584: [11:07:47] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 009584: [11:07:47] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 009584: [11:07:47] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 009584: [11:07:47] gl_common.cpp( 99) - Log - Function pointers available: RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009584: [11:07:47] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009584: [11:07:47] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 009584: [11:07:47] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 009584: [11:07:47] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 009584: [11:07:47] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 009584: [11:07:48] gl_replay.cpp( 320) - Log - nVidia GPU detected - no counters available RDOC 009584: [11:07:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009584: [11:07:48] gl_driver.cpp(3330) - Log - Timer chunk initialisation - 130.395 ms RDOC 009584: [11:07:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 009584: [11:07:48] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 009584: [11:07:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 009584: [11:07:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 009584: [11:07:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 009584: [11:07:49] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 009584: [11:07:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009584: [11:07:49] d3d12_replay.cpp(4331) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009584: [11:07:49] d3d12_replay.cpp(4414) - Log - Created device. RDOC 009584: [11:07:49] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 009584: [11:07:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 009584: [11:07:49] d3d12_replay.cpp( 163) - Log - nVidia GPU detected - no counters available RDOC 009584: [11:07:49] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 009584: [11:07:49] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 009584: [11:07:50] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 009584: [11:07:50] d3d12_device_wrap.cpp(1457) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 009584: [11:07:52] d3d12_device.cpp(3988) - Log - Timer chunk initialisation - 2991.619 ms RDOC 009584: [11:08:07] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 128 to 2048 for output data RDOC 009584: [11:08:07] d3d12_postvs.cpp( 464) - Warning - Resizing stream-out buffer from 2048 to 4096 for indices RDOC 009584: [11:08:11] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 4096 to 2097152 for output data RDOC 009584: [11:08:12] d3d12_postvs.cpp( 362) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 009584: [11:08:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer
File "tests/Repeat_Load.py", line 45, in repeat_load raise rdtest.TestFailureException(msg) File "tests/Repeat_Load.py", line 55, in run self.repeat_load(file.path) File "rdtest/testcase.py", line 473, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 010972: [11:08:21] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 010972: [11:08:21] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 010972: [11:08:21] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010972: [11:08:21] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:21] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:21] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:21] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:22] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 1051.619 ms RDOC 010972: [11:08:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:22] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:22] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:22] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:22] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:23] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 205.304 ms RDOC 010972: [11:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:23] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:23] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:23] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:23] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 193.971 ms RDOC 010972: [11:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:23] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:23] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:23] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:23] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.678 ms RDOC 010972: [11:08:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:23] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:23] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:23] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:23] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 202.390 ms RDOC 010972: [11:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:24] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:24] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 190.853 ms RDOC 010972: [11:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:24] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:24] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:24] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 200.905 ms RDOC 010972: [11:08:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:24] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:24] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:24] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:24] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 190.694 ms RDOC 010972: [11:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:25] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:25] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.742 ms RDOC 010972: [11:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:25] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:25] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:25] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 199.235 ms RDOC 010972: [11:08:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:25] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:25] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:25] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:25] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 197.783 ms RDOC 010972: [11:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:26] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:26] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 192.278 ms RDOC 010972: [11:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:26] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:26] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:26] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 195.246 ms RDOC 010972: [11:08:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:26] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:26] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:26] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:26] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 194.623 ms RDOC 010972: [11:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:27] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:27] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 195.697 ms RDOC 010972: [11:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:27] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:27] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:27] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:27] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 195.091 ms RDOC 010972: [11:08:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:27] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:28] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:28] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.214 ms RDOC 010972: [11:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:28] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:28] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 195.018 ms RDOC 010972: [11:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:28] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:28] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:28] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:28] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 201.913 ms RDOC 010972: [11:08:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 010972: [11:08:28] rdcfile.cpp( 262) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010972: [11:08:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 010972: [11:08:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 010972: [11:08:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 010972: [11:08:29] d3d11_replay.cpp(4302) - Log - Created device. RDOC 010972: [11:08:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 010972: [11:08:29] d3d11_replay.cpp( 210) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010972: [11:08:29] nv_counters.cpp( 206) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010972: [11:08:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 010972: [11:08:29] d3d11_device.cpp(1344) - Log - Timer chunk initialisation - 196.431 ms RDOC 010972: [11:08:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer
vk\vk_test.cpp:262 Log: Initialising Vulkan at VK1.2 vk\vk_test.cpp:662 Log: Running Vulkan test on NVIDIA GeForce GTX 970
RDOC 007128: [11:08:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 007128: [11:08:29] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 007128: [11:08:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007128: [11:08:29] win32_process.cpp( 521) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007128: [11:08:29] win32_process.cpp( 604) - Log - Injecting renderdoc into process 8596 RDOC 008596: [11:08:29] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) capturing application RDOC 008596: [11:08:29] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008596: [11:08:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008596: [11:08:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008596: [11:08:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008596: [11:08:29] amd_hooks.cpp( 151) - Log - Registering AMD hooks RDOC 008596: [11:08:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008596: [11:08:29] d3d12_hooks.cpp( 179) - Log - Registering D3D12 hooks RDOC 008596: [11:08:29] d3d8_hooks.cpp( 36) - Log - Registering D3D8 hooks RDOC 008596: [11:08:29] d3d9_hooks.cpp( 45) - Log - Registering D3D9 hooks RDOC 008596: [11:08:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008596: [11:08:29] egl_hooks.cpp( 992) - Log - Registering EGL hooks RDOC 008596: [11:08:29] gl_hooks.cpp( 263) - Log - Registering OpenGL hooks RDOC 008596: [11:08:29] wgl_hooks.cpp( 624) - Log - Registering WGL hooks RDOC 008596: [11:08:29] vk_layer.cpp( 99) - Log - Registering Vulkan hooks RDOC 007128: [11:08:29] target_control.cpp( 587) - Log - Got remote handshake: demos_x64 [8596] RDOC 008596: [11:08:30] core.cpp(1845) - Log - Adding Vulkan device frame capturer for 0x000001818B6C8030 RDOC 008596: [11:08:30] vk_device_funcs.cpp( 846) - Log - Initialised capture layer in Vulkan instance. RDOC 008596: [11:08:30] vk_device_funcs.cpp(1462) - Log - physical device 0: NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 008596: [11:08:30] app_api.cpp( 345) - Log - Initialising RenderDoc API version 1.4.2 for requested version 10000 RDOC 008596: [11:08:30] vk_device_funcs.cpp(3744) - Log - Created capture device from physical device 0 RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008596: [11:08:30] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008596: [11:08:30] core.cpp(1878) - Log - Adding Vulkan frame capturer for 0x000001818B6C8030 / 0x0000000000520292 RDOC 007128: [11:08:30] target_control.cpp( 833) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007128: [11:08:35] target_control.cpp( 833) - Log - Used API: Vulkan (Presenting & supported) RDOC 008596: [11:08:35] vk_core.cpp(1760) - Log - Starting capture RDOC 008596: [11:08:35] vk_core.cpp(1882) - Log - Finished capture, Frame 5 RDOC 008596: [11:08:35] rdcfile.cpp(1200) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14395520 bytes to 372859 (2.59 %) RDOC 008596: [11:08:35] vk_core.cpp(2273) - Log - Captured Vulkan frame with 13.728638 MB capture section in 0.189255 seconds RDOC 008596: [11:08:35] rdcfile.cpp(1200) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4876 bytes to 4876 (100.00 %) RDOC 008596: [11:08:35] core.cpp(1765) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008596: [11:08:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007128: [11:08:35] target_control.cpp( 786) - Log - Got a new capture: 0 (frame 5) (423871 bytes) (time 1636024115) 45921 byte thumbnail RDOC 007128: [11:08:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007128: [11:08:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:08:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:08:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:08:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 9: VK_KHR_surface RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 10: VK_KHR_surface_protected_capabilities RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 11: VK_KHR_win32_surface RDOC 007128: [11:08:36] vk_device_funcs.cpp( 288) - Log - Inst Ext 12: VK_NV_external_memory_capabilities RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 0: VK_LAYER_KHRONOS_validation RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 1: VK_LAYER_LUNARG_api_dump RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 2: VK_LAYER_LUNARG_device_simulation RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 3: VK_LAYER_LUNARG_gfxreconstruct RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 4: VK_LAYER_LUNARG_monitor RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 5: VK_LAYER_LUNARG_screenshot RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 6: VK_LAYER_NV_optimus RDOC 007128: [11:08:36] vk_device_funcs.cpp( 295) - Log - Inst Layer 7: VK_LAYER_RENDERDOC_Capture RDOC 007128: [11:08:36] vk_device_funcs.cpp( 343) - Log - Enabling VK_EXT_debug_utils RDOC 007128: [11:08:36] vk_replay.cpp(4341) - Log - Created device. RDOC 007128: [11:08:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:08:36] vk_device_funcs.cpp(1174) - Log - Replay has physical device 0 available: RDOC 007128: [11:08:36] vk_device_funcs.cpp(1177) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007128: [11:08:36] vk_device_funcs.cpp(1185) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007128: [11:08:36] vk_device_funcs.cpp(1354) - Log - Found capture physical device 0: RDOC 007128: [11:08:36] vk_device_funcs.cpp(1357) - Log - - NVIDIA GeForce GTX 970 (ver 471.68 patch 0x0) - 10de:13c2 RDOC 007128: [11:08:36] vk_device_funcs.cpp(1364) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (471.68) - CTS 1.2.6.0 RDOC 007128: [11:08:36] vk_device_funcs.cpp(1368) - Log - Mapping during replay to best-match physical device 0 RDOC 007128: [11:08:36] vk_device_funcs.cpp(1601) - Log - Creating replay device from physical device 0 RDOC 007128: [11:08:36] vk_device_funcs.cpp(1721) - Log - Enabling VK_KHR_driver_properties RDOC 007128: [11:08:36] vk_device_funcs.cpp(1733) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007128: [11:08:36] vk_device_funcs.cpp(1744) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007128: [11:08:36] vk_device_funcs.cpp(1759) - Log - Enabling VK_KHR_buffer_device_address RDOC 007128: [11:08:36] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 0: RDOC 007128: [11:08:36] vk_device_funcs.cpp(1820) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007128: [11:08:36] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007128: [11:08:36] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 0: RDOC 007128: [11:08:36] vk_device_funcs.cpp(1967) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007128: [11:08:36] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007128: [11:08:36] vk_device_funcs.cpp(1818) - Log - Capture describes queue family 1: RDOC 007128: [11:08:36] vk_device_funcs.cpp(1820) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007128: [11:08:36] vk_device_funcs.cpp(1825) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007128: [11:08:36] vk_device_funcs.cpp(1965) - Log - Remapping to queue family 1: RDOC 007128: [11:08:36] vk_device_funcs.cpp(1967) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007128: [11:08:36] vk_device_funcs.cpp(1972) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 12: VK_KHR_external_fence (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 13: VK_KHR_external_fence_win32 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 14: VK_KHR_external_memory (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 15: VK_KHR_external_memory_win32 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 16: VK_KHR_external_semaphore (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 17: VK_KHR_external_semaphore_win32 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 18: VK_KHR_get_memory_requirements2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 19: VK_KHR_image_format_list (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 20: VK_KHR_imageless_framebuffer (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 21: VK_KHR_maintenance1 (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 22: VK_KHR_maintenance2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 23: VK_KHR_maintenance3 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 24: VK_KHR_multiview (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 25: VK_KHR_pipeline_executable_properties (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 26: VK_KHR_push_descriptor (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 27: VK_KHR_relaxed_block_layout (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 28: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 29: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 30: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 31: VK_KHR_shader_atomic_int64 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 32: VK_KHR_shader_clock (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 33: VK_KHR_shader_draw_parameters (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 34: VK_KHR_shader_float16_int8 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 35: VK_KHR_shader_float_controls (4) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 36: VK_KHR_shader_non_semantic_info (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 37: VK_KHR_shader_subgroup_extended_types (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 38: VK_KHR_shader_terminate_invocation (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 39: VK_KHR_spirv_1_4 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 40: VK_KHR_storage_buffer_storage_class (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 41: VK_KHR_swapchain (70) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 42: VK_KHR_swapchain_mutable_format (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 43: VK_KHR_synchronization2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 44: VK_KHR_timeline_semaphore (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 45: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 46: VK_KHR_variable_pointers (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 47: VK_KHR_vulkan_memory_model (3) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 48: VK_KHR_win32_keyed_mutex (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 49: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 50: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 51: VK_EXT_4444_formats (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 52: VK_EXT_blend_operation_advanced (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 53: VK_EXT_buffer_device_address (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 54: VK_EXT_calibrated_timestamps (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 55: VK_EXT_color_write_enable (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 56: VK_EXT_conditional_rendering (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 57: VK_EXT_conservative_rasterization (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 58: VK_EXT_custom_border_color (12) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 59: VK_EXT_depth_clip_enable (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 60: VK_EXT_depth_range_unrestricted (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 61: VK_EXT_descriptor_indexing (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 62: VK_EXT_discard_rectangles (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 63: VK_EXT_extended_dynamic_state (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 64: VK_EXT_extended_dynamic_state2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 65: VK_EXT_external_memory_host (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 66: VK_EXT_fragment_shader_interlock (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 67: VK_EXT_full_screen_exclusive (4) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 68: VK_EXT_hdr_metadata (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 69: VK_EXT_host_query_reset (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 70: VK_EXT_image_robustness (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 71: VK_EXT_index_type_uint8 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 72: VK_EXT_inline_uniform_block (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 73: VK_EXT_line_rasterization (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 74: VK_EXT_memory_budget (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 75: VK_EXT_memory_priority (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 76: VK_EXT_pci_bus_info (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 77: VK_EXT_pipeline_creation_cache_control (3) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 78: VK_EXT_pipeline_creation_feedback (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 79: VK_EXT_post_depth_coverage (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 80: VK_EXT_private_data (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 81: VK_EXT_provoking_vertex (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 82: VK_EXT_queue_family_foreign (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 83: VK_EXT_robustness2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 84: VK_EXT_sample_locations (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 85: VK_EXT_sampler_filter_minmax (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 86: VK_EXT_scalar_block_layout (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 87: VK_EXT_separate_stencil_usage (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 88: VK_EXT_shader_atomic_float (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 89: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 90: VK_EXT_shader_image_atomic_int64 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 91: VK_EXT_shader_subgroup_ballot (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 92: VK_EXT_shader_subgroup_vote (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 93: VK_EXT_shader_viewport_index_layer (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 94: VK_EXT_subgroup_size_control (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 95: VK_EXT_texel_buffer_alignment (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 96: VK_EXT_tooling_info (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 97: VK_EXT_transform_feedback (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 98: VK_EXT_vertex_attribute_divisor (3) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 99: VK_EXT_vertex_input_dynamic_state (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 100: VK_EXT_ycbcr_image_arrays (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 101: VK_NV_coverage_reduction_mode (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 102: VK_NV_dedicated_allocation (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 103: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 104: VK_NV_device_diagnostic_checkpoints (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 105: VK_NV_device_diagnostics_config (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 106: VK_NV_device_generated_commands (3) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 107: VK_NV_external_memory (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 108: VK_NV_external_memory_win32 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 109: VK_NV_fill_rectangle (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 110: VK_NV_fragment_coverage_to_color (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 111: VK_NV_framebuffer_mixed_samples (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 112: VK_NV_geometry_shader_passthrough (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 113: VK_NV_inherited_viewport_scissor (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 114: VK_NV_sample_mask_override_coverage (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 115: VK_NV_shader_sm_builtins (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 116: VK_NV_shader_subgroup_partitioned (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 117: VK_NV_viewport_array2 (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 118: VK_NV_viewport_swizzle (1) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 119: VK_NV_win32_keyed_mutex (2) RDOC 007128: [11:08:36] vk_device_funcs.cpp(2987) - Log - Dev Ext 120: VK_NVX_multiview_per_view_attributes (1) RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [GPULocal] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (3.9 GB) [] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007128: [11:08:36] vk_memory.cpp( 71) - Log - Memory type 11: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007128: [11:08:36] vk_debug.cpp(2963) - Log - nVidia GPU detected - no counters available RDOC 007128: [11:08:36] vk_resource_funcs.cpp( 398) - Warning - Can't create buffer covering memory allocation ResourceId::202 RDOC 007128: [11:08:37] vk_core.cpp(2517) - Log - Timer chunk initialisation - 400.642 ms RDOC 007128: [11:09:19] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 007128: [11:09:19] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 007128: [11:09:19] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 007128: [11:09:19] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 007128: [11:09:19] replay_controller.cpp( 836) - Error - Unsupported file format 18 RDOC 007128: [11:09:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:20] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:21] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:22] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:23] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:24] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:28] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 007128: [11:09:28] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:29] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 007128: [11:09:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:29] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 007128: [11:09:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:29] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 007128: [11:09:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:29] dds_readwrite.cpp( 672) - Error - Unexpected component byte width 3 for 1-component type RDOC 007128: [11:09:29] dds_readwrite.cpp( 755) - Error - Couldn't convert resource format to DXGI format RDOC 007128: [11:09:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:09:30] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007128: [11:09:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:09:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:09:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:09:30] remote_server.cpp(1604) - Log - Capture open complete RDOC 007128: [11:09:30] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007128: [11:09:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:09:31] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 007128: [11:09:31] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007128: [11:10:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:10:53] remote_server.cpp(1570) - Log - Opening capture remotely RDOC 007128: [11:10:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:10:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:10:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:10:54] remote_server.cpp(1604) - Log - Capture open complete RDOC 007128: [11:10:54] remote_server.cpp(1630) - Log - Capture ready on replay host RDOC 007128: [11:10:54] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 007128: [11:10:54] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 007128: [11:10:54] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 007128: [11:10:54] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 007128: [11:10:54] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 007128: [11:10:54] gl_common.cpp( 99) - Log - Function pointers available: RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007128: [11:10:54] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007128: [11:10:54] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 007128: [11:10:54] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 007128: [11:10:54] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 007128: [11:10:54] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 007128: [11:10:54] replay_controller.cpp(2123) - Log - Got replay driver. RDOC 007128: [11:10:54] remote_server.cpp(1659) - Log - Remote capture open complete & proxy ready RDOC 007128: [11:12:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 007128: [11:12:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 007128: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 007128: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 007128: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 007128: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 007128: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 007128: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 007128: [11:12:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 007128: [11:12:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 007128: [11:12:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 007128: [11:12:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 007128: [11:12:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 007128: [11:12:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 007128: [11:12:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 007128: [11:12:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 007128: [11:12:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 007128: [11:12:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 007128: [11:12:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 007128: [11:12:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 007128: [11:12:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 007128: [11:12:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 007128: [11:12:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 007128: [11:12:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 007128: [11:12:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 007128: [11:12:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 007128: [11:12:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:12:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 007128: [11:12:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 007128: [11:12:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 007128: [11:12:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 007128: [11:12:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 007128: [11:12:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007128: [11:12:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 007128: [11:12:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 007128: [11:12:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:12:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:12:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:12:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:12:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 007128: [11:12:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:12:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:12:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007128: [11:13:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007128: [11:13:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007128: [11:13:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007128: [11:13:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007128: [11:13:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:07] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:07] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007128: [11:13:07] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:07] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:07] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:07] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:07] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:08] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:08] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:08] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:08] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 007128: [11:13:08] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:08] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:08] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:09] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 007128: [11:13:09] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:09] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:09] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:09] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:09] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:09] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:10] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:10] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:10] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:10] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:10] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:10] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:10] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:11] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:11] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:11] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:11] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007128: [11:13:11] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:11] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:11] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:12] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007128: [11:13:12] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:12] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:12] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:12] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:12] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:12] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:13] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:13] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:13] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:13] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:13] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:13] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:13] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:14] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:14] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:14] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:14] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007128: [11:13:14] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:14] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:14] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:15] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:15] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:15] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:15] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007128: [11:13:15] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:15] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:15] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:16] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:16] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:16] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:16] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 007128: [11:13:16] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:16] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:16] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:17] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:17] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:17] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:17] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 007128: [11:13:17] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:17] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:17] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:18] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:18] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:18] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:18] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:18] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:18] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:18] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:19] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:19] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:19] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:19] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007128: [11:13:19] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:19] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:19] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:20] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:20] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:20] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:20] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007128: [11:13:20] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:20] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:20] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:21] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:21] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:21] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:21] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:21] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:21] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:21] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:22] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007128: [11:13:22] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:22] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:22] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:22] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:22] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:22] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:23] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:23] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:23] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:23] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007128: [11:13:23] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:23] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:23] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:24] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:24] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:24] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:24] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 007128: [11:13:24] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:24] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:24] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:25] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:25] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:25] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:25] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 007128: [11:13:25] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:25] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:25] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:26] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:26] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:26] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:26] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:26] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:26] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:26] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:27] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:27] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:27] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:27] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007128: [11:13:27] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:27] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:27] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:28] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:28] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:28] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:28] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007128: [11:13:28] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:28] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:28] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:29] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:29] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 007128: [11:13:29] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:29] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:29] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:29] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:29] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:30] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:30] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:30] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:30] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 007128: [11:13:30] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:30] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:30] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:31] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:31] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:31] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:31] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:31] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:31] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:31] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:32] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:32] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:32] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:32] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007128: [11:13:32] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:32] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:32] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:33] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:33] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:33] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:33] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007128: [11:13:33] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:33] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:33] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:34] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:34] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:34] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:34] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 007128: [11:13:34] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:34] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:34] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:35] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:35] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:35] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:35] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007128: [11:13:35] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:35] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:35] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:36] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:36] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:36] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:36] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:36] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:36] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:36] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:37] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007128: [11:13:37] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:37] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:37] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:37] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:37] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:37] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:38] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:38] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:38] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:38] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007128: [11:13:38] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:38] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:38] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:39] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:39] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:39] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:39] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 007128: [11:13:39] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:39] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:39] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:40] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 007128: [11:13:40] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:40] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:40] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:40] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:40] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:40] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:41] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:41] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:41] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:41] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 007128: [11:13:41] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:41] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:41] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:42] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:42] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:42] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:42] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 007128: [11:13:42] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:42] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:42] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:43] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:43] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:43] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:43] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007128: [11:13:43] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:43] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:43] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:44] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:44] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:44] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:44] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007128: [11:13:44] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:44] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:44] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:45] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007128: [11:13:45] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:45] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:45] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:45] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:45] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:45] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:46] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:46] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:46] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:46] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 007128: [11:13:46] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:46] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:46] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:47] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:47] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 007128: [11:13:47] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:47] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:47] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:47] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:47] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:48] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:48] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:48] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:48] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007128: [11:13:48] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:48] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:48] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:49] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:49] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:49] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:49] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007128: [11:13:49] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:49] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:49] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:50] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:50] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:50] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:50] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:50] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:50] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:50] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:51] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:51] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:51] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:51] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007128: [11:13:51] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:51] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:51] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:52] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:52] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:52] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:52] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:52] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:52] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:52] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:53] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:53] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:53] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:53] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007128: [11:13:53] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:53] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:53] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:54] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:54] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007128: [11:13:54] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:54] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:54] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:54] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:54] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:55] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:55] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:55] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:55] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:55] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:55] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:55] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:56] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:56] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:56] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:56] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007128: [11:13:56] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:56] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:56] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:57] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:57] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:57] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007128: [11:13:57] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:57] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:57] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:57] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:58] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:58] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:58] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:58] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007128: [11:13:58] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:58] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:58] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:13:59] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:13:59] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:13:59] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:13:59] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007128: [11:13:59] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:13:59] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:13:59] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:00] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007128: [11:14:00] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:00] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:00] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:00] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:00] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:00] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:01] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:01] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:01] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 007128: [11:14:01] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:01] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:01] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:02] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:02] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:02] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:02] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007128: [11:14:02] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:02] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:02] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:03] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:03] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:03] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:03] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007128: [11:14:03] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:03] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:03] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:04] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:04] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:04] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007128: [11:14:04] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:04] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:04] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:05] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:05] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:05] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:05] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 007128: [11:14:05] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:05] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:05] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 007128: [11:14:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 007128: [11:14:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 007128: [11:14:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer RDOC 007128: [11:14:06] rdcfile.cpp( 262) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 007128: [11:14:06] core.cpp( 54) - Log - Not enabling API validation during replay RDOC 007128: [11:14:06] core.cpp( 59) - Log - Using default GPU replay selection algorithm RDOC 007128: [11:14:06] core.cpp( 68) - Log - Replay optimisation level: Balanced RDOC 007128: [11:14:06] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 007128: [11:14:06] replay_controller.cpp(2109) - Log - Created replay driver. RDOC 007128: [11:14:06] replay_controller.cpp(1885) - Log - Shutting down replay renderer
RDOC 005136: [10:46:00] core.cpp( 483) - Log - RenderDoc v1.17 Windows 64-bit Release (41d39b58cedb00fbba53e5eca09c81d19ad457c2) loaded in replay application RDOC 005136: [10:46:00] core.cpp( 494) - Warning - Couldn't open socket for target control RDOC 005136: [10:46:00] settings.cpp( 460) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005136: [10:46:01] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005136: [10:46:03] d3d12_sdk_select.cpp( 370) - Log - System D3D12 runtime is version 1 RDOC 005136: [10:46:04] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005136: [10:46:04] vk_replay.cpp(4341) - Log - Created device. RDOC 005136: [10:46:04] d3d11_replay.cpp( 142) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005136: [10:46:04] d3d12_replay.cpp( 111) - Log - Running replay on nVidia / NVIDIA GeForce GTX 970 30.0.14.7168 RDOC 005136: [10:46:05] gl_common.cpp( 422) - Log - Checking enabled extensions, running as OpenGL 4.6 RDOC 005136: [10:46:05] gl_emulated.cpp(3739) - Log - Emulating EXT_direct_state_access RDOC 005136: [10:46:05] gl_common.cpp( 66) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68 RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [276]: GL_NV_blend_minmax_factor, [277]: GL_NV_blend_square, [278]: GL_NV_command_list, [279]: GL_NV_compute_program5, [280]: GL_NV_conditional_render, [281]: GL_NV_conservative_raster, [282]: GL_NV_conservative_raster_dilate, [283]: GL_NV_copy_depth_to_color, [284]: GL_NV_copy_image, [285]: GL_NV_depth_buffer_float, [286]: GL_NV_depth_clamp, [287]: GL_NV_draw_texture, [288]: GL_NV_draw_vulkan_image, [289]: GL_NV_ES1_1_compatibility, [290]: GL_NV_ES3_1_compatibility, [291]: GL_NV_explicit_multisample, [292]: GL_NV_feature_query, [293]: GL_NV_fence, [294]: GL_NV_fill_rectangle, [295]: GL_NV_float_buffer, [296]: GL_NV_fog_distance, [297]: GL_NV_fragment_coverage_to_color, [298]: GL_NV_fragment_program, [299]: GL_NV_fragment_program_option, [300]: GL_NV_fragment_program2, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [301]: GL_NV_fragment_shader_interlock, [302]: GL_NV_framebuffer_mixed_samples, [303]: GL_NV_framebuffer_multisample_coverage, [304]: GL_NV_geometry_shader4, [305]: GL_NV_geometry_shader_passthrough, [306]: GL_NV_gpu_program4, [307]: GL_NV_internalformat_sample_query, [308]: GL_NV_gpu_program4_1, [309]: GL_NV_gpu_program5, [310]: GL_NV_gpu_program5_mem_extended, [311]: GL_NV_gpu_program_fp64, [312]: GL_NV_gpu_shader5, [313]: GL_NV_half_float, [314]: GL_NV_light_max_exponent, [315]: GL_NV_memory_attachment, [316]: GL_NV_multisample_coverage, [317]: GL_NV_multisample_filter_hint, [318]: GL_NV_occlusion_query, [319]: GL_NV_packed_depth_stencil, [320]: GL_NV_parameter_buffer_object, [321]: GL_NV_parameter_buffer_object2, [322]: GL_NV_path_rendering, [323]: GL_NV_path_rendering_shared_edge, [324]: GL_NV_pixel_data_range, [325]: GL_NV_point_sprite, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [326]: GL_NV_primitive_restart, [327]: GL_NV_query_resource, [328]: GL_NV_query_resource_tag, [329]: GL_NV_register_combiners, [330]: GL_NV_register_combiners2, [331]: GL_NV_sample_locations, [332]: GL_NV_sample_mask_override_coverage, [333]: GL_NV_shader_atomic_counters, [334]: GL_NV_shader_atomic_float, [335]: GL_NV_shader_atomic_fp16_vector, [336]: GL_NV_shader_atomic_int64, [337]: GL_NV_shader_buffer_load, [338]: GL_NV_shader_storage_buffer_object, [339]: GL_NV_shader_subgroup_partitioned, [340]: GL_NV_texgen_reflection, [341]: GL_NV_texture_barrier, [342]: GL_NV_texture_compression_vtc, [343]: GL_NV_texture_env_combine4, [344]: GL_NV_texture_multisample, [345]: GL_NV_texture_rectangle, [346]: GL_NV_texture_rectangle_compressed, [347]: GL_NV_texture_shader, [348]: GL_NV_texture_shader2, [349]: GL_NV_texture_shader3, [350]: GL_NV_transform_feedback, RDOC 005136: [10:46:05] gl_common.cpp( 80) - Log - [351]: GL_NV_transform_feedback2, [352]: GL_NV_uniform_buffer_unified_memory, [353]: GL_NV_vertex_array_range, [354]: GL_NV_vertex_array_range2, [355]: GL_NV_vertex_attrib_integer_64bit, [356]: GL_NV_vertex_buffer_unified_memory, [357]: GL_NV_vertex_program, [358]: GL_NV_vertex_program1_1, [359]: GL_NV_vertex_program2, [360]: GL_NV_vertex_program2_option, [361]: GL_NV_vertex_program3, [362]: GL_NV_viewport_array2, [363]: GL_NV_viewport_swizzle, [364]: GL_NVX_conditional_render, [365]: GL_NVX_linked_gpu_multicast, [366]: GL_NV_gpu_multicast, [367]: GL_NVX_gpu_multicast2, [368]: GL_NVX_progress_fence, [369]: GL_NVX_gpu_memory_info, [370]: GL_NVX_multigpu_info, [371]: GL_NVX_nvenc_interop, [372]: GL_NV_shader_thread_group, [373]: GL_NV_shader_thread_shuffle, [374]: GL_KHR_blend_equation_advanced, [375]: GL_KHR_blend_equation_advanced_coherent, RDOC 005136: [10:46:05] gl_common.cpp( 89) - Log - [376]: GL_OVR_multiview, [377]: GL_OVR_multiview2, [378]: GL_SGIS_generate_mipmap, [379]: GL_SGIS_texture_lod, [380]: GL_SGIX_depth_texture, [381]: GL_SGIX_shadow, [382]: GL_SUN_slice_accum, [383]: GL_WIN_swap_hint, [384]: WGL_EXT_swap_control, RDOC 005136: [10:46:05] gl_common.cpp( 99) - Log - Function pointers available: RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005136: [10:46:05] gl_common.cpp( 110) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005136: [10:46:05] gl_replay.cpp(3882) - Log - Created OpenGL replay device. RDOC 005136: [10:46:05] gl_common.cpp( 479) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GTX 970/PCIe/SSE2 / 4.6.0 NVIDIA 471.68) RDOC 005136: [10:46:05] gl_common.cpp( 733) - Warning - FBOs are shared on this implementation RDOC 005136: [10:46:05] gl_debug.cpp( 504) - Log - GLSL version 460 RDOC 005136: [10:46:08] vk_replay.cpp(4341) - Log - Created device.